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    Item type:Publication,
    Impact of Machine Learning on the Development of Mathematical Operations Using Scratch
    This research focused on analyzing the impact of Machine Learning (ML) applied through the Scratch platform on the development of mathematical operations in secondary school students. The quantitative, descriptive, and field-based study was conducted with a sample of 30 students from public schools in educational zone three. A survey technique was used with a questionnaire validated by education experts, and the instrument’s reliability was measured with a Cronbach’s Alpha of 0.89. The results obtained from pretest and posttest, as well as the application of the t-student test and ANOVA analysis, demonstrated that the experimental group, which used Scratch with ML, showed significant improvements in their mathematical performance compared to the control group. Additionally, the impact analysis based on Cohen’s D revealed a considerable effect on academic performance, reinforcing the effectiveness of the proposal. These findings not only highlight the importance of incorporating emerging technologies in education but also suggest that the use of interactive and adaptive approaches can optimize the learning of mathematics. The research concludes that integrating ML and Scratch in mathematics education is an effective tool for enhancing students’ understanding and developing critical skills
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    Chemical profiling and cholinesterase inhibitory activity of five phaedranassa herb. (amaryllidaceae) species from ecuador
    (2020)
    Moreno R.
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    Tallini L.R.
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    Osorio E.H.
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    Montero E.
    It is estimated that 50 million people in the world live with dementia, 60-70% of whom suffer from Alzheimer's disease (AD). Different factors are involved in the development of AD, including a reduction in the cholinergic neurotransmission level. The Amaryllidaceae plant family contains an exclusive, large, and still understudied alkaloid group characterized by a singular skeleton arrangement and a broad spectrum of biological activities. The chemistry and biodiversity of Ecuadorian representatives of the Phaedranassa genus (Amaryllidaceae) have not been widely studied. In this work, five Ecuadorian Phaedranassa species were examined in vitro for their activity towards the enzymes acetyl- (AChE) and butyrylcholinesterase (BuChE), and the alkaloid profile of bulb extracts was analyzed by GC-MS. The species Phaedranassa cuencana and Phaedranassa dubia showed the most AChE and BuChE inhibitory activity, respectively. To obtain insight into the potential role of the identified alkaloids in these inhibitory effects, docking experiments were carried out, and cantabricine showed in silico inhibitory activity against both cholinesterase structures. Our results show that Amaryllidaceae species from Ecuador are a potential source of new drugs for the palliative treatment of AD. © 2020 by the authors.
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    Development of Behavior Profile of Users with Visual Impairment
    The interaction of the user with visual impairment with assistive technologies, and in particular with screen readers, generates a group of actions and events during their navigation. These interactions are defined as behavioral patterns, which have a sequence that occurs at specific time slot. Understanding user behavior by analyzing their interaction with applications, in addition, details the characteristics, relationships, structures and functions of the sequence of actions in a specific application domain. The objective of this document is to find activity patterns from a set of commands used by the user, combining data mining and a Bayesian model. This model calculates the probability of the functions used with the screen reader and generates a behavior profile to improve the user experience. For this study, the screen reader JAWS version 2018, the Open Journal Systems platform version 3.0.1 and a computer with Windows 10 operating system were used. During the first phase, command history used by the user by interacting with the Open Journal Systems platform were collected. The result is that the accessibility of users with visual impairment to interact with the computer and its applications has been improved by applying this model. © Springer Nature Switzerland AG 2020.
      20
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    Editorial Design Based on User Experience Design
    This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation. © Springer Nature Switzerland AG 2020.
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    A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses: First Round
    (2020)
    Martinez C.
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    Rivera R.M.
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    Gomez A H.F.
    The advances in psychological therapies to treat mental illnesses have been of vital importance in recent times, especially by the combination with technology. Appealing to new mechanisms gives some hope of improvement in treatments and patients. In this work we show the ease in the development of routines that can help the quality of life of people suffering from Alzheimer’s and autism, diseases that lend themselves to the programming of routines related to the daily life of patients. The routines developed by students of psycho-pedagogy and documented by our work team are waiting for being applied in case studies in future works. The general conclusion of the assignment is the concentration that arose having to use a robot as part of therapy routines and the quest for information to combine new technologies with psychology. The assignment can be considered as impressive because working with a robot awakens positive emotions in those who are developing robotic therapies. © 2020, Springer Nature Switzerland AG.
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    Detection and Classification of Facial Features Through the Use of Convolutional Neural Networks (CNN) in Alzheimer Patients
    In recent years, the widespread use of artificial neural networks in the field of image processing has been of vital relevance to research. The main objective of this research work is to present an effective and efficient method for the detection of eyes, nose and lips in images that include faces of Alzheimer’s patients. The methods to be used are based on the extraction of deep features from a well-designed convolutional neural network (CNN). The result focuses on the processing and detection of facial features of people with and without Alzheimer’s disease. © Springer Nature Switzerland AG 2020.
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    Application of Machine Learning for the Development of Logical-Mathematical Thinking in Basic Education Students
    The research involves upper basic education students in arguments related to Scratch software, focusing on teaching mathematics from the perspective of the theory that suggests learners construct their own knowledge through experience and reflection. Using Scratch and artificial intelligence processes to generate projects promotes active and meaningful learning. From this perspective, the goal is for students to develop logical-mathematical thinking, which is essential for analyzing, evaluating, and effectively applying information, thereby strengthening creativity and problem-solving skills centered on knowledge assessment. This approach allows for the application of theoretical and practical AI in educational software applications. The results indicate that mathematical competencies improve with the use of Scratch software. Additionally, the research identifies students’ skills and interest in the potential of AI technologies to enhance the understanding of computational mathematical concepts. The research concludes that the integration of the AI module in Scratch strengthens mathematical competencies in the field of education
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    Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review
    (2020)
    Fierro-Saltos W.
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    Sanz C.
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    Zangara A.
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    The concept of autonomous learning has been resignified in recent years as a result of the expansion of the different types of study. Online education in higher education institutions has become an effective option to increase and diversify opportunities for access and learning, however, high rates of dropout, reprisal and low averages still persist. academic performance. Recent research shows that the problem is accentuated because most students have difficulty self-regulating their own learning process autonomously. From this perspective, the purpose of the study was to examine and analyze, through a systematic review of the literature, on autonomous/self-regulated learning, theoretical models and determine which variables influence a learning process mediated by technology processes in the higher education. The findings indicate that: (1) autonomous learning is a synonym of self-regulation; (2) Pintrich’s self-regulatory model is the most used in digital contexts; and (3) the self-regulatory variables identified are wide and varied. © Springer Nature Switzerland AG 2020.
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    Scaffolding quantum entanglement in secondary school: from tangible analogy to computational simulation
    (2026) ;
    Saravana Prakash Thirumuruganandham
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    William Daniel Lituma González
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    Hugo Chancay Ortega
    Background and purpose of the study: The rise of quantum technologies necessitates integrating foundational quantum mechanics (QM) concepts into secondary education. However, inherently abstract phenomena like quantum entanglement pose significant pedagogical challenges, as traditional formalism-based approaches are often inaccessible. This study introduces and delineates an innovative, scaffolded pedagogical model designed to foster robust conceptual understanding of entanglement in secondary STEM education, moving beyond reliance on mathematical formalism. The proposed pedagogical model: The presented contribution is a detailed pedagogical sequence following a deliberate learning trajectory. It begins with a tangible analogy (magnetic interactions) as a conceptual anchor for correlation, then transitions to computational tools (Bloch sphere visualization, Qiskit simulations). These tools facilitate exploration of quantum concepts weakly addressed by the analogy (e.g., superposition) and allow more authentic engagement with quantum behavior. Underpinned by constructivism, cognitive load theory, and QM education research, the model strategically repurposes the analogy’s limitations as pedagogical opportunities to introduce and contrast key quantum features like non-locality and superposition with classical intuition. The sequence integrates exploration, guided use of representations, and critical comparative discussion. Conclusions and potential implications: This paper provides a theoretically grounded pedagogical model for introducing quantum entanglement in secondary STEM education, combining tangible and computational tools in a scaffolded manner. The approach offers potential advantages over traditional methods by providing concrete starting points and explicitly using classical limitations to illuminate quantum principles. While promising, rigorous empirical validation is the essential next step. Future research should investigate the model’s effectiveness in authentic classroom settings, informing curriculum design and teacher development for incorporating QM into secondary STEM. Copyright © 2026 Castillo-Salazar, Thirumuruganandham, Lituma González and Ortega.
      10
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    Ontological Model in the Identification of Emotional Aspects in Alzheimer Patients
    (2023) ;
    Lanzarini L.
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    Gómez H.
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    Thirumuruganandham, S
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    Castillo Salazar D.X.
    The present work describes the development of a conceptual representation model of the domain of the theory of formal grammars and abstract machines through ontological modeling. The main goal is to develop an ontology capable of deriving new knowledge about the mood of an Alzheimer’s patient in the categories of wandering, nervous, depressed, disoriented or bored. The patients are from elderly care centers in Ambato Canton-Ecuador. The population consists of 147 individuals of both sexes, diagnosed with Alzheimer’s disease, with ages ranging from 75 to 89 years. The methods used are the taxonomic levels, the semantic categories and the ontological primitives. All these aspects allow the computational generation of an ontological structure, in addition to the use of the proprietary tool Pellet Reasoner as well as Apache NetBeans from Java for process completion. As a result, an ontological model is generated using its instances and Pellet Reasoner to identify the expected effect. It is noted that the ontologies come from the artificial intelligence domain. In this case, they are represented by aspects of real-world context that relate to common vocabularies for humans and applications working in a domain or area of interest. © 2023 by the authors.
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