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Jadán Guerrero, Janio
Dragon Ball Z, The Legendary Tribes: A Gamified Experience in English
Promoting Water Culture Through Augmented Reality and Gamified Experiences
A didactic proposal for teaching factorization cases of expressions of the form ax<sup>2</sup>+by+cx+ay+exy+f through Mathigon
Educational Management as an Ensure of High-Quality Standards, Focused on the Added Value of a Public University
Automated Music Composition Software Using Algorithms and Melodic Generators
Identification of Areas for Improvement in Digital Pedagogical Competencies through Information Technologies, Communication, and Artificial Intelligence: An Innovative Approach in Teacher Training
Gamified Environments as a Pedagogical Strategy in University Education
Music Education with Artificial Intelligence for Inclusive and Sustainable Early Childhood Learning
Using Unplugged Gamification in the Classroom in a Scenario with Limited Technological Access
Machine Learning Techniques for Academic Prediction: Comparative Analysis of Random Forest, XGBoost and Classical Techniques CaseT