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Jadán Guerrero, Janio
Gamified Environments as a Pedagogical Strategy in University Education
Dragon Ball Z, The Legendary Tribes: A Gamified Experience in English
Using Unplugged Gamification in the Classroom in a Scenario with Limited Technological Access
Design Thinking, Game Thinking, and Democracy Thinking
Promoting Water Culture Through Augmented Reality and Gamified Experiences
The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults