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    The role of inhibitory control in the ability to solve problems of university students
    (2020) ;
    Acosta-Rodas P.
    ;
    Ortiz-Granja D.
    ;
    Lepe-Martínez N.
    ;
    Valle M.D.
    The aim of the present study was to analyze the role of inhibitory control in the ability to solve problems of university students. The sample consisted of 90 young people with typical development (Mage= 20.58, SD= 1.27), 39 females (43.33%) and 51 males (56.7%). The Stroop and the Anillas' Test tasks were applied as instruments. As results, it was found a directly proportional and predictive relationship between inhibitory control and problem-solving of university students (correlation between: r= .34 and .47, p= <.01; prediction: r2= .14, F(1,88)= 13.88, p= <.01). It concludes by reflecting on the contribution of conscious control to solve problems faced by the university student on a day-to-day basis in an efficient way and invites future research in order to train inhibitory control. © 2020 Fundacion para la difusion neurologica en Ecuador - FUNDINE. All rights reserved.
      24
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    Evaluation of Augmented Reality Applications for the Teaching-Learning Process
    Different studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.
      33
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    Systematic Review of Executive Function Stimulation Methods in the ADHD Population
    (2024) ;
    Deyaneira Brito
    ;
    Brayan Rodríguez
    ;
    Brenda Guerrero
    ;
    Background/Objectives: Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by elevated motor activity, impulsivity, and attention deficit. Approximately 5% of the population suffers from this disorder. Among the key explanations of ADHD, executive functions play an important role in understanding the symptomatology present in this disorder and in determining the main treatment strategies for affected patients. We present a systematic review that seeks to identify the treatment methods developed to support executive functions in individuals with ADHD. Methods: Articles were analyzed in the SCOPUS, PUBMED, and Science Direct databases. Initially, 739 articles were found. After applying inclusion and exclusion criteria, 30 articles remained and were included in the data extraction process. Results: Among the primary treatments identified, 14 studies propose psychological training for executive functions, 9 studies recommend medication, 5 studies suggest digital interventions, and 1 study advocates for sports as beneficial for executive functions. Conclusions: The data are discussed around the need to develop new proposals to enhance the executive functions of individuals with ADHD, thereby improving their performance in educational, personal, social, and family activities impacted by this disorder.
      18  2
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    Executive functions in university students from Chile and Ecuador: Dataset
    (2025) ;
    Diego D. Díaz-Guerra
    ;
    Marena de la C. Hernández-Lugo
    ;
    ;
    Yunier Broche-Pérez
    Executive functions are high-level cognitive abilities that enable individuals to regulate their behavior and thought processes consciously. In the university setting, students must effectively utilize these functions to achieve success in both their personal and academic development. The key executive functions relevant to the university context include: the supervisory attentional system, deliberate emotional regulation, conscious monitoring of responsibilities, behavior verification for learning, task organization, conscious behavior regulation, and decision-making. This dataset comprises 1373 surveys from university students in Ecuador and Chile, aged between 17 and 33 years (Mage = 20.53, SD = 2.34). It includes descriptive statistical values for the sample, item responses, and detailed descriptions of each evaluated variable. This database is designed to facilitate further analysis of the Executive Functions Scale and the role of these cognitive skills in the university environment.
      25
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    Virtual Reality as a Learning Mechanism: Experiences in Marketing
    Virtual reality or VR is the simulation of a real or imaginary environment, which can be experienced as an abstraction of the real environment, which in turn allows the user to interact through a technological device within that simulation. Likewise, the user has the ability to modify the surrounding system by means of motion sensors, which will allow him/her to feel, and perceive as he or she is immersed in virtuality. Thanks to VR, sensorial perception is amplified, allowing to enhance our experiences of the real world, so that VR provides us with safe space of learning. Because of it, there has been seen necessary to review the scope of VR in marketing education, addressing that technology advances present excellent tools useful for the training of better professionals, as well as being support into rehabilitation processes, such as in learning difficulties at all marketing educational levels. © 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
      28
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    Technological Resources for the Treatment of ADHD: A Systematic Review
    Attention deficit hyperactivity disorder is a psychological pathology that affects children, young people and adults with impulsivity, distractibility, excessive motor activity and difficulties in impulse control. Previous research affirms that about 5% of the population presents this disorder and that its problems generate a negative influence in the family, social, personal, work, and educational environments. The treatment of ADHD is characterized by the application of classic methods of pencil and paper; however, for the current generation it is not a process that is the most attractive. In this context, technological proposals emerge that allow making ADHD treatment a more attractive process for children and young people of today's generation. In this article, a systematic review is made of the various technological proposals created for the treatment of this syndrome. With this work, the clinician specialized in ADHD can count on current tools to incorporate them in his daily work
      21
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    Fundamental concepts in the neuropsychological theory [Conceptos fundamentales en la teoría neuropsicológica]
    (2017) ;
    Ramos V.
