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    The Double Side of IA: How Automated Decision Making Challenges Confidence and Increases Anxiety
    (Springer Nature Switzerland, 2026) ;
    Herrera-Enríquez, Giovanni
    Artificial intelligence has begun to permeate managerial decision-making, yet many organizations remain hesitant to rely on algorithms when choices carry significant consequences. To clarify the roots of this hesitation, we conducted a systematic review of 37 peer-reviewed studies published between 1970 and 2024, following the PRISMA-2020 protocol. The evidence was organized into seven interrelated themes spanning technical design, organizational structures, ethical safeguards, and the psychological climate in which managers operate. Results reveal that adoption is driven less by raw performance claims than by the degree of trust managers place in AI tools. That trust rests on three pillars: transparent and reliable system behavior, a clear perception of usefulness and ease of use, and explicit protections against bias. When any pillar is weak, anxiety about ceding control grows, dampening adoption intentions. Drawing these strands together, we propose an integrative framework that pairs cost-efficient, explainable architectures with user-centered training and governance mechanisms. The framework not only lowers technical barriers but also addresses the human and ethical concerns that most often stall implementation. By illuminating how technological, organizational, and psychological factors interact, the study offers a pragmatic roadmap for managers seeking to harness AI while safeguarding stakeholder confidence. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Data-Driven Profiling of Reading Processes in Secondary Students: Learning Analytics Insights From PROLEC Assessment
    The integration of Learning Analytics (LA) into traditional psychometric assessments offers a transformative path for personalizing secondary education. This study proposes a “psychometric-first” analytical pipeline that converts item-level responses from the PROLEC-SE-R battery into actionable learner models for Interactive Learning Ecosystems (ILE). Using data from 256 Ecuadorian secondary students, we applied Categorical Principal Component Analysis (CATPCA) to address the ordinal nature of the psychometric data, identifying four latent dimensions of reading: lexical, syntactic, semantic, and integration processes. Subsequently, a k-means clustering algorithm identified three distinct cognitive profiles: At-Risk (12.0%), Average (56.8%), and High-Performance (31.2%). The internal validity of these clusters was confirmed through a Davies-Bouldin index of 1.206 and stability analysis via Jaccard bootstrapping. To bridge the gap between psychometric profiling and Human-Computer Interaction (HCI), we developed a rule-based mapping for UI/UX adaptations, where profiles trigger differentiated scaffolding—such as intensive audio-support for at-risk students and complex inferential challenges for high-performers. Results demonstrate that this scalable approach provides a theoretically grounded alternative to hardware-dependent analytics (e.g., eye-tracking) in low-resource contexts. This study contributes to the field of educational data mining by operationalizing latent cognitive features into dynamic instructional interventions, fostering more inclusive and adaptive digital learning environments. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Analysis of Age to First Calving in Ecuadorian Charolais Cattle Using Linear and Survival Models
    (Springer Nature Switzerland, 2026)
    Cartuche-Macas, Luis Favian
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    Lozada-Rivadeneira, Edwin
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    Vargas-Jurado, Napo-león
    The Charolais breed has successfully adapted to the Amazonian conditions of Ecuador. The implementation of reproductive and molecular biotechnologies has positioned this breed as the most genetically significant for improvement programs in the region. The objective of this study was to estimate genetic parameters for age at first calving (AFC) under Normal and survival models. Data included animals born between 2010 and 2021, with calving records spanning from 2012 to 2024. The total number of records was 700 after editing. Sire and animal models were considered for the analysis of AFC. The mean AFC was 3.44 years with a standard deviation of 1.19 years. Contemporary group had a significant effect on AFC, but type of cross and multiple ovulation and embryo transfer status had no impact. Under normality assumptions, heritability estimates ranged from 0.17 to 0.21 for sire and animal models, respectively. On the other hand, for the Weibull survival model heritability ranged from 0.45 to 0.74 for sire and animal model, respectively. Estimates for the sire and animal models under Normal assumptions were similar to those reported in literature and thus suggest appropriate model fit. This constitutes an additional step into routine genetic evaluation in Ecuadorian beef cattle. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Electronic Word of Mouth and Sustainability: A Bibliometric Approach
    (Springer Nature Switzerland, 2026) ; ; ;
    Guadalupe-Lanas, Jorge
