CRIS
Permanent URI for this communityhttps://cris-udd.scimago.es/handle/123456789/1
Browse
6 results
Search Results
Now showing 1 - 6 of 6
- Some of the metrics are blocked by yourconsent settings
Item type:Publication, Digital science fiction as a narrative mediator for STEM motivation in elementary education: a mixed-methods studyThis study aims to analyze the impact of the digital science fiction story “The Infinite Name of the Stars” on motivation toward STEM (science, technology and mathematics) subjects in elementary school students. A mixed approach was applied, combining a quasi-experimental pretest-posttest quantitative design with ethnographic observation in the classroom. The sample has 110 students. The quantitative results showed a stable and positive attitude toward science, with slight increases in curiosity, taste for mathematics and preference for science fiction narrative materials. The qualitative findings revealed enthusiasm, imagination and symbolic appropriation, expressed in dramatizations, infographics, and drawings. The triangulation of the findings suggests that science fiction narrative favors meaningful learning by connecting emotion, imagination, and scientific knowledge. In conclusion, the digital story functioned as a narrative mediator to promote motivation and scientific literacy from the literary experience.9 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, A brief review of robotics and artificial intelligence in education(2025) ;Sebastián Aucapiña ;Manuel CardonaNew technologies are consistently integrated into the educational sector to improve its processes and improve learning outcomes. This paper presents a systematic review of the use of robots and artificial intelligence (AI) in education, with a particular focus on systems that incorporate voice recognition or conversational interaction. Educational robots have increasingly supported learning environments, from primary schools to higher education, enhancing motivation, engagement, and participation. Robots with humanoid features and voice capabilities, such as chatbots or speech recognition modules, are especially effective at capturing student attention and fostering interactive learning experiences. The review includes 30 peer-reviewed articles published in the last decade, identified using a PRISMA-based methodology. Studies were selected based on clear methodologies, measurable outcomes, and relevance to general education, excluding medical or highly specialized STEM applications. Mixedmethod analysis combines quantitative assessments of learning gains with qualitative insights into student perceptions. The findings highlight consistent improvements in motivation and classroom dynamics, although cognitive benefits vary depending on educational level, robot design, and integration with pedagogical goals. Limitations include a high reliance on simulations, a strong geographical bias toward English-speaking countries, and a lack of local data sets. In addition, some studies did not find significant learning improvements, highlighting that these technologies should complement rather than replace human teachers. The review identifies future research needs, such as domain adaptation for real-world applications and more extensive studies in underrepresented regions such as Latin America. In general, voice-enabled educational robots demonstrate great potential as interactive learning assistants when thoughtfully implemented, contributing to more engaging, adaptable, and effective educational environments. © 2025 IEEE.19 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Shuar Cosmovision in the Teaching and Learning Process in Palora Country(2025); ;Xavier Andrés Barnuevo-Solís ;Julio Cesar Amaguaya-Mendoza ;Patricia Marisol Chango-CañaveralEduardo Bladimir Aguirre-MaldonadoThis research explores the importance of ancestral knowledge, such as myths, which are transmitted orally in different families in cultural communities. However, this knowledge combined with popular knowledge can also be applied to education. Therefore, the objective of this work was to design a methodological strategy for ninth grade general education students through a variety of didactic resources in the fields of knowledge of language and national literature and knowledge of language and literature spanish. The work is based on the popular myth of the community “Shakaim/The God of Work”, in which morals and moral values are taught, incorporating popular knowledge, such as reading comprehension10 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Educational Quality in Teaching Magnetism Using Dedicated Mobile Devices(2024); ; ;Washington Collay ;David Rivas-LalaleoGuillermo Palacios-NavarroNew technologies offer unprecedented opportunities to enhance classroom education, especially in practical subjects like physics, where experiments can be controlled via mobile devices. This facilitates both theoretical and practical learning. This study assesses the impact of using dedicated mobile devices in educational settings compared to traditional teaching methods. The application allows students to view educational information on an M5Stack Core2 device that also includes an electromagnet. We use the Student Evaluation of Educational Quality (SEEQ) to gather feedback and evaluate various aspects of the learning experience. Results indicate significant improvements in learning, enthusiasm, organization, group interaction, individual relationships, and breadth of device usage. Evaluations show that device-assisted classes outperform traditional classes in most categories, highlighting the benefits of integrating technology into education. The findings emphasize the importance of adapting teaching methods to enhance the overall quality of education and student engagement using dedicated mobile devices.15 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Evaluation of Augmented Reality Applications for the Teaching-Learning Process(2024); ; ; Clemencia Marcayata-FajardoDifferent studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.33 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Identification of Areas for Improvement in Digital Pedagogical Competencies through Information Technologies, Communication, and Artificial Intelligence: An Innovative Approach in Teacher Training(2025) ;Paola Andrea Arciniegas García ;Marcos Chacón-Castro ;Elizabeth Durán Romero ;Jose Gerardo Chacon RangelTechnological advances pose challenges for teachers at different educational levels, where the application of ICT strategies requires training and strengthening of digital skills, so it is essential to constantly update teachers to improve teaching in the long term. Thus, the objective of this research is to identify the areas of improvement regarding the digital competencies of educators for the optimization of their teaching practices through a training program mediated by ICT. Regarding the applied methodology, it was carried out under a sample of 27 secondary education teachers by means of a descriptive non-experimental design through a complementary mixed method that was developed in four phases: a) characterization of the digital competencies of the trainers. B) design of the strategy and training in digital competencies. C) implementation of the training strategy. And d) evaluation of the strategy. Among the findings, 74% of the sample reached satisfactory levels with respect to the training program, affirming that training in digital competencies, based on instructional design and evaluation models, achieves positive results, presenting a significant improvement in the digital competencies of teachers.22
