Cóndor-Herrera, Omar
Preferred name
Cóndor-Herrera, Omar
Main Affiliation
Quito
Email
omarcondor@uti.edu.ec
ORCID
0000-0002-1428-7386
Scopus Author ID
57218670074
22 results
Now showing 1 - 10 of 22
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Item type:Publication, Technological Intervention Through the Virtual Assistant Alexa in the Development of Linguistic Skills of a New Language(2021); ; ;Acosta Rodas P.Nowadays, technological advances have made possible the constant innovation of education, adding resources, tools, and technological devices that are rapidly updated, and improved, is in this scenario where it is proposed to take advantage of the benefits that technology offers, plus the set of informatic abilities that current students have developed from early stages, in benefit of education, since these abilities make easier for teachers to introduce tools, and technological devices into the teaching-learning process. The present research consisted on a technological intervention using the virtual assistant Alexa, with the aim of working on linguistic abilities to learn a new language. The study was conducted with a sample of 32 children aged between 9 and 12 years old. The procedure consisted in the application of an initial assessment (pre-test), then, along 6 weeks an intervention based on the application of Alexa virtual assistant was made, and, at the end of the intervention, a post-test was applied. The intervention focused on four abilities: vocabulary, comprehension of English language, communication skills, and skills of meaning. As results, in vocabulary, there were found statistically significant differences between the pre (M = 4.06), and post-test (M = 7.19); in the comprehension of English language, pre (M = 2.38), and post-test (M = 3.47); regarding communication skills, pre (M = 2.28), and post-test (M = 3.09); and, in skills of meaning, the mean obtained in the pre-test was (M = 3.31), and post-test (M = 4.66); these results contribute with empirical evidence about the improvement in learning a new language. From this research, it is proposed to continue using, and discovering the benefits of different innovations in educative context. © 2021, Springer Nature Switzerland AG.Scopus© Citations 2 36 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Evaluation of Augmented Reality Applications for the Teaching-Learning Process(2024); ; ; Clemencia Marcayata-FajardoDifferent studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.33 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, From Face-to-Face Learning to Virtual Learning: Students’ PerspectiveThis article reports the results found in an investigation which analyzed the perception that students have regarding the virtual learning process developed during the COVID-19 pandemic. The study involved 38 students from a Latin American institution whose age ranged from 13 to 15 years of age, who carried out their academic activities virtually for a school year, once the school period ended, a survey was applied to collect information on the experience in virtual classes, once the results have been analyzed, it is evident that the vast majority of students issued responses in favor of virtual teaching and that virtual classes served to develop their skills in managing technological resources, on the other hand a number of participants They did not indicate the learning experience as positive or negative. This may be related to the fact that a group of participants did not have good quality internet. In the same way, the results reflect that the students consider that not having adequate equipment and good quality internet quality are a limitation in the learning process virtual lift. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.30 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Use of Technology in the Context of Latin America(2023) ;Ramos-Galarza C.; ;Bolaños-Pasquel M.Cruz-Cárdenas J.The article reports national statistical data on the usage of information and communication technologies in Ecuador, illustrating a sample of what occurs across Latin American countries. The data was collected in the 28 cities from Ecuador. The respondents were 40, 814 people aged from 0 to 98 years old. Regarding gender, 20,110 (49.3%) participants identified as male and 20,704 (50.7%) as female. Regarding educational level, 1,570 (3.8%) participants did not report any level of education, 115 (0.3%) attended a literacy center, 8,492 (24.9%) primary school, 9,317 (25.8%) basic education, 7,041 (17.9%) secondary school, 5,239 (12.8%) high school, 717 (1.8%) non-university higher education, 4,860 (11.9%) university higher education, 320 (0.8%) postgraduate level. In the results, it was found that a large number of citizens do not have access to technological means in favor of activities such as education or to solve everyday life activities. The results are discussed in the context of Latin America and the need for greater investment in the technological accessibility and development of the region to improve the living conditions of its people. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.28 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Identifying Government Funds to Help People with Disabilities: An Analytical Process(2021); ; ; ; Nunes I.L.The development of people living with some type of disability depends on assistive technologies, their families and in some cases government support. Worldwide, 15% of the population lives with some type of disability. In this context, the different degrees of dependency, derived from the different limitations of functional diversity, as a result of disability, cannot in many cases maintain personal development, since their limitations do not allow them to be independent and require permanent care. What happens to these people and their family? The objective of the research is to identify the sectors in Ecuador in which government subsidies are concentrated and in which type of disability. This research is descriptive in nature and public information from authorized sources was used. Obtaining this information will allow to orient what care this vulnerable population requires for its development, since the different degrees of dependency will condition the evolution in the prevalence of disability at any geographical scale. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.26 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative Analysis(2023); Ramos-Galarza C.In the present investigation, the qualitative results of an educational intervention are presented, which consisted in the implementation of augmented reality resources A.R in the teaching process, the objective of the investigation was to identify the different categories that arose in the speeches of the participants in relation to their experience in the application of augmented reality elements in the learning process, for which the open coding technique was used. The study, which lasted 8 weeks, was conducted with a population of 81 students, 45 women and 36 men, whose ages ranged between 13 and 16 years. Once the intervention was over, an in-depth interview was applied to identify the experiences of the participants, subsequently the information obtained was analyzed, identifying the following categories of description: a) learning experience with elements of augmented reality, b) adaptation to a new methodology of learning, c) motivation, d) benefits and disadvantages of the application of elements of A.R. The results show that many students interviewed gave answers in favor of the use of augmented reality technology, the participants pointed out that the learning experience with elements of augmented reality was innovative and interesting, in relation to the adaptation to a new methodology. of learning indicate that they did not have major difficulties once they became familiar with the operation of the different applications, the vast majority indicated that they felt motivated during the intervention, this being the greatest benefit as well as being able to access study topics in an effortless way. Interactive, which significantly improves their willingness to conduct learning activities, finally as disadvantages of the application of AR elements, they pointed out that the applications used require a lot of memory on mobile devices. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.5 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, 360° Technology Applied to Touristic Marketing360° technology for images or videos allows the covering of a 360° vision angle in two axles (X and Y), and it can be seen on a screen in an interactive way. This means that we can see everything that is around the point where the picture or video was taken, up, down, in front, behind and the sides, which allows us to reproduce the stereoscopic human vision. In this article, the usage of this technology is proposed as a tool to enhance the touristic marketing area, giving the users an innovative expérience. © 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.61 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, E-Learning and M-Learning Technological Intervention in Favor of MathematicsThis paper is based on pre-experimental research that assessed the impact of E-Learning and M-Learning technological intervention to promote mathematical skills learning. The sample consisted of 16 students between 11 and 12 years old (Mage = 11.94, SD =.25). They received an educational technology program for 6 sessions. Pre and posttest measurements were performed to assess direct proportionality knowledge and ability to solve problems with 2 artifacts respectively. The results showed statistically significant differences between the pre and posttest (knowledge t (15) = −7.20, p = <. 001, d =.88 and ability to solve problems t (15) = −6.75, p = <.001, d =.87). Consequently, it is highlighted the improvement that the learning process based on E-learning and M-learning has in the learning process of mathematics, as evidenced after the intervention ended. The data is discussed around the need to incorporate this type of technological tools in the learning of calculation skills and previous research. © 2021, Springer Nature Switzerland AG.Scopus© Citations 2 17 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, The impact of a technological intervention program on learning mathematical skillsLearning mathematics is a challenge in the current educational context. This is demonstrated by a high percentage of students who both fail to develop these numerical-type skills and have a low academic performance. This research performs a quasi-experiment to develop mathematical skills and knowledge. The sample consisted of 54 students (20 female and 34 male) between 10 and 14 years old (Mage = 11.11, SD =.79) organized into two groups. First, an experimental group (N = 26) that received a technological intervention of learning virtual objects and second, a control group (N = 28). The results shown a statistical significant interaction between the experimental group and the post-test, which suggests that the intervention improves the skills to solve root exercises F(1, 52) = 10.41, p =.002, η2 =.17, with a significant main effect F(1, 52) = 1184.02, p = <.001, η2 =.96. The knowledge of root exercises problem-solving variable has no meaningful interaction with the intervention F(1, 52) = 2.14, p =.15, η2 =.04. Nevertheless, there was a direct effect between the pre- and post-test measurement differences and the intragroup factor F(1, 52) = 17.95, p = <.001, η2 =.26. The results are discussed about the benefit generated by the use of virtual learning objects in favor of developing mathematical skills and based on previously published studies. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.28 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, E-learning and M-learning Benefits in the Learning ProcessThis paper elaborates around the perception that students have regarding the learning process based on technological means: e-learning and m-learning combined. The experiment’s sample consisted of 16 students between 9 and 12 years old (37.2% female and 62.5% male). The results showed that most students are in favor of using technology to improve their motivation to learn, which significantly improves their willingness to complete learning activities. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.105
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