Cóndor-Herrera, Omar
Preferred name
Cóndor-Herrera, Omar
Main Affiliation
Quito
Email
omarcondor@uti.edu.ec
ORCID
0000-0002-1428-7386
Scopus Author ID
57218670074
22 results
Now showing 1 - 10 of 22
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Item type:Publication, Artificial Intelligence and Tomorrow’s EducationNowadays, there is a rapid technological progress around the world that has enabled realities long ago unimaginable. We live in a technological era that represents new possibilities and challenges for society, and for the educational models in each country [1]. Research on smart education, which has forced the educational community to rethink on new ways of learning and teaching has been developed globally. Due to the advent of artificial intelligence (AI), the educational model for both, teachers and students will change. Nevertheless, to transform educational systems, it is necessary to update and train students, educators, and administrators effectively [2]. This research aims to describe the possible applications of AI in education from: 1) the automation of administrative tasks; 2) collection and analysis of information [3] to create smart content; 3) the implementation of virtual assistants in the teaching-learning process; 4) the potential delivery of lectures by humanoid robots with AI. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.Scopus© Citations 3 38 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Evaluation of Augmented Reality Applications for the Teaching-Learning Process(2024); ; ; Clemencia Marcayata-FajardoDifferent studies show that A.R. has been implemented in several areas of education with positive and encouraging results, for example, in the teaching of anatomy [1] in the literature [23] for reading comprehension, immersive learning [1], preschool education, creation of educational video games to name a few examples. Therefore, the present research project aimed to evaluate 3 augmented reality applications used in the learning of human body systems, the applications evaluated were: Virtualiti Tee, Merge Object Viewer and Humanoid 4d. The evaluation of the platforms focused on determining which one offered the best augmented reality animations, the quality of information on the subject, the design of each application, the best application from the students’ perspective, among other aspects evaluated. The population consisted of 81 people made up of 36 men and 45 women whose age varies between 13 and 16 years of age (Mage=14,074), the exogenous variables were controlled: gender, socioeconomic level, age and academic level, so these characteristics were homogeneous in all participants. The intervention project was worked on in 8 sessions with a duration of 40 min each, in the last session the data collection instrument was applied which consisted of a survey, once the instrument was applied, we proceeded with the analysis and processing of the data from which the following results are derived, according to 42% of the students, the best application to study the systems of the body 43% of students consider that the application that has the best animations with augmented reality is Virtualiti Tee and 53% indicated that the application that provides the most complete information on the subject is HUMANOID 4D.33 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Virtual Learning Objects’ of Math Educative ProcessNowadays, we are facing rapid educational and technological era, therefore there is increased need to highlight the connection for teachers to rediscover improved teaching-learning processes. The actual educative processes are being developed in virtual learning environments, offering flexible, far reaching distance learning, and better tools for teachers and students in the 2.0 web, this has allowed discovering countless opportunities to improve learning environments, offering students an education that responds to the reality where they can flourish, innovate and develop. The present research brings up as its objective the analysis of the implementation of virtual learning objects in learning math, and as a result, the creation of an innovator technological proposal in the process of teaching-learning. © 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.Scopus© Citations 3 38 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process(2021); ;Acosta-Rodas P.This work presents a revision of possible applications of the augmented reality in the scholar context, such as the utilization of augmented reality to improve reading comprehension or its application in geometry learning and many others. At the same time, as a contribution to the research field, there is a proposal about the design and development of didactical resources that count with augmented reality objects, images, or illustrative graphs, as well as multimedia videos to improve the teaching-learning process of various academic topics. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.Scopus© Citations 6 35 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Use of Technology in the Context of Latin America(2023) ;Ramos-Galarza C.; ;Bolaños-Pasquel M.Cruz-Cárdenas J.The article reports national statistical data on the usage of information and communication technologies in Ecuador, illustrating a sample of what occurs across Latin American countries. The data was collected in the 28 cities from Ecuador. The respondents were 40, 814 people aged from 0 to 98 years old. Regarding gender, 20,110 (49.3%) participants identified as male and 20,704 (50.7%) as female. Regarding educational level, 1,570 (3.8%) participants did not report any level of education, 115 (0.3%) attended a literacy center, 8,492 (24.9%) primary school, 9,317 (25.8%) basic education, 7,041 (17.9%) secondary school, 5,239 (12.8%) high school, 717 (1.8%) non-university higher education, 4,860 (11.9%) university higher education, 320 (0.8%) postgraduate level. In the results, it was found that a large number of citizens do not have access to technological means in favor of activities such as education or to solve everyday life activities. The results are discussed in the context of Latin America and the need for greater investment in the technological accessibility and development of the region to improve the living conditions of its people. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.28 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Evaluation of Online Learning Platforms in Latin AmericaIntroduction: The use of online learning platforms has made a huge contribution to the online learning process. A key tool in this world is videoconferencing, which allows the efficient advancement of knowledge of a specific subject during synchronized timing. Objective: With this proposed context, the objective of this investigation is to determine which online video-conference platform has more benefits to be applied in Latin America. Method: A study was carried out with a quantitative method, transversal temporality, and a correlational and comparative process. There was a sample of 272 participants between 12 and 55 years old. Results and conclusion: It was found that the platform with the most benefits according to the analysis of gender, age, and profession is ZOOM. These results allow us to analyze the usefulness of this platform and its benefits in the learning process in Latin America. © 2022 by the authors. Licensee ESJ, Italy.49 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Using Virtual Reality in the Treatment of Social Anxiety Disorder: Technological Proposal(2021); ;Acosta-Rodas P. ;Moscoso-Salazar J.; The treatments for anxiety that have proven efficacy are based on cognitive behavioral therapy, this time we will focus on systematic desensitization, which aims to expose the subject successively to the element that generates the maladaptive response, with this purpose a technological application is proposed for the treatment of this disorder from virtual reality. To accomplish this goal, an electronic helmet where different scenarios will be projected is going to be used. The person who is wearing it will face the distressing stimuli, allowing the treatment of his/her anxiety. With this application and device, it will be possible to safeguard the physical and psychic integrity of the subjects that demand this type of attention. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.32 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, E-Learning and M-Learning Technological Intervention in Favor of MathematicsThis paper is based on pre-experimental research that assessed the impact of E-Learning and M-Learning technological intervention to promote mathematical skills learning. The sample consisted of 16 students between 11 and 12 years old (Mage = 11.94, SD =.25). They received an educational technology program for 6 sessions. Pre and posttest measurements were performed to assess direct proportionality knowledge and ability to solve problems with 2 artifacts respectively. The results showed statistically significant differences between the pre and posttest (knowledge t (15) = −7.20, p = <. 001, d =.88 and ability to solve problems t (15) = −6.75, p = <.001, d =.87). Consequently, it is highlighted the improvement that the learning process based on E-learning and M-learning has in the learning process of mathematics, as evidenced after the intervention ended. The data is discussed around the need to incorporate this type of technological tools in the learning of calculation skills and previous research. © 2021, Springer Nature Switzerland AG.Scopus© Citations 2 17 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, The impact of a technological intervention program on learning mathematical skillsLearning mathematics is a challenge in the current educational context. This is demonstrated by a high percentage of students who both fail to develop these numerical-type skills and have a low academic performance. This research performs a quasi-experiment to develop mathematical skills and knowledge. The sample consisted of 54 students (20 female and 34 male) between 10 and 14 years old (Mage = 11.11, SD =.79) organized into two groups. First, an experimental group (N = 26) that received a technological intervention of learning virtual objects and second, a control group (N = 28). The results shown a statistical significant interaction between the experimental group and the post-test, which suggests that the intervention improves the skills to solve root exercises F(1, 52) = 10.41, p =.002, η2 =.17, with a significant main effect F(1, 52) = 1184.02, p = <.001, η2 =.96. The knowledge of root exercises problem-solving variable has no meaningful interaction with the intervention F(1, 52) = 2.14, p =.15, η2 =.04. Nevertheless, there was a direct effect between the pre- and post-test measurement differences and the intragroup factor F(1, 52) = 17.95, p = <.001, η2 =.26. The results are discussed about the benefit generated by the use of virtual learning objects in favor of developing mathematical skills and based on previously published studies. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.28 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Implementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience(2021); ; Acosta-Rodas P.This article reports a research of a qualitative methodology that analyzed narratives of students aged between 10 and 14 years old, who received a learning technological program based on Virtual Learning Objects. As results, it was found that the program applied propitiate significant willingness, happiness, motivation, and innovation towards learning mathematics. There is discussed about the need of the implementation of this methodology in benefit of learning mathematics. © 2021, Springer Nature Switzerland AG.Scopus© Citations 2 39
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