    ;
    ;
    Lepe-Martínez N.
    ;
    Paredes-Núñez L.
    This article presents three concepts that are fundamental in the neuropsychological theoretical: (a) historical data in the study of the human brain, (b) neuropsychological evaluation of brain functions and (c) neuropsychological rehabilitation of brain functions. As relevant data in the theoretical development of the study of the human brain is a tour of the trepanation acts performed hundreds of years ago, the contributions of phrenology, the masterful findings of Broca and Wernicke, the heuristic contribution of Luria and the current revolution with the neuro-image. In the neuropsychological evaluation of brain functions, the role of specific, non-specific and delayed observation tests in the interpretation of the neuropsychological state of the human being is analyzed, which allow analyzing neuropsychological functions in the laboratory and in real lifeactivities. Finally, we analyze the process of neuropsychological rehabilitation of brain functions, where mention is made of the processes of restoration, compensation, substitution, activation-stimulation and integration, which are very useful when intervening in a brain that has suffered an acquired damage. It is concluded that the current accelerated pace has determined the advance of neuroscience, where technology and the forceful scientific contribution propose new techniques and theories to understand the processes of evaluation and rehabilitation of brain functioning.
      30
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    Why Do We Buy Things that We Don’t Need: Reflections from Neuropsychology
    (2024)
    Ramos-Galarza C.
    ;
    The process that human mind follows to buy any article involves a series of steps. This work reflects from a neuropsychological point of view, the implication that executive functions have in this process. Inhibitory control, emotional regulation, decision making, planning, cognitive flexibility, error correction, and internal language regulating behavior are the executive functions that are analyzed on the possibility of generating an automatic or conscious behavior to make a purchase, for example, when an article is acquired because there is the need versus when a purchase is made only because of impulsive. As conclusion, evidence of the complex dynamics when buying a thing is left, where it is possible to consider executive functions for future marketing campaigns, thus, increase the sales of a specific product. © 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
      27
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    From Face-to-Face Learning to Virtual Learning: Students’ Perspective
    This article reports the results found in an investigation which analyzed the perception that students have regarding the virtual learning process developed during the COVID-19 pandemic. The study involved 38 students from a Latin American institution whose age ranged from 13 to 15 years of age, who carried out their academic activities virtually for a school year, once the school period ended, a survey was applied to collect information on the experience in virtual classes, once the results have been analyzed, it is evident that the vast majority of students issued responses in favor of virtual teaching and that virtual classes served to develop their skills in managing technological resources, on the other hand a number of participants They did not indicate the learning experience as positive or negative. This may be related to the fact that a group of participants did not have good quality internet. In the same way, the results reflect that the students consider that not having adequate equipment and good quality internet quality are a limitation in the learning process virtual lift. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
      30
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    Mobile app for psycho-statistics learning
    The requirements to complete the curricula for psychology students has a nodal point which has not yet been solved, it is the acquirement of statistical analyses competences. In this sense, the present work represents the creative development of a mobile application for teaching statistics to Psychology students and professionals. Taking into account this problem and based on the technological use that a mobile cellphone has, our proposal as technological innovation is to create series of mobile applications, for Android and IOS, addressing students and professionals in this science that would like to conduct statistical analyses with high quality competences. In this first mobile application proposed, descriptive statistics will be taught, and it will have various stages with sub-components to interact with the user of the app. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.
    Scopus© Citations 1  23