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  4. The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador
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The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador

Journal
Lecture Notes in Computer Science
Learning and Collaboration Technologies
ISSN
0302-9743
1611-3349
Date Issued
2025
Author(s)
Moyano Barahona, Álvaro  
Facultad de Ciencias de la Educación  
Espinosa Pinos, Carlos Alberto  
Facultad de Jurisprudencia y Ciencias Políticas  
Amaluisa Rendón, Paulina Magally  
Facultad de Arquitectura, Diseño y Artes  
Type
book-chapter
DOI
10.1007/978-3-031-93746-0_2
URL
https://cris.indoamerica.edu.ec/handle/123456789/9399
Abstract
This research investigates the impact of gamification on reading comprehension among high school students in Puyo and Pastaza, Ecuador, where traditional methods face challenges compounded by limited technology access, COVID-19 disruptions, and specific community needs. Addressing the inadequacy of traditional approaches, the study explores gamification's potential to improve literacy skills. Employing a quantitative approach, the study involved 100 students divided into experimental and control groups. The experimental group received a gamified intervention using digital tools like Genially, while the control group followed traditional teaching methods. Reading comprehension was assessed using the PROLEC test, evaluating multiple dimensions of reading ability. The experimental group demonstrated significant improvements in reading comprehension, particularly in lexical selection, semantic categorization, and expository comprehension (p < 0.001). Student surveys confirmed increased engagement and motivation through gamification. The findings highlight the positive influence of digital gamification on reading development and critical thinking skills. Gamification positively impacts student engagement and academic performance in reading comprehension, offering an effective and replicable strategy for similar educational settings. However, the study underscores the necessity of robust technological infrastructure and adequate training for educators and students to fully leverage these strategies, ensuring improved literacy skills within challenging environments and addressing existing gaps in public education.
Subjects

Active learning

digital tools

gamification

intercultural baccala...

reading comprehansion...

Investigación Indoamérica

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