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Jadán Guerrero, Janio
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
A Virtual Repository of Learning Objects to Support Literacy of SEN Children
Development of an accessible video game to improve the understanding of the test of honey-alonso
Empowering Collaborative Learning Processes in Educational Institutes
A real-time algorithm for movement assessment using fuzzy logic of hip arthroplasty patients
Gamification in Inclusive Education for Children with Disabilities: Global Trends and Approaches - A Bibliometric Review
Interactive Storytelling Books for Fostering Inclusion of Children with Special Needs
Redefining the Museum Experiences in the Virtual Age
Anomaly detection with negative selection and graphs of user behavior profiles [Detección de anomalías con selección negativa y gráfos de perfiles de comportamiento del usuario]
Neuropsychological evaluation of inhibitory control and interference control: Validation of experimental tasks in the ecuadorian context