    Electronic word of mouth (eWOM) is a type of human-computer interaction that comprises simple, two-way communication, disseminating information about companies, brands, and products through digital spaces. Given the significant interest in eWOM, various extant studies have sought to structure this field of study through a bibliometric approach. As the literature on eWOM has continued to grow, bibliometric studies on eWOM have begun to be specialized. Following this line of work, the present bibliometric study seeks to unravel eWOM’s structure as it applies to sustainability, a topic of great current importance. Using the Scopus database, 1,968 documents were identified. Descriptive and productivity analyses characterize the field of eWOM and sustainability as a rapidly growing and multidisciplinary field, in which China and the United States stand out in the literature. Science mapping analyses have identified four clusters of terms associated with research lines: 1) human behavior in eWOM, 2) social aspects of eWOM and sustainability, 3) eWOM’s impact on sustainability and tourism, and 4) eWOM’s technological aspects and measurement. The overlay visualization of term analysis reveals an evolution in research interest, progressing from technological aspects, through economic and behavioral aspects, to the current emphasis on sustainability and tourism. Finally, this study discusses these results’ implications for theory and practice. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Consumer Behavior in Health Wearables Technologies: A Bibliometric Approach
    (Springer Nature Switzerland, 2026) ;
    Espinoza, Carmen
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    Health Wearable Technologies (HWT), including smartwatches, fitness trackers, and telehealth platforms, have become a new generation of tools for preventive healthcare and chronic disease management. This study uses bibliometric analysis to explore the intellectual structure and thematic evolution of HWT research, and it analyzes 315 peer-reviewed articles from Scopus in the fields of business, social sciences, and medicine. The results show that there are two distinct growth phases: slow growth at the end of the twentieth century and fast growth after 2000 due to the development of human-computer interaction. HWT research is inherently multidisciplinary, with 55.36% of publications coming from social sciences, business, and medical disciplines. The United States leads the world in scholarly output, with 35.87% of documents, while developing regions are underrepresented. Science mapping via VOSviewer reveals two thematic clusters: (1) clinical and ethical dynamics (e.g., physician-patient relationships, data validity), and (2) consumer-market interactions (e.g., usability, direct-to-consumer models). These clusters capture the struggles between medical authority and patient autonomy as well as the increasing impact of user experience (UX) in non-clinical contexts. The study emphasizes the need for multidisciplinary collaboration to address HWT’s complexity and highlights the need for more research in developing economies to ensure global applicability. Two actionable recommendations are proposed: (1) combining clinical utility with commercial viability through UX-driven design, and (2) addressing ethical biases in doctor-patient interactions when HWT interacts. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Impact of Interactive Digital Environments: Literacy Development in Middle School
    (Springer Nature Switzerland, 2026) ;
    Figueroa-Oquendo, Alfredo
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    Pacheco-Chalen, Grace
    This study examines the impact of interactive strategies supported by digital tools on the development of literacy skills in seventh-grade students in Basic Education. The objective is to determine whether the use of platforms such as Canva, Genially, Kahoot, and Google Docs enhances academic performance in reading comprehension and written expression. A quantitative methodology with a quasi-experimental design was applied, distinguishing between an experimental group that received a technological intervention and a control group that followed traditional methodologies. The results, validated through statistical tests, show significant improvements in the experimental group in terms of both academic achievement and motivation. The study concludes that the pedagogical integration of digital tools enhances autonomous, participatory, and meaningful learning, offering new perspectives for educational innovation in school settings. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Educational Chatbot for Basic Algebra: An Interactive System to Reinforce Mathematical Competencies in High School Students
    (Springer Nature Switzerland, 2026)
    Gómez Pérez, Bárbara Catalina
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    Chacón-Castro, Marcos
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    Valenzuela, María
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    One of the most common problems experienced by high school students is difficulties in basic algebra. These obstacles often stem from early conceptual gaps that are not detected or corrected in time. Consequently, it is essential to design digital tools that facilitate teaching and learning among secondary school adolescents. The main purpose of this project is to describe the software design of an educational chatbot for basic algebra, detailing the system infrastructure and engineering requirements that support the chatbot, prioritizing its architecture over educational expectations, metrics, achievements, and impacts. Initially, a group of 40 high school students were given an algebra diagnostic test to identify common limitations in basic algebra topics typically taught in the eighth grade. Subsequently, descriptive statistical analysis was conducted on the collected data to assess students’ performance and determine the thematic content for academic reinforcement. The chatbot was developed in Python and Streamlit as the application framework, since this combination allows seamless integration between backend and interface in a single platform. This project, in addition to presenting a data-driven educational solution, also contributes to Sustainable Development Goal 4 (Quality Education) by promoting equitable access to quality learning through technology software architecture for future valuations and continuous improvements. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    Designing the UI/UX of a Gamified Platform to Raise Awareness About Water Conservation Using the User-Centered Design Method
    (Springer Nature Switzerland, 2026) ; ; ;
    Sanchez-Gordon, Sandra
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    Acosta-Vargas, Patricia
    Water conservation and responsible usage are critical to ensuring the sustainability of life on Earth. Raising awareness about these practices is essential to fostering behavioral changes in everyday life. This study aimed to design a gamified environment, integrating both digital and physical mediums, to promote awareness of water conservation. The proposed solutions included digital games, board games, interactive maps, and card games, blending entertainment with education. The research employed the Game Thinking methodology, involving ten master’s students specializing in user experience design. The process adhered to the principles of user-centered design across all phases. Initially, the problem of water scarcity was explained to participants, who subsequently proposed design concepts tailored to this issue. These concepts were developed into prototypes and tested with users representative of the intended age groups. Preliminary results from the first usability tests revealed areas for improvement. Feedback from peer reviews highlighted the need to enhance narrative elements, interface design, usability, and accessibility. Iterative refinements based on this feedback significantly improved the prototypes’ alignment with the project’s educational objectives. In conclusion, the study demonstrated the potential of gamification as a powerful tool for promoting water conservation awareness. Future work will focus on completing functional prototypes and evaluating their impact in real-world settings to measure their effectiveness in instilling responsible water usage behaviors
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    Brightman: A Digital Platform for Enhancing Creative and Logical Skills
    (Springer Nature Switzerland, 2026)
    Jadán-Guerrero, Marco
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    Viera-Estupiñan, Martha
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    Guerrero-Garcés, Aida
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    In Ecuador, traditional education remains largely based on rote memorization, limiting the development of critical and creative thinking skills. International assessments such as PISA-D show that while students can perform mechanical tasks, they struggle with real-world problem-solving and abstract reasoning. To address this gap, Brightman was developed as a digital platform aimed at strengthening logical and creative thinking in children and adolescents through gamified learning experiences. Brightman offers an inclusive and scalable alternative that shifts learning from repetition toward cognitive agility, strategic reasoning, and creative expression. Its development followed a mixed-method approach integrating pedagogical theory, user-centered interaction design, and data-driven performance analytics. The platform was implemented nationally during the First Marathon of Brilliant Minds, reaching over 1,500 students, with 134 participating in competitive tournaments and 34 advancing to final stages. System-generated metrics—including accuracy, response time, and progression rates—demonstrated measurable improvements in problem-solving performance, student motivation, and self-perceived creativity. Despite challenges in introducing digital innovation within rigid educational systems, Brightman provides insights for policymakers and educators seeking more adaptive, learner-centered models. Beyond a digital tool, it represents a movement to reclaim creativity as a teachable and essential 21st-century skill. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
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    IoT Architecture Prototype for Real-Time Monitoring and Control in a Simulated Automation Environment
    (Springer Nature Switzerland, 2026)
    Chuchico, Cristian P.
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    Semanate, Clinton
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    Pilatásig, Marco
    The Internet of Things (IoT) has become a fundamental element for digital transformation in industry, boosting efficiency, security, and innovation. This paper presents an IoT architecture designed for real-time monitoring and control of a virtual level station, addressing critical challenges in industrial automation. The level process is simulated using Factory IO and regulated by a control algorithm developed in TIA Portal V16, executed via PLC Sim Advanced. Data is acquired by Node-RED from the PLC and transmitted to an MQTT broker, while a dashboard hosted on Ubidots enables remote access. Historical data of key parameters is recorded to facilitate detailed analysis of process behavior. Its flexible design allows the simulated process to be easily replaced or expanded with additional sensors and parallel processes, providing significant scalability for future applications. Results show a 55ms response time, data transmission with less than 100ms latency (PLC to cloud), and system integrity during network failures. Based on the Industrial Internet Reference Architecture (IIRA), this system provides a replicable framework for Industry 4.0 implementations, particularly in: Digital twin development, safe operator training, and cost-effective modernization of existing systems. © 2026, Springer Science and Business Media Deutschland GmbH. All rights reserved.