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    Improvement of Accessibility in Medical and Healthcare Websites
    (2021)
    Acosta-Vargas G.
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    Acosta-Vargas P.
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    Salvador-Ullauri L.
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    Gonzalez M.
    Health information on the Web can make patients better informed about a disease, which according to several studies leads to better treatment results. However, the health information found on the Web is not accessible because it presents barriers that prevent people from easily accessing it because it does not comply with the standards of the Web Content Accessibility Guidelines (WCAG) 2.1. Therefore, in this study, we present an analysis of the accessibility of the seven most visited health websites in the world. To analyze the accessibility of medical websites, we apply an automatic review method. The results show that health websites have frequent problems related to the lack of alternative text, empty links, and contrast errors. This research can contribute to future work related to accessibility in health and medical sites. Finally, we suggest designing a combined method to review each website’s accessibility barriers to complement the automatic review. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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    Artificial Intelligence and Tomorrow’s Education
    Nowadays, there is a rapid technological progress around the world that has enabled realities long ago unimaginable. We live in a technological era that represents new possibilities and challenges for society, and for the educational models in each country [1]. Research on smart education, which has forced the educational community to rethink on new ways of learning and teaching has been developed globally. Due to the advent of artificial intelligence (AI), the educational model for both, teachers and students will change. Nevertheless, to transform educational systems, it is necessary to update and train students, educators, and administrators effectively [2]. This research aims to describe the possible applications of AI in education from: 1) the automation of administrative tasks; 2) collection and analysis of information [3] to create smart content; 3) the implementation of virtual assistants in the teaching-learning process; 4) the potential delivery of lectures by humanoid robots with AI. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
    Scopus© Citations 3  38
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    Q’inqu: Inclusive Board Game for the Integration of People with Disabilities
    The educational inclusion of people with disabilities continues to be a great challenge for society. Due to the field’s diversity and complexity, people with disabilities have few opportunities to be integrated into educational activities or even entertainment. This article describes a novel educational resource developed within the field of applied technologies. Q’inqu is an inclusive board game that encourages the family and educational inclusion of people with disabilities. Q’inqu is a Quechua word meaning “Labyrinth”. This is a metaphor for the challenges faced by families living with a person with disabilities, and it also reflects its narrative structure based on the “Legend of the Incas’ treasure”. Q’inqu has the general theme of a traditional board game where turns are taken until the treasure is found. What makes it different is the integration of inclusive elements through the use of technology. There are cards with a braille code, a rectangular board with high relief, and a circular board with textures. An App reads QR codes and also patterns, which present additional information based on augmented reality. These features provide support to blind players and to those who are unable to read, making the game both entertaining and educational. Q’inqu was developed and tested by a multidisciplinary team of 80 people, which included students and professionals from design, education and pedagogy. The most relevant result was that out of 367 ideas that were presented, it was awarded first prize in the category Toys for children with disabilities in the CMA contest held in Ecuador. © 2020, Springer Nature Switzerland AG.
    Scopus© Citations 6  35
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    Redefining the Museum Experiences in the Virtual Age
    (2023) ;
    Mendoza M.
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    Alvites-Huamaní C.
    Technology has the potential to redefine museums, opening the opportunity of new ways to connect with visitors. In the pandemic, museums had to close their doors and in-person visits were canceled. In reaction to this reality, many museums rushed to generate digital tours of their works and collections. The creation and development of these visits were born from the need to continue with virtual visits to continue to bring the knowledge that these institutions house closer. Today a possible approach is to create hybrid experiences that utilize digital technology capable of enriching a physical visit to museums. In this context, this paper addresses three experiences developed in Ecuador: (1) The Spiral of Memory proposal developed at the National Museum of Ecuador (MUNA), (2) The Animals of Yesterday and Today proposal developed at the Smithsonian Virtual Museum and (3) Interactive Museums as Pedagogical Mediators, digital educational resources in virtual learning environments. The conclusion of these experiences led to the conclusion that museums are spaces of interaction that contain an infinity of resources that allow children to create their own stories and compositions from the observation of real facts and situations, presented through the creation of physical or virtual experiences in these cultural spaces. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
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    Optimization of Quality Management in Health Insurance for Sustainable Cost Reduction
    (2025)
    Daniela Grotewold-Sosa
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    Luis Pusey-Alvarado
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    Nelson Díaz-Alvarez
    This study addresses the optimization of quality management in health insurance to achieve sustainable cost reduction while maintaining service standards. Utilizing a mixed-methods approach, the research combines literature review and survey data to analyze user perceptions of service quality and the role of digital technologies. The survey included a diverse sample of health insurance users, capturing insights on satisfaction, technological tools, and quality management processes. Key findings reveal that user satisfaction is significantly influenced by transparency, accessibility, and the integration of digital tools such as mobile apps, web portals, CRM systems, and telemedicine. Correlation analyses showed a moderate positive relationship between the frequency of technology usage and perceived effectiveness, satisfaction, and future impact expectations. Despite moderate satisfaction levels with current technologies, participants emphasized the need for advanced tools to enhance efficiency and user experience. Demographic analysis indicated that educational level positively correlated with satisfaction, highlighting the importance of user training for technology adoption. Additionally, older users reported lower satisfaction, signaling the need for more inclusive and user-friendly systems. Gender differences in satisfaction and the positive association between customer loyalty and perceived service quality further underscore the importance of personalized strategies. The study concludes that digital transformation in health insurance can sustainably reduce costs while meeting user expectations. Key recommendations include increasing user education, investing in advanced technologies, and tailoring solutions to diverse demographic needs. These findings provide actionable insights for insurance companies aiming to improve operational efficiency and enhance service quality sustainably.
