Now showing 1 - 10 of 89
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Youth and politics: A review of studies from Latin America [Jóvenes y política: Una revisión de estudios desde Latinoamerica]

2018 , Ramos Galarza, Carlos , Apolo-Buenaño D. , Jadán Guerrero, Janio

The perception that young people have about politics in Latin America is characterized by a disenchantment and disinterest caused by the praxis of politicians. The dissociation that exists between the democratic discourses proposed in the campaign and the petty action in the execution of these, have created in the young a departure from the formal practice of politics in society. This disappointment is reaffirmed when young people experience political consequences in systems of care for society, as is the case of neglect within the health system, to give an example. Another factor that negatively influences the political construction of youth is the content offered in the mass media. In the present article a review of several factors has been carried out that have influenced the perception of the young Latin American towards politics. The methodology used was based on the review of twenty-three articles indexed in the main databases: Latindex, Redalyc, Scielo, JSTOR, SAGE, SCOPUS and WEB OF SCIENCE. The search terms used were: politics, youth, political perception of Latin American youth. Copyright © 2018 (Carlos Ramos-Galarza et al).

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Educational Management: A Construct of Added Value using a Model under R software

2023 , Vera E.D.M. , Chacón-Castro M. , Díaz I.P. , Jadán Guerrero, Janio

During the admission of Basic Education students to the university campus, they apply with a minimum score in the Saber 11 tests, which indicates that they do not meet the necessary skills in mathematics, physics, critical reading, citizenship skills and English. For this reason, a tool has been created to measure the added value that universities provide in Higher Education training. The objective of this research is to determine the Added Value in students, through a mathematical model under the R software. The methodological approach of this work is quantitative, descriptive and correlational through Software R. Favorable results will have a positive impact on academic programs. The research was validated with the test carried out by the Colombian Institute for the Evaluation of Education (ICFES), in which a correlation is made between the data obtained in the Saber T&T, Saber Pro, generating continuous reports of indicators that reflect the added value and student progress. Finally, the statistical analysis shows that the competencies have advanced significantly in the course of university life. © 2023 IEEE.

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Movement Detection Algorithm for Patients with Hip Surgery

2019 , Guevara C. , Santos M. , Jadán Guerrero, Janio

This work proposes a model of movement detection in patients with hip surgery rehabilitation. Using the Microsoft Xbox One Kinect motion capture device, information is acquired from 25 body points -with their respective coordinate axes- of patients while doing rehabilitation exercises. Bayesian networks and sUpervised Classification System (UCS) techniques have been jointly applied to identify correct and incorrect movements. The proposed system generates a multivalent logical model, which allows the simultaneous representation of the exercises performed by patients with good precision. It can be a helpful tool to guide rehabilitation. © 2019, Springer International Publishing AG, part of Springer Nature.

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Kiteracy: A kit of tangible objects to strengthen literacy skills in children with Down syndrome

2015 , Jadán Guerrero, Janio , Jaen J. , Carpio M.A. , Guerrero L.A.

Kiteracy is an educational kit designed to improve the literacy process of children with Down syndrome by enabling higher levels of interaction. The kit is based on two Spanish literacy methods: global and phonics. In this work, we present a qualitative study based on video-recorded sessions with twelve children from a Down syndrome institution. The study analyzes three forms of interactions: cardboard, multi-touch and tangible. The task carried out by special education teachers and children in the experimental sessions involved working in pairs (Teacherchild) and autonomous self-learning (child only). Through the sessions, we identified situations in which the teacher took the control in the cardboard version. In the multi-touch version, both the teacher and the child shared the control. However in the tangible version the child took the control. In the self-learning sessions, we observed that multi-touch and tangible interaction seems to offer an enjoyable time for children. Surveys and interviews with teachers revealed that tangible objects offered greater adaptability to create playful reading strategies. © 2015 ACM.

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Cognitive Interventions Based on Technology: A Systematic Literature Review

2021 , Ramos Galarza, Carlos , Cóndor-Herrera, Omar , Arias Flores, Hugo Patricio , Jadán Guerrero, Janio , Bolaños-Pasquel M. , Cedillo P.

This article reports a systematic review of research done about the positive impact of cognitive treatment for people with some type of brain disorder through the use of inclusive technologies. The article collected 21 publications of high impact magazines uncovering that countries such as Spain, France, and Russia have a significant number of contributions on this topic. Inclusive technological innovations which are intended for work on brain functions such as attention, memory, verbal fluency, problem-solving and behavior regulation have been mainly developed in devices such as Tablets and Robots. The data discussed highlights the need to continue in this line of research to determine the effect of this type of intervention, as well as the future projection of developing new technological devices facilitating human brain functions. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Role changes in software development projects using agile methodologies: A case study of private companies in Guatemala City

2022 , Santos-Tiberio H. , Vinueza A. , Jadán Guerrero, Janio

This new era of software development began to generate changes in the way software development teams are organized, new roles and functions are established in project management. In many cases this role does not exist and a similar role must be chosen and the project manager must adapt. This research seeks to know the changes made by software project managers in private companies in Guatemala City. The research hypothesizes that the implementation of agile methodologies produces an update in the functions and roles in the area of project management in private institutions. For this purpose, a four-phase study was carried out: Design of the instrument, Distribution of the instrument, Processing of the information and Analysis of the information. A sample of 35 private companies was worked with the participation of software development team leaders. The results obtained from an online survey allowed us to discover that there are considerable changes in the roles and responsibilities of project leaders in organizations that migrate from traditional methodology to agile methodology. © 2022 IEEE.

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Improve Accessibility and Visibility of Selected University Websites

2020 , Acosta-Vargas P. , Ramos Galarza, Carlos , Salvador-Ullauri L. , Chanchí G.E. , Jadán Guerrero, Janio

Currently, there are millions of websites, but not all of them are accessible and visible in search engines, and in the different devices and technologies used. The purpose of this research is to 1) suggest an accessibility evaluation model according to the Web Content Accessibility Guidelines 2.1 standards; 2) correlate Webometrics and SCImago rankings to improve visibility, and 3) determine whether an accessible website can improve visibility. As a case study, the authors applied to 30 web pages from Latin American universities. The results indicate that although an educational institution is in the first rankings of the Webometrics and SCImago classification, they do not necessarily satisfy web accessibility requirements. This study can be a guide for the definition of institutional efforts to improve accessibility and visibility in the design of more inclusive and visible websites. © 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Anomaly detection with negative selection and graphs of user behavior profiles [Detección de anomalías con selección negativa y gráfos de perfiles de comportamiento del usuario]

2018 , Maldonado C.B.G. , Jadán Guerrero, Janio

This work proposes the application of a Negative Selection Algorithm inspired in Artificial Immune Systems and the use of Graphs. This approach allows to identify anomalous activities based on user's behavior, during the execution of tasks, as well as at the end of the user session. The main contributions of this work are: creation of a graph-based user profile for the detection and prediction of anomalies in execution tasks. In addition, the generation of anomalous behaviors for the detection of irregularities at the end of the user session. The article presents in detail the development and the acceptable result in the detection of fraudulent tasks, showing an optimum precision and a low percentage of false positives. © AISTI 2016.

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Strengthening Mathematical Skills with M-Learning

2022 , Sinchiguano F. , Arias Flores, Hugo Patricio , Jadán Guerrero, Janio

The COVID-19 pandemic transformed education from face-to-face to virtual. This accelerated the creation of new learning environments based on the everyday use of mobile devices, presenting new challenges for education. Emerging technologies today drive mobile learning or m-learning. This research focuses on the development of a mobile application that seeks to strengthen the mathematical abilities of whole number empowerment in high school students in a blended mode. The application includes four missions that make up an interactive game, in which the player has three lives and accumulates points. Mate-potencia Olympics faces two players, who must meet the challenges of each mission, the winners go to a second round, until they have the winner. Students learn the process of calculating square powers, identifying each of its elements, allowing dynamic, ubiquitous and flexible learning. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Fostering Business Education Using Playful and STEAM Pedagogy

2022 , Sigcho N. , Jadán Guerrero, Janio

STEAM educates children in science, technology, engineering, art, and mathematics fields with an interdisciplinary approach, leading from an early age to adapt to an ever-changing world. This research proposes the use of recyclable materials that exist at home to create domestic laboratories for the development of scientific thinking that support the resolution of problems in daily life. The research methodology was based on data collection from 9 teachers and 130 eighth-year high school students. For data collection, a questionnaire on logical reasoning was applied, which evaluated the ability of students to respond to everyday situations and teachers were surveyed to find out if they use technological educational resources in classrooms. With the results obtained, it is proposed to develop: “Instruments for domestic laboratories.” The results aroused great interest in teachers and students when conducting a satisfaction survey, in which a high degree of motivation and interaction with the resources developed was obtained. © 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.