Now showing 1 - 10 of 89
No Thumbnail Available
Publication

Technological Accessibility Plan for Students with Disabilities: An Experience in Inclusive Education

2023 , Valdivieso K.D. , Jadán Guerrero, Janio

The Technological Accessibility Plan for Students with Disabilities (TAPSD) arises from the analysis and identification of the technological equipment needs of 212 children and adolescents with disabilities (CHAWD) from 5 educational institutions (regular and special) in Ecuador. 2.36% of CHAWD have mild disability, 22.17% moderate disability, 13.21% severe disability and 14.15% very severe disability. In addition, 32.54% use tablets, 23.58% smartphones and only 16.98% have a desktop computer. Due to the high percentages of students with intellectual, physical and cerebral palsy disabilities, very few are able to turn on the computer by themselves or use a tablet. TAPSD has been structured with these limitations in mind and the technical specifications of equipment, accommodations, and software to address learning and communication accessibility needs. It has been structured by means of files that show six experiences with methodologies to be used according to the different disabilities that they present. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

No Thumbnail Available
Publication

Improve Accessibility and Visibility of Selected University Websites

2020 , Acosta-Vargas P. , Ramos Galarza, Carlos , Salvador-Ullauri L. , Chanchí G.E. , Jadán Guerrero, Janio

Currently, there are millions of websites, but not all of them are accessible and visible in search engines, and in the different devices and technologies used. The purpose of this research is to 1) suggest an accessibility evaluation model according to the Web Content Accessibility Guidelines 2.1 standards; 2) correlate Webometrics and SCImago rankings to improve visibility, and 3) determine whether an accessible website can improve visibility. As a case study, the authors applied to 30 web pages from Latin American universities. The results indicate that although an educational institution is in the first rankings of the Webometrics and SCImago classification, they do not necessarily satisfy web accessibility requirements. This study can be a guide for the definition of institutional efforts to improve accessibility and visibility in the design of more inclusive and visible websites. © 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Improvement of Accessibility in Medical and Healthcare Websites

2021 , Acosta-Vargas G. , Acosta-Vargas P. , Jadán Guerrero, Janio , Salvador-Ullauri L. , Gonzalez M.

Health information on the Web can make patients better informed about a disease, which according to several studies leads to better treatment results. However, the health information found on the Web is not accessible because it presents barriers that prevent people from easily accessing it because it does not comply with the standards of the Web Content Accessibility Guidelines (WCAG) 2.1. Therefore, in this study, we present an analysis of the accessibility of the seven most visited health websites in the world. To analyze the accessibility of medical websites, we apply an automatic review method. The results show that health websites have frequent problems related to the lack of alternative text, empty links, and contrast errors. This research can contribute to future work related to accessibility in health and medical sites. Finally, we suggest designing a combined method to review each website’s accessibility barriers to complement the automatic review. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Virtual Learning Objects’ of Math Educative Process

2021 , Cóndor-Herrera, Omar , Jadán Guerrero, Janio , Ramos Galarza, Carlos

Nowadays, we are facing rapid educational and technological era, therefore there is increased need to highlight the connection for teachers to rediscover improved teaching-learning processes. The actual educative processes are being developed in virtual learning environments, offering flexible, far reaching distance learning, and better tools for teachers and students in the 2.0 web, this has allowed discovering countless opportunities to improve learning environments, offering students an education that responds to the reality where they can flourish, innovate and develop. The present research brings up as its objective the analysis of the implementation of virtual learning objects in learning math, and as a result, the creation of an innovator technological proposal in the process of teaching-learning. © 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Redefining the Museum Experiences in the Virtual Age

2023 , Jadán Guerrero, Janio , Mendoza M. , Alvites-Huamaní C.

Technology has the potential to redefine museums, opening the opportunity of new ways to connect with visitors. In the pandemic, museums had to close their doors and in-person visits were canceled. In reaction to this reality, many museums rushed to generate digital tours of their works and collections. The creation and development of these visits were born from the need to continue with virtual visits to continue to bring the knowledge that these institutions house closer. Today a possible approach is to create hybrid experiences that utilize digital technology capable of enriching a physical visit to museums. In this context, this paper addresses three experiences developed in Ecuador: (1) The Spiral of Memory proposal developed at the National Museum of Ecuador (MUNA), (2) The Animals of Yesterday and Today proposal developed at the Smithsonian Virtual Museum and (3) Interactive Museums as Pedagogical Mediators, digital educational resources in virtual learning environments. The conclusion of these experiences led to the conclusion that museums are spaces of interaction that contain an infinity of resources that allow children to create their own stories and compositions from the observation of real facts and situations, presented through the creation of physical or virtual experiences in these cultural spaces. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

No Thumbnail Available
Publication

Fundamental concepts in the neuropsychological theory [Conceptos fundamentales en la teoría neuropsicológica]

2017 , Ramos Galarza, Carlos , Ramos V. , Jadán Guerrero, Janio , Lepe-Martínez N. , Paredes-Núñez L. , Gómez-García A. , Bolaños-Pasquel, Mónica

This article presents three concepts that are fundamental in the neuropsychological theoretical: (a) historical data in the study of the human brain, (b) neuropsychological evaluation of brain functions and (c) neuropsychological rehabilitation of brain functions. As relevant data in the theoretical development of the study of the human brain is a tour of the trepanation acts performed hundreds of years ago, the contributions of phrenology, the masterful findings of Broca and Wernicke, the heuristic contribution of Luria and the current revolution with the neuro-image. In the neuropsychological evaluation of brain functions, the role of specific, non-specific and delayed observation tests in the interpretation of the neuropsychological state of the human being is analyzed, which allow analyzing neuropsychological functions in the laboratory and in real lifeactivities. Finally, we analyze the process of neuropsychological rehabilitation of brain functions, where mention is made of the processes of restoration, compensation, substitution, activation-stimulation and integration, which are very useful when intervening in a brain that has suffered an acquired damage. It is concluded that the current accelerated pace has determined the advance of neuroscience, where technology and the forceful scientific contribution propose new techniques and theories to understand the processes of evaluation and rehabilitation of brain functioning.

No Thumbnail Available
Publication

Q’inqu: Inclusive Board Game for the Integration of People with Disabilities

2020 , Jadán Guerrero, Janio , Arias Flores, Hugo Patricio , Altamirano, I.

The educational inclusion of people with disabilities continues to be a great challenge for society. Due to the field’s diversity and complexity, people with disabilities have few opportunities to be integrated into educational activities or even entertainment. This article describes a novel educational resource developed within the field of applied technologies. Q’inqu is an inclusive board game that encourages the family and educational inclusion of people with disabilities. Q’inqu is a Quechua word meaning “Labyrinth”. This is a metaphor for the challenges faced by families living with a person with disabilities, and it also reflects its narrative structure based on the “Legend of the Incas’ treasure”. Q’inqu has the general theme of a traditional board game where turns are taken until the treasure is found. What makes it different is the integration of inclusive elements through the use of technology. There are cards with a braille code, a rectangular board with high relief, and a circular board with textures. An App reads QR codes and also patterns, which present additional information based on augmented reality. These features provide support to blind players and to those who are unable to read, making the game both entertaining and educational. Q’inqu was developed and tested by a multidisciplinary team of 80 people, which included students and professionals from design, education and pedagogy. The most relevant result was that out of 367 ideas that were presented, it was awarded first prize in the category Toys for children with disabilities in the CMA contest held in Ecuador. © 2020, Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults

2023 , Jadán Guerrero, Janio , Arias Flores, Hugo Patricio , Cedillo P. , Chacón-Castro M.

Augmentative and Alternative Communication Systems (AACS) provide a variety of forms of expression used to improve the communication skills of people with disabilities and/or older adults. These systems consist of physical or digital communicator boards that use pictograms to represent an object, a person or an action. The objective of this article is to analyze some easy-to-implement alternatives of SAACs systems, including low-cost digital resources such as websites and Apps; as well as both high devices such as virtual assistants, AI chatbots like GPT, and tangible interfaces. The research analyzes the difficulties that older adults have in activities of daily living, and a proposal is presented that allows to adapt in a dynamic and scalable way. The prototypes generated allowed us to identify some strengths and weaknesses of the possible solutions. These results provide an opportunity for technology designers to take on board the recommendations and use them to design more robust systems adapted to their environment. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Experiences and challenges in designing non-traditional interfaces to enhance the everyday life of children with intellectual disabilities

2014 , Jadán Guerrero, Janio , Guerrero L.A.

Some experiences regarding children with disabilities carried out in Ecuador, Costa Rica and Spain have contributed to realize the importance of reading in order to enhance their daily life activities, independence and social integration. This article describes a qualitative study to understand general issues related to the design of non-traditional technologies for children with intellectual disabilities. A methodological approach is described and explained through the results of exploratory surveys and interviews. According to the information obtained from experts and the method of literacy acquisition proposed by Troncoso and Del Cerro, the design of a smart kit using non-traditional user interfaces is presented. A preliminary evaluation of the first prototype is described. The paper concludes by reflecting upon the importance of literacy acquisition and the challenges to design non-traditional interfaces to support learning of children with intellectual disabilities. The development of the phase two of the prototype and empirical evaluation is part of the future work. © 2014 Springer International Publishing.

No Thumbnail Available
Publication

Cognitive Interventions Based on Technology: A Systematic Literature Review

2021 , Ramos Galarza, Carlos , Cóndor-Herrera, Omar , Arias Flores, Hugo Patricio , Jadán Guerrero, Janio , Bolaños-Pasquel M. , Cedillo P.

This article reports a systematic review of research done about the positive impact of cognitive treatment for people with some type of brain disorder through the use of inclusive technologies. The article collected 21 publications of high impact magazines uncovering that countries such as Spain, France, and Russia have a significant number of contributions on this topic. Inclusive technological innovations which are intended for work on brain functions such as attention, memory, verbal fluency, problem-solving and behavior regulation have been mainly developed in devices such as Tablets and Robots. The data discussed highlights the need to continue in this line of research to determine the effect of this type of intervention, as well as the future projection of developing new technological devices facilitating human brain functions. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.