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Jadán Guerrero, Janio
Escape Rooms: Mathematical Challenges Available to Educators
Development of Interactive Story Tales Using MIT App Inventor
Empowering Collaborative Learning Processes in Educational Institutes
Educational Management: A Construct of Added Value using a Model under R software
Escape Rooms: A Formula for Injecting Interaction in Chemistry Classes
Comprehensive Program for the Induction of Artificial Intelligence Knowledge in Secondary Education: Case of Neural Networks, Fuzzy Logic and Image Processing
Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Didactic Strategy for the Teaching of Educational Robotics and Programming at Secondary Level
Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry