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Jadán Guerrero, Janio
Dragon Ball Z, The Legendary Tribes: A Gamified Experience in English
Design Thinking, Game Thinking, and Democracy Thinking
Promoting Water Culture Through Augmented Reality and Gamified Experiences
Gamified Environments as a Pedagogical Strategy in University Education
Using Unplugged Gamification in the Classroom in a Scenario with Limited Technological Access
The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults