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    Item type:Publication,
    Influence of continuous navigation modes on the immersive experience in a virtual supermarket
    (2026) ; ;
    Marco Salazar
    ;
    Guillermo Palacios-Navarro
    Introduction: Virtual reality has established itself as an effective tool for analyzing user experience and simulating everyday activities. However, there are still many questions remaining, such as how the type of movement in immersive environments influences this experience. The present study evaluated these variables in a virtual supermarket developed for Oculus Quest 2, with the aim of comparing the perceptual and cognitive experience under two navigation modalities: locomotion and joystick. Methods: Twenty-two young adults (18–32 years old) participated in both groups. Usability (SUS), presence (PQ), everyday memory (PRMQ), and cybersickness (CSQ-VR) questionnaires were administered, all with moderate and high reliability (α = 0.685–0.912). Results: The results showed high levels of usability in both conditions (SUS ≥79), with no statistically significant differences between navigation modes (p = 0.521). Natural presence was significantly higher in locomotion mode (6.17 vs. 5.47); however, this result should be interpreted with caution, as it was derived from exploratory subscale-level analyses (p = 0.038). Cybersickness symptoms remained low (p > 0.05). A very strong positive correlation was also observed between usability and presence in the joystick group (ρ = 0.902; p < 0.001), indicating that interaction fluidity enhances immersion. Discussion: Both modes were ergonomic and safe, although with distinct profiles: physical locomotion increased perceptual naturalness, while the joystick reinforced the relationship between ease of use and immersion. These findings provide empirical evidence on how movement modulates the immersive experience and propose an experimental model, with implications for the design of virtual environments applicable to different populations in the future. Copyright © 2026 Avilés-Castillo, Buele, Salazar and Palacios-Navarro.
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    From Virtual Worlds to Real-World Equity: A Scoping Review of the Metaverse as Computer-Assisted Learning for STEM Competencies
    (2026)
    Franklin Parrales-Bravo
    ;
    Roberto Tolozano-Benites
    ;
    Janio Jadán-Guerrero
    ;
    Leonel Vasquez-Cevallos
    ;
    Víctor Gómez-Rodríguez
    This scoping review critically synthesizes 34 studies (2015–2026) examining the metaverse’s role in fostering six core STEM competencies, moving beyond descriptive reporting to interrogate whether these technologies constitute genuine pedagogical transformation, whose learners are served or excluded, and how isolated interventions connect into lifelong learning pathways. Following PRISMA-ScR guidelines, our analysis reveals that while technology literacy and collaboration appear in 91.2% of our selected studies, mathematical application is addressed in fewer than half (44.1%), raising unanswered questions about whether this pattern reflects an equitable distribution of mathematical learning opportunities across diverse learner populations—a question the current evidence base cannot answer but one that warrants urgent investigation. The evidence demonstrates substantial immediate learning gains through embodied presence and risk-free experimentation, yet a deeper reading suggests this often represents technological optimization of traditional goals rather than epistemological transformation. More troublingly, the concentration of inclusivity evidence on select populations—while rendering students with physical disabilities, Indigenous learners, and refugee students entirely invisible—reveals an equity paradox where immersive technologies may inadvertently amplify existing disparities. The absence of any longitudinal data linking short-term engagement to sustained STEM participation leaves the field’s claim to transformative impact unsubstantiated. This review argues for moving beyond fragmented interventions toward designing coherent, equitable learning pathways that fulfill the metaverse’s potential for all learners. © 2026 by the authors.
      3
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    Intervention against school bullying through emerging technologies: a literature review
    School bullying remains a persistent issue that negatively affects students' well-being and academic performance. Private educational institutions face unique challenges in addressing this problem due to limited resources and teacher training. This literature review explores the use of emerging technologies - such as virtual reality (VR), mobile applications, and artificial intelligence (AI) - as innovative tools to prevent and mitigate school bullying. Recent studies that implement these technologies in educational settings were analyzed to assess their effectiveness and applicability. The findings suggest that such tools can foster empathy, facilitate anonymous reporting, and enable early detection of incidents, contributing to the development of safer and more supportive school environments. © 2025 IEEE.
      19
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    A review on the rehabilitation of central auditory processing disorder using haptic interfaces and virtual environments
    (2025)
    Erick Pule-Ponce
    ;
    This article presents a review of the literature on the promise of integrating haptic interfaces and virtual environments as tools for the rehabilitation of Central Auditory Processing Disorder (CAPD). These technologies provide complementary sensory information that improves auditory localization and allows controlled scenarios to be created for more effective training. The integration of artificial intelligence has shown the ability to evaluate automated speech and detect communication disorders, facilitating the creation of specific neural networks during audiovisual integration. However, there are significant challenges such as high development costs, the need for specialized training of healthcare personnel, individual variability in therapeutic responses, and ethical considerations related to data privacy. Future perspectives point towards convergent technology platforms that integrate multiple sensory channels, more ergonomic interfaces and more personalized medicine requiring interdisciplinary collaboration for the development of effective integrated solutions. © 2025 IEEE.
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