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  4. Emotion classification using EEG headset signals and Random Forests [Clasificación de emociones utilizando señales de auriculares EEG y Random Forests]
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Emotion classification using EEG headset signals and Random Forests [Clasificación de emociones utilizando señales de auriculares EEG y Random Forests]

Journal
Iberian Conference on Information Systems and Technologies, CISTI
Date Issued
2023
Author(s)
Vasquez R.
Carrion-Jumbo J.
Riofrio-Luzcando D.
Guevara Maldonado, César Byron  
Centro de investigación en Mecatrónica y Sistemas Interactivos  
Type
Conference Paper
DOI
10.23919/CISTI58278.2023.10211789
URL
https://cris.indoamerica.edu.ec/handle/123456789/8361
Abstract
Emotions are one of the important components of the human being, thus they are a valuable part of daily activities such as interaction with people, decision making and learning. For this reason, it is important to detect, recognize and understand emotions using computational systems to improve communication between people and machines, which would facilitate the ability of computers to understand the communication between humans. This study proposes the creation of a model that allows the classification of people's emotions based on their EEG signals, for which the brain-computer interface EMOTIV EPOC was used. This allowed the collection of electroencephalographic information from 50 people, all of whom were shown audiovisual resources that helped to provoke the desired mood. The information obtained was stored in a database for the generation of the model and the corresponding classification analysis. Random Forest model was created for emotion prediction (happiness, sadness and relaxation), based on the signals of any person. The results obtained were 97.21% accurate for happiness, 76% for relaxation and 76% for sadness. Finally, the model was used to generate a real-time emotion prediction algorithm; it captures the person's EEG signals, executes the generated algorithm and displays the result on the screen with the help of images representative of each emotion. © 2023 ITMA.
Subjects

kotlin; m-commerce; m...

Investigación Indoamérica

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