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    Music Education with Artificial Intelligence for Inclusive and Sustainable Early Childhood Learning
    (2025)
    Margarita Roldan-Cardona
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    Marcos Chacón-Castro
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    Luis Salvador-Ullauri
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    Patricia Acosta-Vargas
    This study aims to evaluate the impact of a didactic strategy that incorporates generative artificial intelligence (AI) into music education, supporting oral language development in preschool children and promoting inclusive and sustainable early childhood learning. Using an action-research approach, a mixed-methods design was applied to assess the performance of 15 children aged 3 to 6 years, divided into experimental and control groups. The experimental group participated in AI-supported activities using tools such as Genially, Educaplay, and Wordwall, whereas the control group employed traditional methods. Quantitative data from pre-and post-tests, as well as qualitative observations, revealed that AI-enhanced sessions improved motivation, pronunciation, and engagement, particularly among children aged 5 and 6 years old. Although statistical tests showed no significant differences between groups, the intervention demonstrated pedagogical effectiveness by increasing interest and participation. The novelty of this work lies in applying generative AI in early music education to personalize learning and reduce inequality, aligning with several Sustainable Development Goals (SDGs 3, 4, 9, and 10). The findings offer valuable insights into designing inclusive educational experiences through the integration of ICT and AI, highlighting the need to enhance teacher training in emerging digital pedagogies and promote accessible music-based learning in diverse educational settings.
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    Neuropsychological evaluation of inhibitory control and interference control: Validation of experimental tasks in the ecuadorian context
    (2017) ; ;
    Ramos D.
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    Bolaños M.
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    Ramos V.
    This article reports a study in which three experimental tasks (SIMON, Go / No-Go and Stroop Victoria) were adapted and validated to evaluate the inhibitory control and interference control in a sample of Ecuadorian students. The sample consisted of 100 students between 6 and 15 years old (M = 10.13 years, SD = 2.48) belonging to the public education system of Ecuador. The process followed in the adaptation and validation was through the linguistic translation of the experiments, followed by an expert judgment and a pilot study. In the results it was found that there are no statistically significant differences in the measures that assess the inhibitory control and the interference considering the sociodemographic variables of the participants as comparison factors. In the correlation analysis we found a statistically significant association between the measurements of the experiments. We conclude by analyzing the associations found and underlining the need to continue providing evidence in the research line of adaptation and validation of test for using in neuropsychological evaluation.
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    Comprehensive Plan for the Induction of Environmental Awareness Based on Household Waste
    This article presents the results of an investigation applied to 30 residents of a neighborhood in the municipality of Piedecuesta, Santander. The purpose of this research is to develop a comprehensive plan to promote environmental awareness based on household waste (DR), through the application of a survey that allows to know the previous knowledge of the community about the environmental management generated daily in their homes. The strategy employed focuses on environmental education talks, interactive presentations and the delivery of a brochure that comprehensively addresses environmental awareness in relation to household waste. A mixed methodology was used in the research, through the following phases: exploration, planning, observation and reflection. Finally, the following findings were obtained: it is observed that the community lacks information on the separation of DR: organic, recyclable and non-recyclable. In conclusion, the lack of environmental education in the municipality has resulted in a large amount of household waste that is neither separated nor properly used, which generates several negative consequences such as: environmental pollution, greater accumulation in landfills, greenhouse gases (GHG), among others. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Experiences and challenges in designing non-traditional interfaces to enhance the everyday life of children with intellectual disabilities
    (2014) ;
    Guerrero L.A.
    Some experiences regarding children with disabilities carried out in Ecuador, Costa Rica and Spain have contributed to realize the importance of reading in order to enhance their daily life activities, independence and social integration. This article describes a qualitative study to understand general issues related to the design of non-traditional technologies for children with intellectual disabilities. A methodological approach is described and explained through the results of exploratory surveys and interviews. According to the information obtained from experts and the method of literacy acquisition proposed by Troncoso and Del Cerro, the design of a smart kit using non-traditional user interfaces is presented. A preliminary evaluation of the first prototype is described. The paper concludes by reflecting upon the importance of literacy acquisition and the challenges to design non-traditional interfaces to support learning of children with intellectual disabilities. The development of the phase two of the prototype and empirical evaluation is part of the future work. © 2014 Springer International Publishing.
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    Cloud Computing Platforms to Improve Shuar Chicham Writing Skills
    (2024) ;
    Patricia Marisol Chango-Cañaveral
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    Washikiat Pedro Tsere-Juma
    Higher education through virtual environments is centered on the student, oriented towards interactive learning, in situations that are close to the real world, for which teachers require new communicative, non-verbal skills and an innovative approach to learning, which will accompany their students. Students in the complex process of acquiring even more knowledge of a non-native language. In the same context, the use of open-source technology platforms is becoming the best way to deliver solutions that meet the current need for the process of acquiring an ancestral language, so in this document we will focus on the analysis and use of Cloud Computing Tools as an alternative to complementary material to improve writing skills in the process of Second Language Acquisition (SLA) in our case Shuar Chicham. Likewise, teachers should not focus only on online learning but also on interaction with students as Gibson (1993) states; thus, innovative technologies must be means that help reduce the digital technological gap, allowing solutions, answers and agile questions to be given within the teaching-learning process, which is visible with the use of cloud computing tools. Therefore, using cloud computing tools it was proposed to demonstrate if writing skills can be improved in students who learned Shuar Chicham basic.
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