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Jadán Guerrero, Janio
Promoting Water Culture Through Augmented Reality and Gamified Experiences
Dragon Ball Z, The Legendary Tribes: A Gamified Experience in English
The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults
Design Thinking, Game Thinking, and Democracy Thinking
Using Unplugged Gamification in the Classroom in a Scenario with Limited Technological Access