Options
Jadán Guerrero, Janio
Interactive Storytelling Books for Fostering Inclusion of Children with Special Needs
Comprehensive Program for the Induction of Artificial Intelligence Knowledge in Secondary Education: Case of Neural Networks, Fuzzy Logic and Image Processing
Redefining the Museum Experiences in the Virtual Age
A real-time algorithm for movement assessment using fuzzy logic of hip arthroplasty patients
Examining the usability of touchscreen gestures for adults with DS
Improvement of Accessibility in Medical and Healthcare Websites
Didactic Strategy for the Teaching of Educational Robotics and Programming at Secondary Level
Anomaly detection with negative selection and graphs of user behavior profiles [Detección de anomalías con selección negativa y gráfos de perfiles de comportamiento del usuario]
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Q’inqu: Inclusive Board Game for the Integration of People with Disabilities