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Espinosa Pinos, Carlos Alberto
Predicting Academic Performance in Mathematics Using Machine Learning Algorithms
Augmented Reality as a Promoter of Visualization for the Learning of Mathematics in Ninth-Year of Basic Education
Active Learning Strategies in Geometry: Effectiveness of a Gamified Digital Application at the Upper Basic Level
The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students
Occupational Risks: A Comparative Study of the Most Common Indicators in Uruguay, Cuba and Ecuador
The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador
Ordinal Logistic Regression Model for Predicting Employee Satisfaction from Organizational Climate
Classification Tools to Assess Critical Thinking in Automotive Engineering Students
Applying Classification Techniques in Machine Learning to Predict Job Satisfaction of University Professors: A Sociodemographic and Occupational Perspective
From Physical to Digital Storytelling. A Comparative Case in School Education