Avilés-Castillo, Fátima
Preferred name
Avilés-Castillo, Fátima
Main Affiliation
Ambato
Email
faviles@indoamerica.edu.ec
ORCID
0000-0002-0184-8893
Scopus Author ID
57845057800
24 results
Now showing 1 - 10 of 24
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Item type:Publication, Robotics in higher education and its impact on digital learningIn recent years, robotics has transformed various industrial processes but has also influenced teaching methodologies. Although there are literature reviews on its application in professional training, many are outdated or lack a current focus on its impact in higher education. Addressing this gap, the present mini review examines the impact, challenges, and opportunities of this technology in the university setting. To this end, a search was conducted in the PubMed, Scopus, IEEE Xplore, APA PsycNet, and Web of Science databases, selecting 11 studies that addressed diverse applications of robotics, including educational robotics, robotic telepresence, human-robot interaction, and artificial intelligence applications. Their effects on teaching, the factors influencing their adoption, and the strategies used to optimize their implementation were analyzed. The findings show that educational robotics enhances student motivation and engagement, with prediction models reaching an accuracy of 98.78% in assessing academic engagement. Additionally, robotic telepresence emerges as an effective alternative for hybrid education, and social robots and AI-based tutors demonstrated their potential to personalize learning. However, methodological and structural challenges persist, such as the need to develop more accurate evaluation metrics and ensure accessibility and educational equity. Future research should focus on improving these aspects, enabling more efficient integration to enhance teaching processes. This study was registered in the Open Science Framework under the code: 10.17605/OSF.IO/KHDTU.57 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review(2024); ; Guillermo Palacios-NavarroBackground: In recent years, Virtual Reality (VR) has emerged as a promising tool to improve the well-being and functional capabilities of older adults. Although VR applications have shown positive results, their impact on user experience and therapeutic outcomes still needs to be evaluated. Objective: This scoping review aims to analyze existing studies on VR use in older adults with neurodegenerative disorders, focusing on the factors that influence usability, satisfaction, and immersion, as well as the effects on emotional and cognitive well-being. Materials and Methods: Empirical studies in English were included on VR applications applied to older adults with cognitive impairment without study design restrictions. The search was conducted in IEEE Xplore, PubMed, Scopus, and Web of Science, identifying a total of 650 initial results. After screening, 14 studies met the inclusion criteria. Results: Immersive VR tends to generate a greater sense of presence, which contributes to improving emotional well-being and reducing neuropsychiatric symptoms, such as apathy and depression. However, its impact on cognitive functions, including memory and executive skills, varied depending on the level of immersion and participant characteristics. Despite these positive findings, significant heterogeneity was evident in study designs, measurement instruments, and user experience indicators. Conclusion: Virtual environments have great potential as a therapeutic tool for older adults, but their success depends on the personalization of applications and the adaptation of technology to the specific needs of this population. Future research should focus on developing standardized protocols, incorporating adaptive technologies such as artificial intelligence, and evaluating the long-term effects of VR to maximize its benefits and minimize its risks. This review was registered in Open Science Framework (OSF). Registration Number: 10.17605/OSF.IO/PNU3635 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Power Flow Optimization in Electrical Networks using Gekko(2025); ; Riba-Romeva, CarlesPower flow optimization in the electrical grid is critical to improve the stability and performance of power systems. The main challenge lies in finding an optimal distribution of power generation that meets the constraints imposed by the grid, such as voltage limits and power system stability conditions. The objective of this research was to evaluate the performance of Gekko in power flow optimization in electrical grids. To do so, a comparison was made with SciPy, a widely used benchmark framework in numerical optimization in order to assess their relative efficiency in problems with complex constraints. The comparison is based on metrics such as solution accuracy, convergence speed, and number of objective function evaluations. The results showed that both methods achieved the same objective value: SciPy (19.7) and Gekko (19.7). However, SciPy was slightly faster (0.01496 seconds vs. 0.0191 seconds), but required 60 objective function evaluations. In contrast, Gekko demonstrated greater computational efficiency, reducing the number of evaluations required for convergence. While SciPy is more efficient on small problems with explicit constraints, Gekko offers greater flexibility on problems with more complex constraints, making it more suitable for larger power systems.37 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Influence of continuous navigation modes on the immersive experience in a virtual supermarket(2026); ; ;Marco SalazarGuillermo Palacios-NavarroIntroduction: Virtual reality has established itself as an effective tool for analyzing user experience and simulating everyday activities. However, there are still many questions remaining, such as how the type of movement in immersive environments influences this experience. The present study evaluated these variables in a virtual supermarket developed for Oculus Quest 2, with the aim of comparing the perceptual and cognitive experience under two navigation modalities: locomotion and joystick. Methods: Twenty-two young adults (18–32 years old) participated in both groups. Usability (SUS), presence (PQ), everyday memory (PRMQ), and cybersickness (CSQ-VR) questionnaires were administered, all with moderate and high reliability (α = 0.685–0.912). Results: The results showed high levels of usability in both conditions (SUS ≥79), with no statistically significant differences between navigation modes (p = 0.521). Natural presence was significantly higher in locomotion mode (6.17 vs. 5.47); however, this result should be interpreted with caution, as it was derived from exploratory subscale-level analyses (p = 0.038). Cybersickness symptoms remained low (p > 0.05). A very strong positive correlation was also observed between usability and presence in the joystick group (ρ = 0.902; p < 0.001), indicating that interaction fluidity enhances immersion. Discussion: Both modes were ergonomic and safe, although with distinct profiles: physical locomotion increased perceptual naturalness, while the joystick reinforced the relationship between ease of use and immersion. These findings provide empirical evidence on how movement modulates the immersive experience and propose an experimental model, with implications for the design of virtual environments applicable to different populations in the future. Copyright © 2026 Avilés-Castillo, Buele, Salazar and Palacios-Navarro.1 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Predictive Maintenance in Industrial Robotics Using Big Data: Techniques, Challenges, and Opportunities(2024); ; ;Dayanara Yánez-ArcosIn industrial robotics, predictive maintenance is important to improve efficiency and reduce costs, addressing early detection and diagnosis of failures. The use of Big Data allows us to identify patterns and trends that at first glance are complex. This review examines research on the application of big data in predictive maintenance of industrial robots, which use advanced techniques such as cloud-based architectures, filtering algorithms, and machine learning. The review methodology included an analysis of the big data techniques used, the challenges identified, and the opportunities presented. The results show significant improvements in the accuracy of predictions and fault diagnoses. Key anomaly drivers were identified that improved production performance and enabled accurate fault identification and reduced downtime in industrial robots. Despite the benefits, challenges remain in data security and communications latency, underscoring the need to develop innovative algorithms and techniques to balance computing load and minimize delays. The continuous evolution of these techniques promises to improve the failure management capacity in industrial robotics, thus optimizing the operability and efficiency of robotic systems.14 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Adaptive Learning Platforms and Their Influence on Higher Education: A Scoping ReviewOver the past decade, adaptive learning platforms have transformed higher education by adjusting content and activities based on students’ abilities and progress. This approach personalizes learning and optimizes academic performance, particularly in complex disciplines such as engineering and science. However, challenges remain related to their technological implementation and acceptance by both students and educators. This scoping review analyzes the impact of adaptive learning platforms in higher education, focusing on their influence on academic performance, student motivation, practical implementation challenges, and future implications for research. An exploratory literature review was conducted using the PRISMA-ScR method, identifying recent studies published between 2019 and 2024 in databases such as ERIC, Scopus, IEEE Xplore, Web of Science, and APA PsycNet. Quantitative and qualitative research studies were selected, evaluating the impact of these platforms in university settings and the outcomes they produce. The results indicate that adaptive learning platforms significantly enhance academic performance by providing personalized experiences and immediate feedback. They also increase student motivation and engagement, particularly in online learning environments. However, challenges were identified, including the need for adequate technological infrastructure and specialized training for educators. Adaptive learning platforms hold transformative potential in higher education but require overcoming technological and pedagogical barriers. Further qualitative research is recommended to better understand user experiences and maximize their effectiveness across diverse educational contexts.32 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial(2024); ; ;Carolina Del-Valle-Soto; Guillermo Palacios-Navarro<jats:title>Abstract</jats:title><jats:sec> <jats:title>Background</jats:title> <jats:p>The increase in cases of mild cognitive impairment (MCI) underlines the urgency of finding effective methods to slow its progression. Given the limited effectiveness of current pharmacological options to prevent or treat the early stages of this deterioration, non-pharmacological alternatives are especially relevant.</jats:p> </jats:sec><jats:sec> <jats:title>Objective</jats:title> <jats:p>To assess the effectiveness of a cognitive-motor intervention based on immersive virtual reality (VR) that simulates an activity of daily living (ADL) on cognitive functions and its impact on depression and the ability to perform such activities in patients with MCI.</jats:p> </jats:sec><jats:sec> <jats:title>Methods</jats:title> <jats:p>Thirty-four older adults (men, women) with MCI were randomized to the experimental group (<jats:italic>n</jats:italic> = 17; 75.41 ± 5.76) or control (<jats:italic>n</jats:italic> = 17; 77.35 ± 6.75) group. Both groups received motor training, through aerobic, balance and resistance activities in group. Subsequently, the experimental group received cognitive training based on VR, while the control group received traditional cognitive training. Cognitive functions, depression, and the ability to perform activities of daily living (ADLs) were assessed using the Spanish versions of the Montreal Cognitive Assessment (MoCA-S), the Short Geriatric Depression Scale (SGDS-S), and the of Instrumental Activities of Daily Living (IADL-S) before and after 6-week intervention (a total of twelve 40-minutes sessions).</jats:p> </jats:sec><jats:sec> <jats:title>Results</jats:title> <jats:p>Between groups comparison did not reveal significant differences in either cognitive function or geriatric depression. The intragroup effect of cognitive function and geriatric depression was significant in both groups (<jats:italic>p</jats:italic> < 0.001), with large effect sizes. There was no statistically significant improvement in any of the groups when evaluating their performance in ADLs (control, <jats:italic>p</jats:italic> = 0.28; experimental, <jats:italic>p</jats:italic> = 0.46) as expected. The completion rate in the experimental group was higher (82.35%) compared to the control group (70.59%). Likewise, participants in the experimental group reached a higher level of difficulty in the application and needed less time to complete the task at each level.</jats:p> </jats:sec><jats:sec> <jats:title>Conclusions</jats:title> <jats:p>The application of a dual intervention, through motor training prior to a cognitive task based on Immersive VR was shown to be a beneficial non-pharmacological strategy to improve cognitive functions and reduce depression in patients with MCI. Similarly, the control group benefited from such dual intervention with statistically significant improvements.</jats:p> </jats:sec><jats:sec> <jats:title>Trial registration</jats:title> <jats:p>ClinicalTrials.gov NCT06313931; <jats:ext-link xmlns:xlink="http://www.w3.org/1999/xlink" ext-link-type="uri" xlink:href="https://clinicaltrials.gov/study/NCT06313931">https://clinicaltrials.gov/study/NCT06313931</jats:ext-link>.</jats:p> </jats:sec>31 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Virtual Reality and User Experience: Current Trends and Future Challenges(2025); ; Guillermo Palacios-NavarroVirtual reality is an emerging and versatile technology that is gaining increasing interest from the scientific community, particularly regarding user experience. A review of the literature highlights the need for updated analyses that comprehensively address current trends in this field. The objective of this study is to analyze the evolution of scientific publications related to virtual reality and user experience, identifying trends, the most influential authors, relevant journals, and international collaborations, to provide a comprehensive overview. A bibliometric analysis was conducted using the Web of Science Core Collection database, identifying a total of 1,848 relevant publications. Network analysis techniques and Bradford’s law were applied, allowing for the examination of the distribution and impact of publications, as well as collaboration between authors and institutions. The results show an exponential growth in scientific output, particularly since 2019. While the United States leads in the number of publications, most of the influential authors are from Europe, with notable scientific output in Spain and Portugal. Current research hotspots include virtual reality applications in education and healthcare (over 70% of the analyzed publications), which align with Sustainable Development Goals, particularly 3 and 4. Trends indicate a shift towards integrating virtual reality with artificial intelligence, adaptive systems, and multisensory interaction to enhance immersion and usability. Challenges include a lack of standardized methodologies to assess immersion, presence, and cognitive load, which limits comparisons across studies and hinders the development of best practices. Future research should focus on refining interaction paradigms, improving accessibility, and developing ethical frameworks that respect data privacy and protect the user from cybersickness and the psychological effects of prolonged virtual reality exposure.26 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Digital Animation, Health Education in Post COVID-19 Scenario(2024) ;Oleas, J ;Aguayza-Mendieta C.; Sanchez D.In post pandemics scenario, viral respiratory diseases are show up very often in changeable and usually cold weather locations. Ecuadorian cities in Andean region have altitude and unpredictable climate characteristics where respiratory diseases are frequent. COVID-19, influenza, flu and other infections are still present in the environment This research shows a development and application of digital animation, showing the audiovisual production processes developed through digital tools, products in educational contexts, adapted to the global health situation post pandemics. The study shows a mixed-type research divided into two phases. The first stage, for information collection, determined the needs for learning topics that collaborates in COVID-19 prevention in elementary education population through digital cartoons as a tool using social media as broadcast medium. The second stage, the animated product evaluation, inside an application scenario, in elementary schools in Riobamba city, that was exhibited through social networks. Through qualitative and quantitative research approaches, it has been possible to demonstrate the animation (digital cartoons) relevance in educational areas. Likewise, the study shows teachers and parents positive predisposition of digital animation use, as a learning tool and its use for educational content transmission, which is something new in the Ecuadorian school scene. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.41 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Analysis of Natural Lighting in Traditional Homes: Pilahuin Case Study(2024); ;Yomara Jiménez-SanchezTraditional homes in the Ecuadorian Andean region showcase their culture and tradition in their design. However, they may not be effectively harnessing natural light, making it necessary to analyze this condition. Natural light is essential for creating comfortable and habitable environments in homes. This research aims to understand the influence of natural lighting in traditional homes. On-site measurements and digital simulations were conducted to evaluate the luminous flux in specific areas of these homes. Parameters unique to this type of construction, such as the materials used, orientation, date, and time of day, were considered to ensure the accuracy of the simulations. Using Velux software, it was possible to simulate the sun's trajectory throughout the day and year to comprehend and enhance the luminous performance of these spaces. Measurements and simulations revealed that the levels of illumination in traditional Andean homes fall below the standards established in the Ecuadorian Construction Regulations. This is partly due to the design of small windows on the main facade and the materials used in floors and walls. This demonstrates that integrating natural light into architectural design is crucial for improving the quality of life for occupants and promoting sustainability.37
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