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Editorial Design Based on User Experience Design

2020 , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Castillo Salazar, David Ricardo , Arias Flores, Hugo Patricio , Fierro-Saltos, W. , Rivera, R. , Yandún-Velasteguí, M. , Varela Aldas, José , Hidalgo-Guijarro J.

This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation. © Springer Nature Switzerland AG 2020.

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An assessment of a ROS class using an educational mobile robot

2024 , Varela Aldas, José , Junta, Christian , Buele, Jorge , Guillermo Palacios-Navarro

The Robot Operating System (ROS) is a middleware that standardizes robot programming, both in simulation and with real equipment. Despite this open-source tool being available for several years, there's still a need to enhance its utilization in robotics education across all educational levels. In this study, a ROS class is assessed among university students using a commercial educational robot. The primary objective is to measure academic emotions in learning and student performance to determine the impact of the class using the open-access tool from a GitHub repository (https://github.com/joseVarelaAldas/ROS-Crowbot). This tool is based on the rosserial package, compatible with the ESP32 board. For class, CrowBot robots connected to the local wireless network via WiFi are used. TThe participants in this study were eight students from an electronics degree program at a higher education institution, who had no prior experience with ROS and received practical training using the educational mobile robot. For data collection on class performance, three parameters are assessed: execution time, functionality, and motivation, and to measure academic emotions, a validated self-report instrument is used. The results show an overall performance of 82.1%, and in the self-report on academic emotions, a high score in enjoyment (95%) and the lowest score in boredom (24.1 %) were obtained. In conclusion, the repository provides an interesting, practical, and accessible tool for an introduction into the world of robotics using ROS.

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Support vector machine as tool for classifying coffee beverages

2020 , Varela Aldas, José , Fuentes, E.M. , Buele, Jorge , Meló, R.G. , Barat, J.M. , Alcañiz, M.

Classifiers are tools widely used nowadays to process data and obtain prediction models that are trained through supervised learning techniques; there is a wide variety of sensors that acquire the data to be processed, such as the voltammetric electronic tongue, as a device employed to analyze food compounds. This paper presents a normal and decaffeinated coffee beverage classifier using a Support Vector Machine with a linear separation function, detailing the classification function and the model optimization method; to train the model, the data measured by 4 electrodes of a voltammetric tongue that is excited by a predetermined sequence of positive pulses is used. In addition, the results graphically show the measurements obtained, the support vectors and the evaluation data, the values of the classifier parameters are also presented. Finally, the conclusions establish an acceptable error in the classification of coffee drinks according to caffeine presence at the sample analyzed. © Springer Nature Switzerland AG 2020.

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3D Object Reconstruction Using Concatenated Matrices with MS Kinect: A Contribution to Interiors Architecture

2020 , Buele, Jorge , Varela Aldas, José , Castellanos E.X. , Jadán Guerrero, Janio , Barberán J.

Interior architecture is part of the individual, social and business life of the human being; it allows structuring the spaces to inhabit, study or work. This document presents the design and implementation of a system that allows the three-dimensional reconstruction of objects with a reduced economic investment. The image acquisition process and treatment of the information with mathematical support that it entails are described. The system involves an MS Kinect as a tool to create a radar that operates with the structured light principle to capture objects at a distance of less than 2 meters. The development of the scripts is done in the MATLAB software and in the same way the graphical interface that is presented to the user. As part of the initial tests of this prototype, the digitization of geometric shape structures has been performed with an accuracy of over 98%. This validates its efficient operation, which serves as the basis for the development of modeling in interior architecture for future work. © 2020, Springer Nature Switzerland AG.

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Mobile Manipulator for Hospital Care Using Firebase

2022 , Varela Aldas, José , Buele, Jorge , Guerrero-Núñez S , Andaluz V.H.

The COVID-19 pandemic has shown that the use of the technology in medicine is no longer a luxury, but a necessity. The use of the robotics in the treatment of diseases and physical therapies is limited in Latin America due to the high acquisition and maintenance costs. This document proposes the design, development, and evaluation of a robotic system for the guided monitoring of patients, through remote control using a mobile application. Within the methodology, four phases were proposed: planning, design, development, and evaluation. The 3D design is done using the Tinkercad software, which facilitates the construction of the pieces using 3D printing technology. The ESP32 board is the main element that receives the signals from the sensors and controls the actions of the actuators through the orders received from Firebase. For the development of the application, App inventor is used, building a friendly and easy-to-use interface. To validate this proposal, experimental tests were carried out with two patients in a medical center. In addition, a parameter compliance questionnaire was applied to the robot, obtaining a score of 92.6%, and the mobile application obtained 72.5% in the usability test. All this confirms an efficient care proposal, with a reduced investment. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Prototype of a Low Cost Turbine for the Generation of Clean Energy in the Ecuadorian Amazon

2020 , Guáitara B. , Buele, Jorge , Salazar F.W. , Varela Aldas, José

Access to electricity supply in remote areas is limited, despite having wealth of other natural resources such as water. This document presents the design and construction of a scale electric generation system, taking advantage of the hydraulic energy produced by a constant flow of water flow. For this, the turbine design is described, which is based on the principles of Francis and Kaplan. In addition, the structural design made in CAD/CAM software and the actual implementation of the system are shown. To determine the generated electric potential, the electromagnetic analysis is performed based on the Maxwell-Faraday equation and the respective calculations. The validation of this proposal is determined by conducting experimental tests with balanced, unbalanced, series and parallel coils and with their implementation in a home. © 2020, Springer Nature Switzerland AG.

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Educational Quality in Teaching Magnetism Using Dedicated Mobile Devices

2024 , Junta, Christian , Varela Aldas, José , Washington Collay , David Rivas-Lalaleo , Guillermo Palacios-Navarro

New technologies offer unprecedented opportunities to enhance classroom education, especially in practical subjects like physics, where experiments can be controlled via mobile devices. This facilitates both theoretical and practical learning. This study assesses the impact of using dedicated mobile devices in educational settings compared to traditional teaching methods. The application allows students to view educational information on an M5Stack Core2 device that also includes an electromagnet. We use the Student Evaluation of Educational Quality (SEEQ) to gather feedback and evaluate various aspects of the learning experience. Results indicate significant improvements in learning, enthusiasm, organization, group interaction, individual relationships, and breadth of device usage. Evaluations show that device-assisted classes outperform traditional classes in most categories, highlighting the benefits of integrating technology into education. The findings emphasize the importance of adapting teaching methods to enhance the overall quality of education and student engagement using dedicated mobile devices.

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Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial

2024 , Buele, Jorge , Avilés-Castillo, Fátima , Carolina Del-Valle-Soto , Varela Aldas, José , Guillermo Palacios-Navarro

Abstract Background The increase in cases of mild cognitive impairment (MCI) underlines the urgency of finding effective methods to slow its progression. Given the limited effectiveness of current pharmacological options to prevent or treat the early stages of this deterioration, non-pharmacological alternatives are especially relevant. Objective To assess the effectiveness of a cognitive-motor intervention based on immersive virtual reality (VR) that simulates an activity of daily living (ADL) on cognitive functions and its impact on depression and the ability to perform such activities in patients with MCI. Methods Thirty-four older adults (men, women) with MCI were randomized to the experimental group (n = 17; 75.41 ± 5.76) or control (n = 17; 77.35 ± 6.75) group. Both groups received motor training, through aerobic, balance and resistance activities in group. Subsequently, the experimental group received cognitive training based on VR, while the control group received traditional cognitive training. Cognitive functions, depression, and the ability to perform activities of daily living (ADLs) were assessed using the Spanish versions of the Montreal Cognitive Assessment (MoCA-S), the Short Geriatric Depression Scale (SGDS-S), and the of Instrumental Activities of Daily Living (IADL-S) before and after 6-week intervention (a total of twelve 40-minutes sessions). Results Between groups comparison did not reveal significant differences in either cognitive function or geriatric depression. The intragroup effect of cognitive function and geriatric depression was significant in both groups (p < 0.001), with large effect sizes. There was no statistically significant improvement in any of the groups when evaluating their performance in ADLs (control, p = 0.28; experimental, p = 0.46) as expected. The completion rate in the experimental group was higher (82.35%) compared to the control group (70.59%). Likewise, participants in the experimental group reached a higher level of difficulty in the application and needed less time to complete the task at each level. Conclusions The application of a dual intervention, through motor training prior to a cognitive task based on Immersive VR was shown to be a beneficial non-pharmacological strategy to improve cognitive functions and reduce depression in patients with MCI. Similarly, the control group benefited from such dual intervention with statistically significant improvements. Trial registration ClinicalTrials.gov NCT06313931; https://clinicaltrials.gov/study/NCT06313931.

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Optimal cooperative control of mobile robots based on Pontryagin's Minimum Principle

2022 , Varela Aldas, José

This work presents the cooperative control with optimization for positioning of mobile robots based on Pontryagin's Minimum Principle. The problem to be solved is the minimum energy related to the control actions of the robots. The objective function is subject to the equations of states of the triangular formation of the 3 mobile robots and is restricted to boundary conditions that include the desired form parameters. The mathematical model of the system is based on the kinematic transformation of the position of the robots towards the parameters of the formation. To solve the differential equations obtained, the shooting method is programmed for two initial value problems. The results show the evolution of the robots' positions and the positioning errors that tend to zero, validating this proposal through simulation. In addition, the control actions allow determining the energy index to compare it with a previous work, achieving a lower value. © 2022 IEEE.

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A comparison in the teaching of programming for development kits with IoT

2022 , Varela Aldas, José , Miranda M. , Palacios-Navarro G.

Education 4.0 promotes programming at all training levels, making block programming a compatible alternative, including developing applications with hardware. This paper compares UIFLOW and Arduino IDE in programming the M5Stack Core2 development kit for education. The designed task allows students to read, locally view, send, and remotely view the inertial sensor data integrated into the device. The programming in UIFLOW application uses block programming; this software is for the M5stack kits. To program in C code using Arduino IDE is need to install the necessary libraries for compatibility with M5Stack. Students of computer science engineering implement the program using both programming languages. The compared data are development times and acceptance of the participants. The results show the coding times of the program and the scores obtained in the acceptance test, determining faster times in the case of block programming and a better acceptance rate that demonstrates the advantages of using this language in programming education. © 2022 IEEE.