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  4. Evaluation of Augmented Reality Applications for the Teaching-Learning Process
 
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Evaluation of Augmented Reality Applications for the Teaching-Learning Process

Journal
Communications in Computer and Information Science
HCI International 2024 Posters
ISSN
1865-0929
1865-0937
Date Issued
2024
Author(s)
Cóndor-Herrera, Omar
Centro de investigación en Mecatrónica y Sistemas Interactivos
Ramos Galarza, Carlos
Centro de investigación en Mecatrónica y Sistemas Interactivos
Bolaños-Pasquel, Mónica
Centro de investigación en Mecatrónica y Sistemas Interactivos
Clemencia Marcayata-Fajardo
Type
book-chapter
DOI
10.1007/978-3-031-61953-3_3
URL
https://cris.indoamerica.edu.ec/handle/123456789/9637
Abstract
Different studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.
Subjects
  • Augmented reality

  • education

  • innovation

  • technology

Views
2
Acquisition Date
Sep 6, 2025
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