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Jadán Guerrero, Janio
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Comprehensive Program for the Induction of Artificial Intelligence Knowledge in Secondary Education: Case of Neural Networks, Fuzzy Logic and Image Processing
Escape Rooms: Mathematical Challenges Available to Educators
Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults
Empowering Collaborative Learning Processes in Educational Institutes
Educational Management: A Construct of Added Value using a Model under R software
Development of Interactive Story Tales Using MIT App Inventor
Didactic Strategy for the Teaching of Educational Robotics and Programming at Secondary Level
Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
Escape Rooms: A Formula for Injecting Interaction in Chemistry Classes