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  4. Design Thinking, Game Thinking, and Democracy Thinking
 
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Design Thinking, Game Thinking, and Democracy Thinking

Journal
Lecture Notes in Networks and Systems
Intelligent Sustainable Systems
ISSN
2367-3370
2367-3389
Date Issued
2025
Author(s)
Jadán Guerrero, Janio
Centro de investigación en Mecatrónica y Sistemas Interactivos
Arias Flores, Hugo Patricio
Centro de investigación en Mecatrónica y Sistemas Interactivos
Patricia Acosta-Vargas
Maria Elena Cruz-Artieda
Type
book-chapter
DOI
10.1007/978-981-97-9327-3_4
URL
https://cris.indoamerica.edu.ec/handle/123456789/9320
Abstract
Democracy is a fundamental value for every citizen, which has to do with human rights, societal development, peace, and security. Unfortunately, in recent times, it has faced ethical challenges at various levels, from the educational environment to political actors. It is imperative to inculcate these values from childhood, with the aim of sensitizing future generations to the importance of democratic governance, highlighting its values and principles as fundamental to achieving active participation, equality, security, and integral development in society. This study presents an experience with 150 primary and secondary school teachers who, through the application of Design Thinking and Game Thinking, collaborated in the design of educational resources supported by technology in order to promote the values and principles of democracy. The result of this process included the creation of interactive books, electronic voting systems, board games, and Escape Rooms that immersively encapsulate concepts and practices related to honesty and good practices of human beings. The purpose of these resources was to cultivate an interactive educational approach committed to democratic values. This initiative allowed teachers to immerse themselves in innovative and participatory educational experiences, thus enriching learning through interactivity and commitment to democratic principles.
Subjects
  • Systems thinking

  • Childhood

  • Democracy thinking

  • Design thinking

  • Escape rooms

  • Gamification

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4
Acquisition Date
Aug 22, 2025
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