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    ICT and Augmented Reality in Baños de Agua Santa-Ecuador, Tourist Attractions Generation
    (2024)
    Oleas-Orozco, José
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    Castillo F.
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    Amaluisa P.
    Tourism in Ecuadorian context contributes to 2% GDP’s country, it has great potential for growth and exploitation thanks to geographical, natural, cultural, heritage and social factors, among others. These resources are very attractive for internal and external tourism. Baños de Agua Santa, is one of main destinations for local tourists and visitors. Its geographical location, climate and volcanic, mountainous and fluvial landforms have made the place a great interest tourist center. The natural attractions have given way to inhabitant’s initiative for man-made tourist attractions creation, a category part of World Tourism Organization UNWTO classification”. In this way, “Dinosaurs Park” analysis is presented, a theme park, man-made tourist place, which is mainly supported on ICT use, multimedia, offline web APPs and augmented reality AR, for playful learning experiences generation about prehistoric species not native from the area. The AR Through a mixed, quantitative and qualitative approach, information has been obtained on theme park visitors use and satisfaction showing over 90% of positive ratings. The AR applied in theme park, through mobile devices, shows information about prehistoric species, generating entertainment family experiences and significant knowledge in visitors. The results highlight the place's positive economic benefits since the post-pandemic economic reactivation. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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    The Potential of Peripheral Neighborhoods for the Development of Urban Green in Latin American Cities, the Case of Algeria, Quito, Ecuador
    (2023)
    Moya S.
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    Muñoz D.
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    Ortiz, F
    This article proposes an analysis of the policies and strategies of the city of Quito for the development of urban green, for which the climate action plan of Quito and the plans to be fulfilled until 2030 have been reviewed, as well as the metropolitan corridor and its potential as a green corridor, after this the characteristics of the sector “La Argelia” have been analyzed. as an example of the characteristics of the peripheral neighborhoods of Quito, in order to show the potential that this type of environment has for the development of urban green, in this case from an urban agriculture approach, which could also provide these spaces not only with an economy, but with a circular metabolism, that contributes to the development of the neighborhood and the city. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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    Augmented Reality as a Promoter of Visualization for the Learning of Mathematics in Ninth-Year of Basic Education
    (2023) ;
    Amaluisa Rendón P.M.
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    Quinatoa-Casicana J.
    This research focused on developing a mobile application in Meta-verse augmented reality to improve the learning of notable products, factoring, and linear equations in ninth-grade students of the intercultural bilingual educational unit of the millennium “Pueblo Kisapincha” based on the notional method. The methodology applied was quasi-experimental and longitudinal, where related samples were compared using a diagnostic test versus a subsequent evaluation of knowledge. The sampling technique was by non-probabilistic convenience comprising 25 students and 15 teachers to whom a structured questionnaire was applied to determine the predisposition to work in the classroom with augmented reality, which was validated with Cronbach's alpha statistic (α = 0.844). The students’ scores improved significantly after participating in both evaluations, with the post-evaluation being the one that showed the highest score according to the Bayesian T-test applied to related samples. A proposal of activities was designed to motivate the study of algebraic expressions; this product was implemented considering the ADDIE instructional model, guiding each movement with its respective resolution process as a form of feedback. The proposal was evaluated by two experts in technology and two experts in education with more than ten years of experience. In conclusion, developing an augmented reality mobile application in Metaverse to improve the learning of introductory algebra proved to be a valuable and effective tool to contribute to student learning. The mobile application provided an interactive and engaging learning experience, so it is recommended to incorporate this mobile application in the curriculum of the Kisapincha educational unit and its possible implementation in other similar educational institutions. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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    Diagnosis of User Experience (UX) and Accessibility in Traditional Recruitment Tools: Foundations for the Future Implementation of Gamified Processes
    Traditional personnel selection processes, based on printed tests and face-to-face interviews, present increasing challenges in terms of user experience (UX), usability, and accessibility. Elements such as candidate satisfaction, the learning curve required to understand and complete the processes, and the levels of frustration detected negatively impact fairness and effectiveness in skills assessment. This analysis represents the initial phase of a broader research project, whose ultimate goal is to develop gamified solutions grounded in a user-centered approach. In this initial stage, a qualitative study was conducted through in-depth interviews with six human resources specialists from different organizations, with the aim of identifying the limitations of conventional procedures and examining the perception of gamification as an improvement strategy. The findings indicate that conventional procedures result in a fragmented and unsatisfactory experience, imposing a high cognitive and emotional load on candidates. The specialists highlight persistent obstacles regarding clarity of instructions, limited feedback, unequal accessibility, and the lack of adaptability to diverse profiles. Likewise, they acknowledge the potential of game-based platforms to enhance motivation, reduce frustration, and provide more inclusive experiences. These findings underpin the design of a future quasi-experimental phase that will evaluate, using metrics such as the System Usability Scale (SUS), the comparative effectiveness of traditional versus gamified tools in selection processes. © 2025 IEEE.
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    Extensive Green Facades as an Alternative to the Lack of Urban Greenery
    The accelerated process of urbanization has intensified the loss of natural green areas, directly affecting the quality of life in cities. Semi-natural infrastructures, such as green facades, do not replace natural ecosystems but can mitigate their impacts by providing ecosystem services. This study is based on the hypothesis that the implementation of self-built extensive green facades, using local substrates and a mixture of native and adapted species, constitutes an accessible alternative that urban residents can construct and maintain themselves. Within this framework, the research 2 question is posed: How does the combination of support system type and plant species influence the ecological performance of extensive green facades in Andean urban contexts? Which climatic and construction-related factors determine the economic viability and ease of maintenance and self-construction of extensive green facades? The article is structured in two phases: first, a theoretical review of recent literature on extensive green facades, and second, an experimental phase involving self-built modules implemented in the city of Quito. The results show that, at least under the described climatic conditions—characterized by high solar radiation, prolonged water deficit, and wind gusts reaching up to 4.2 m/s—the selected plant species (<jats:italic>Common Ivy, Passiflora mixta</jats:italic>, and <jats:italic>Pyrostegia venusta</jats:italic>) achieved similar coverage levels during the study period, ranging from 30% to 20% between months 3 and 7, with installation costs below 41 USD per square meter. These findings highlight the feasibility of affordable systems for urban greening and their potential role in promoting resilient and inclusive development, particularly in highly variable Andean climates. However, further research is needed to assess their long-term impact on urban biodiversity, as well as their sustained structural and ecological performance over time.
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    The Fractional Brownian Model, Applied in the Credit Placement of the Popular and Solidarity Financial Sector
    Previous studies have extensively explored the application of Fractional Brownian Motion in the financial systems of countries. The objective of this study was to evaluate the effectiveness of using Fractional Brownian Motion in credit placement within the popular and solidarity financial sector, specifically in the Savings and Credit Cooperatives of segment 1.A comprehensive analysis was conducted on historical credit placement data from this sector over time, and the Fractional Brownian Motion model was implemented to simulate placement patterns. Several parameters, such as the Hurst exponent, were estimated. The results showed that the application of Fractional Brownian Motion in credit placement within the popular and solidarity financial sector improved the accuracy of credit risk assessment. It revealed long-term dependence patterns and captured the inherent dynamics of the sector. The model demonstrated higher predictive power and better portfolio risk management capabilities compared to conventional methods. The findings suggest that Fractional Brownian Motion is a valuable tool for credit placement analysis, as well as for improving credit risk assessment and portfolio management dynamics. Implementing this model can lead to more accurate credit decisions, fostering the country's economic development. © 2023 IEEE.
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    Tiktok as a Learning Tool for Elementary School Students
    (2023) ;
    Espinosa-Pinos C.A.
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    Núñez-Torres M.G.
    The large number of users of the social network Tiktok worldwide and the studies that demonstrate the advantages of its use in relation to its educational capacity encourage us to seek new ways of teaching. The present study was conducted at the Indoamerica Educational University in the city of Ambato-Ecuador during the 2021–2022 school year, comparing the motivation of students of General Basic Education: specifically, Basic Middle (Sublevel 3): fifth, sixth and seventh grade corresponding to boys and girls of 9, 10 and 11 years old respectively, and the use of Tiktok as a learning tool demonstrated in their academic performance. Group A has used Tiktok as a tool for the development of academic activities, while group B has not used it. A quantitative methodology was used with a descriptive-inferential procedure and a qualitative analysis through interviews with educators. A pre-test and a post-test were carried out to demonstrate the children's motivation at the end of the school year. It is confirmed that the children who used Tiktok as a learning tool consider themselves more motivated and show a greater dedication to the proposed subject matter than children who do not use it, which is evidenced in their academic record. On the other hand, the teachers interviewed expressed heterogeneous opinions. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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    Transportation Oriented Development Method: Literature review
    (2023)
    Vega, J
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    Balcázar R.
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    Guerra X.
    Cities are a wealth production system that attract more and more people in search of a better lifestyle. Migration to cities affects the demand for more housing, services and facilities that, in many cases, imply uncontrolled urban growth, an increase in the number of vehicles, processes of social segregation and effects on natural systems. Indeed, cities are responsible for 70% of greenhouse gas emissions, one of the causes of climate change. Transportation Oriented Development (TOD) is an urban planning model that considers higher density, mixed land use, promotion of public transportation and also promotes a walkable and cycleable environment. This study aims to identify the characteristics of TOD that, from various studies, contribute to the construction of a more efficient and equitable city. The objective is to identify and define the characteristics that build this urban planning approach. A review of the state of the art was carried out in two phases: the first consisted of a bibliometric review based on the Vosviewer software and in the second, 28 articles published in high-impact journals were reviewed according to the Scimago ranking. The results indicate that several of the characteristics of TOD overlap in several studies and that others are not considered at a general level and should be strengthened. © Published under licence by IOP Publishing Ltd.
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    Tití App, an Interactive Psycho-Pedagogical Recovery Tool: A Pilot Study
    The acquisition of reading and writing is a complex and decisive process for the knowledge appropriation of children and their culturalization; similarly, the number of children who do not achieve the expected literacy level for their age and schooling is also a matter of concern. One of the explanations lies in the learning situation, which regularly develops in a classroom. Nowadays, the incorporation of new technologies that include smartphones and tablets as learning-enhancing resources is crucial. Due to the absence of contextualized tools for the Ecuadorian population, Tití application is proposed. It is focused on reducing the errors in children’s reading by solving tasks that are based on the errors determined in the literacy analysis test, TALE, in a contextualized and motivating digital scenario. The user-centered design is the basis for the construction of this tool with characteristics that are specific to Ecuador such as the use of the Spanish language in an Ecuadorian context, navigation on a map of Ecuador, and rescue of endangered endemic animals. This allows children to identify with their environment and engage in the dynamics of the tool. In the research, a repeated measures study design was applied to assess statistically significant differences between a first and second evaluation. A marked decrease in the number of errors in the elements of the TALE test can be observed. © 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
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    University Extension in Architecture: Strategies adopted by COVID-19
    Latin-American universities have reacted during pandemic times by implementing strategies not only virtual (Bedoya-Dorado, Murillo-Vargas, y González-Campo, 2021), the actions adopted over the road have allowed that the programme of extension continues being performed in other ways and to consider as not a requirement the permanent presential link with the community. The goal of the research is to analyze the strategies developed in community projects of University Extension in Architecture developed in seven Latin-American countries. The inquiry presents a methodology with combined strategies (Groat y Wang, 2013) that includes a literature review of primary and secondary sources, cases of study and interviews. This papers contains cuali-cuantitative data related to modes of working, alternatives of virtual communication in social media and elaborated knowledge of seven community projects selected from online activities developed by Architectural Latin-American universities in Costa Rica, México, Colombia, Ecuador, Chile y Argentina. The study found that the compilation of projects done last year and few years ago are the most used modes of working, also, digital material, Facebook pages and YouTube channels are the alternatives for virtual communication and finally, that digital publications and videos are the elaboration (Cano e Ingold, 2020), production (Salvatierra, 2003), (Cohen, 2014), (Martínez y García, 2019) and construction (Bolaños y Aguilera cited by Martínez y García, 2019) of knowledge. © 2022 The authors.
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