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Editorial Design Based on User Experience Design
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Editorial Design Based on User Experience Design
Journal
Advances in Intelligent Systems and Computing
Date Issued
2020
Author(s)
Borja Galeas, Carlos
Facultad de Ciencias Económicas, Administrativas y Negocios
Guevara Maldonado, César Byron
Centro de investigación en Mecatrónica y Sistemas Interactivos
Castillo Salazar, David Ricardo
Facultad de Ciencias de la Educación
Arias Flores, Hugo Patricio
Centro de investigación en Mecatrónica y Sistemas Interactivos
Fierro-Saltos, W.
Rivera, R.
Yandún-Velasteguí, M.
Varela Aldas, José
Centro de Investigación de Ciencias Humanas y de la Educación
Hidalgo-Guijarro J.
Type
Conference Paper
DOI
10.1007/978-3-030-27928-8_63
URL
https://cris.indoamerica.edu.ec/handle/123456789/8936
Abstract
This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation. © Springer Nature Switzerland AG 2020.
Subjects
Exergame; Gear VR; He...
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Acquisition Date
Jan 17, 2025
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