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  4. Influence of continuous navigation modes on the immersive experience in a virtual supermarket
 
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Influence of continuous navigation modes on the immersive experience in a virtual supermarket

Journal
Frontiers in Virtual Reality
ISSN
2673-4192
Date Issued
2026
Author(s)
Avilés-Castillo, Fátima
Facultad de Ingenierías
Buele, Jorge
Centro de investigación en Mecatrónica y Sistemas Interactivos
Marco Salazar
Guillermo Palacios-Navarro
Type
journal-article
DOI
10.3389/frvir.2026.1729505
URL
https://cris.indoamerica.edu.ec/handle/123456789/10052
Abstract
Introduction: Virtual reality has established itself as an effective tool for analyzing user experience and simulating everyday activities. However, there are still many questions remaining, such as how the type of movement in immersive environments influences this experience. The present study evaluated these variables in a virtual supermarket developed for Oculus Quest 2, with the aim of comparing the perceptual and cognitive experience under two navigation modalities: locomotion and joystick. Methods: Twenty-two young adults (18–32 years old) participated in both groups. Usability (SUS), presence (PQ), everyday memory (PRMQ), and cybersickness (CSQ-VR) questionnaires were administered, all with moderate and high reliability (α = 0.685–0.912). Results: The results showed high levels of usability in both conditions (SUS ≥79), with no statistically significant differences between navigation modes (p = 0.521). Natural presence was significantly higher in locomotion mode (6.17 vs. 5.47); however, this result should be interpreted with caution, as it was derived from exploratory subscale-level analyses (p = 0.038). Cybersickness symptoms remained low (p > 0.05). A very strong positive correlation was also observed between usability and presence in the joystick group (ρ = 0.902; p < 0.001), indicating that interaction fluidity enhances immersion. Discussion: Both modes were ergonomic and safe, although with distinct profiles: physical locomotion increased perceptual naturalness, while the joystick reinforced the relationship between ease of use and immersion. These findings provide empirical evidence on how movement modulates the immersive experience and propose an experimental model, with implications for the design of virtual environments applicable to different populations in the future. Copyright © 2026 Avilés-Castillo, Buele, Salazar and Palacios-Navarro.
Subjects
  • continuous navigation...

  • cybersickness

  • presence

  • usability

  • user experience

  • virtual reality

Views
1
Acquisition Date
May 25, 2026
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