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  4. Digital Animation, Health Education in Post COVID-19 Scenario
 
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Digital Animation, Health Education in Post COVID-19 Scenario

Journal
Communications in Computer and Information Science
Date Issued
2024
Author(s)
Oleas, J
Aguayza-Mendieta C.
Avilés-Castillo, Fátima
Centro de Investigación de Ciencias Humanas y de la Educación
Sanchez D.
Facultad de Ciencias Económicas, Administrativas y Negocios
Type
Conference Paper
DOI
10.1007/978-3-031-49212-9_51
URL
https://cris.indoamerica.edu.ec/handle/123456789/8190
Abstract
In post pandemics scenario, viral respiratory diseases are show up very often in changeable and usually cold weather locations. Ecuadorian cities in Andean region have altitude and unpredictable climate characteristics where respiratory diseases are frequent. COVID-19, influenza, flu and other infections are still present in the environment This research shows a development and application of digital animation, showing the audiovisual production processes developed through digital tools, products in educational contexts, adapted to the global health situation post pandemics. The study shows a mixed-type research divided into two phases. The first stage, for information collection, determined the needs for learning topics that collaborates in COVID-19 prevention in elementary education population through digital cartoons as a tool using social media as broadcast medium. The second stage, the animated product evaluation, inside an application scenario, in elementary schools in Riobamba city, that was exhibited through social networks. Through qualitative and quantitative research approaches, it has been possible to demonstrate the animation (digital cartoons) relevance in educational areas. Likewise, the study shows teachers and parents positive predisposition of digital animation use, as a learning tool and its use for educational content transmission, which is something new in the Ecuadorian school scene. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Subjects
  • Gamified proposal; Pe...

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7
Acquisition Date
May 8, 2025
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