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Arias Flores, Hugo Patricio
Editorial Design Based on User Experience Design
3D Printing for STEAM Education
Analysis of the Spread and Evolution of COVID-19 Mutations in Ecuador Using Open Data
Understanding Bullying and Cyberbullying Through Video Clips on Social Media Platforms
Value Proposal: A Participatory Brand Construction Model
Promoting Water Culture Through Augmented Reality and Gamified Experiences
Gamified Proposal to Stimulate Reading in Primary School Students
Q’inqu: Inclusive Board Game for the Integration of People with Disabilities
Detection of Student Behavior Profiles Applying Neural Networks and Decision Trees
The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults