Jadán Guerrero, Janio
Preferred name
Jadán Guerrero, Janio
Main Affiliation
Quito
Email
janiojadan@uti.edu.ec
ORCID
0000-0002-3616-2074
Scopus Author ID
56267555100
132 results
Now showing 1 - 10 of 132
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Item type:Publication, Artificial Intelligence and Tomorrow’s EducationNowadays, there is a rapid technological progress around the world that has enabled realities long ago unimaginable. We live in a technological era that represents new possibilities and challenges for society, and for the educational models in each country [1]. Research on smart education, which has forced the educational community to rethink on new ways of learning and teaching has been developed globally. Due to the advent of artificial intelligence (AI), the educational model for both, teachers and students will change. Nevertheless, to transform educational systems, it is necessary to update and train students, educators, and administrators effectively [2]. This research aims to describe the possible applications of AI in education from: 1) the automation of administrative tasks; 2) collection and analysis of information [3] to create smart content; 3) the implementation of virtual assistants in the teaching-learning process; 4) the potential delivery of lectures by humanoid robots with AI. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.Scopus© Citations 3 38 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Redefining the Museum Experiences in the Virtual Age(2023); ;Mendoza M.Alvites-Huamaní C.Technology has the potential to redefine museums, opening the opportunity of new ways to connect with visitors. In the pandemic, museums had to close their doors and in-person visits were canceled. In reaction to this reality, many museums rushed to generate digital tours of their works and collections. The creation and development of these visits were born from the need to continue with virtual visits to continue to bring the knowledge that these institutions house closer. Today a possible approach is to create hybrid experiences that utilize digital technology capable of enriching a physical visit to museums. In this context, this paper addresses three experiences developed in Ecuador: (1) The Spiral of Memory proposal developed at the National Museum of Ecuador (MUNA), (2) The Animals of Yesterday and Today proposal developed at the Smithsonian Virtual Museum and (3) Interactive Museums as Pedagogical Mediators, digital educational resources in virtual learning environments. The conclusion of these experiences led to the conclusion that museums are spaces of interaction that contain an infinity of resources that allow children to create their own stories and compositions from the observation of real facts and situations, presented through the creation of physical or virtual experiences in these cultural spaces. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.18 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Analysis and improvement of the web accessibility of a tele-rehabilitation platform for hip arthroplasty patients(2019) ;Calle-Jimenez T. ;Sanchez-Gordon S. ;Rybarczyk Y.; Villarreal S.This paper explains some of the challenges that exist to make accessible the web interfaces of a Tele-rehabilitation platform for hip arthroplasty patients and propose an iterative method to improve the level of accessibility using automatic evaluation tools. Web accessibility is not concerned with the specific conditions of people who use the Web, but with the impact that their conditions have on their ability to use it. If the web interfaces of the Tele-rehabilitation platform for hip arthroplasty patients are not accessible enough, the patients will not be able to understand, perceive or operate adequately the platform to benefit completely of the physical therapy. The Web Content Accessibility Guidelines (WCAG 2.0) provides a set of rules and recommendations to help solve the problems of Web accessibility. Additionally, there are evaluation tools that allow identifying main web accessibility problems. These tools are best exploited when used by accessibility experts. The purpose of this research is threefold. First, to present the results of a web accessibility evaluation of the web interfaces of the Tele-rehabilitation Platform for Hip Arthroplasty Patients using three the evaluation tools: WAVE, AChecker and TAW. Second, to analyze the results presented by the tools according to the WCAG 2.0 guidelines to define a list of accessibility improvements. Third, to implement the improvements through the re-factorization of the existing code and re-testing the improved web interfaces to verify that they meet acceptable accessibility levels. © Springer International Publishing AG, part of Springer Nature 2019.19 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Neuropsychological evaluation of inhibitory control and interference control: Validation of experimental tasks in the ecuadorian context(2017); ; ;Ramos D. ;Bolaños M.Ramos V.This article reports a study in which three experimental tasks (SIMON, Go / No-Go and Stroop Victoria) were adapted and validated to evaluate the inhibitory control and interference control in a sample of Ecuadorian students. The sample consisted of 100 students between 6 and 15 years old (M = 10.13 years, SD = 2.48) belonging to the public education system of Ecuador. The process followed in the adaptation and validation was through the linguistic translation of the experiments, followed by an expert judgment and a pilot study. In the results it was found that there are no statistically significant differences in the measures that assess the inhibitory control and the interference considering the sociodemographic variables of the participants as comparison factors. In the correlation analysis we found a statistically significant association between the measurements of the experiments. We conclude by analyzing the associations found and underlining the need to continue providing evidence in the research line of adaptation and validation of test for using in neuropsychological evaluation.14 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Comprehensive Plan for the Induction of Environmental Awareness Based on Household Waste(2026)This article presents the results of an investigation applied to 30 residents of a neighborhood in the municipality of Piedecuesta, Santander. The purpose of this research is to develop a comprehensive plan to promote environmental awareness based on household waste (DR), through the application of a survey that allows to know the previous knowledge of the community about the environmental management generated daily in their homes. The strategy employed focuses on environmental education talks, interactive presentations and the delivery of a brochure that comprehensively addresses environmental awareness in relation to household waste. A mixed methodology was used in the research, through the following phases: exploration, planning, observation and reflection. Finally, the following findings were obtained: it is observed that the community lacks information on the separation of DR: organic, recyclable and non-recyclable. In conclusion, the lack of environmental education in the municipality has resulted in a large amount of household waste that is neither separated nor properly used, which generates several negative consequences such as: environmental pollution, greater accumulation in landfills, greenhouse gases (GHG), among others. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.5 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Cloud Computing Platforms to Improve Shuar Chicham Writing Skills(2024); ;Patricia Marisol Chango-Cañaveral; Washikiat Pedro Tsere-JumaHigher education through virtual environments is centered on the student, oriented towards interactive learning, in situations that are close to the real world, for which teachers require new communicative, non-verbal skills and an innovative approach to learning, which will accompany their students. Students in the complex process of acquiring even more knowledge of a non-native language. In the same context, the use of open-source technology platforms is becoming the best way to deliver solutions that meet the current need for the process of acquiring an ancestral language, so in this document we will focus on the analysis and use of Cloud Computing Tools as an alternative to complementary material to improve writing skills in the process of Second Language Acquisition (SLA) in our case Shuar Chicham. Likewise, teachers should not focus only on online learning but also on interaction with students as Gibson (1993) states; thus, innovative technologies must be means that help reduce the digital technological gap, allowing solutions, answers and agile questions to be given within the teaching-learning process, which is visible with the use of cloud computing tools. Therefore, using cloud computing tools it was proposed to demonstrate if writing skills can be improved in students who learned Shuar Chicham basic.21 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults(2024) ;Marcos Chacón-Castro ;Jenny Rengifo; Life expectancy is steadily increasing, and by the year 2030 it is estimated that one in six people in the world will be over 60 years of age. However, this aging population brings with it mental health challenges, with an alarming 20% of older adults facing mental disorders, with depression being the most prevalent. The purpose of this research article is to implement a gamified tool using pictograms to teach financial education to older adults. The methodology employed encompasses a literature review, the design of the gamified tool and the implementation of a pilot test with 11 older adults. According to the results obtained, they reveal that the game designed with pictograms is highly effective in the acquisition of financial knowledge and skills by older adults, thus concluding that gamification and the use of pictograms stand as valuable approaches for active and meaningful teaching, adapting effectively to different demographic groups.23 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Escape Rooms: A Formula for Injecting Interaction in Chemistry Classes(2022) ;Aimacaña-Espinosa L. ;Chacón-Castro M.Chemistry teaching requires active methodologies that involve students in carrying out activities that generate critical thinking. The Escape Rooms is a micro gamification strategy where the student escapes from the traditional classroom. In this room the student must find keys, do puzzles, investigate, solve riddles and obtain combinations or objects. The goal of this study focuses on proposing Escape Rooms to strengthen high school chemistry teaching. The proposal contains activities designed by the teacher, which will be solved by students in a certain time using technological resources. To implement this work, a baseline was drawn up through an interview with three teachers from Chemistry area; as well as a 178 student’s survey. As a result of the exploratory research, the need for teachers and students to implement playful methodologies is evidenced, this would allow inferring that Escape Rooms is a novel and attractive strategy for teaching chemistry. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.21 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Bioeconomic Strategies for Sustainable Efficiency in Rice Production: An Adaptive Approach to Optimizing Yield, Cost, and Environmental Impact(2025) ;Susana A. Arias T. ;Victor H. Dominguez ;Tania Carolina TapiaThe challenge for rice production today is how to improve yields without overly increasing pressure on natural resources. Modern farm practices often orient toward short-term returns, leading to runoff, soil erosion, greenhouse gas emissions, and other negative consequences. It underscores the urgent need for measures that balance productivity against environmental stewardship. This research explores a flexible model aimed at enhancing yield efficiency in rice cultivation while reducing the ecological impact. The first and foremost issue addressed is that of input dependency, nitrogen fertilizers in particular, which may result in economic loss as well as environmental consequence. We want the input to be optimized and the system to be sustainable for production. An adaptive efficiency model was applied to simulate different combined reductions and changes of inputs from heterogeneous rice-growing regions. The system also provided real-time feedback on data allowing for dynamic adjustments to inputs such as fertilizers and irrigation, making recommendations based on actual performance. We also included environmental metrics like CO2 emissions to evaluate potential sustainability benefits. The study showed that modest reductions in fertilizer application substantially increased N use efficiency, reducing emissions by up to 20%, without compromising yield. Productivity gains were further modified by cost adjustments across domains without straining any resource. These results suggest that a responsive, feedback-driven approach can reconcile high-yield production with stewardship. The model addresses this issue by optimizing input utilization, making it a potential solution for resilient, eco-friendly rice cultivation14 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, A real-time algorithm for movement assessment using fuzzy logic of hip arthroplasty patients(2019) ;Guevara C.; ;Rybarczyk Y. ;Acosta-Vargas P.Esparza W.The present work proposes a model of detection of movements of patients in rehabilitation of hip surgery in real time. The model applies the Fuzzy Logic technique to identify correct and incorrect movements in the execution of rehabilitation exercises using the motion capture device called XBOXONE Microsoft’s Kinect. An algorithm generates a multivalent logical model that allows the simultaneous modeling of deductive and decision-making processes. This model identifies the correct and incorrect movements of the patient during the execution of rehabilitation exercises. This model uses all the information collected from 24 points of the body with their respective axes of coordinates (X, Y, Z). Using data mining analysis, the algorithm selects the most remarkable attributes, eliminating non-relevant information. The main contributions of this work are: creation of a patient profile based on the movement of the human being in a generic way for the detection and prediction of execution of physical exercises in rehabilitation. On the other hand, an avatar was developed in 3D, which copies and evidences graphically the exercises performed by patients in real time. © Springer International Publishing AG, part of Springer Nature 2019.42
