Now showing 1 - 10 of 34
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Analysis and design of an internal Top-Down network applying international standards [Análisis y diseño de una red interna Top-Down aplicando estándares internacionales]

2023 , Almeida A. , Suarez B. , Guevara Maldonado, César Byron , Coronel D. , Hidalgo J.

Telecommunications networks have become something essential within public or private companies, since they contribute to technological development. A network infrastructure with adequate cabling structured together with rules and standards enables the integration of multiple technologies and services. Currently, most institutions in Latin American countries do not apply norms, standards or good practices in their design, due to lack of knowledge or to save resources, without understanding that this generates an unreliable and unstable network infrastructure. Consequently, this study focuses on the design, architecture and administration of the network of a public institution in the city of Tulcán-Ecuador. The main objective of this proposal was the design of a network infrastructure that facilitates the administration of the network at a logical and physical level, taking into account the requirements and facilities of the institution. This network proposal applied the Top-Down Network Design By Cisco methodology to design a centralized, stable, flexible, and secure network. In addition, different international network design and management standards and regulations (ANSI/TIA/EIA/ISO) were used to generate a high-quality network. © 2023 ITMA.

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COVID-19 spread algorithm in the international airport network-DetArpds

2023 , Guevara Maldonado, César Byron , Coronel D. , Maldonado B.E.S. , Flores J.E.S.

Due to COVID-19, the spread of diseases through air transport has become an important issue for public health in countries globally. Moreover, mass transportation (such as air travel) was a fundamental reason why infections spread to all countries within weeks. In the last 2 years in this research area, many studies have applied machine learning methods to predict the spread of COVID-19 in different environments with optimal results. These studies have implemented algorithms, methods, techniques, and other statistical models to analyze the information in accuracy form. Accordingly, this study focuses on analyzing the spread of COVID-19 in the international airport network. Initially, we conducted a review of the technical literature on algorithms, techniques, and theorems for generating routes between two points, comprising an analysis of 80 scientific papers that were published in indexed journals between 2017 and 2021. Subsequently, we analyzed the international airport database and information on the spread of COVID-19 from 2020 to 2022 to develop an algorithm for determining airport routes and the prevention of disease spread (DetARPDS). The main objective of this computational algorithm is to generate the routes taken by people infected with COVID-19 who transited the international airport network. The DetARPDS algorithm uses graph theory to map the international airport network using geographic allocations to position each terminal (vertex), while the distance between terminals was calculated with the Euclidian distance. Additionally, the proposed algorithm employs the Dijkstra algorithm to generate route simulations from a starting point to a destination air terminal. The generated routes are then compared with chronological contagion information to determine whether they meet the temporality in the spread of the virus. Finally, the obtained results are presented achieving a high probability of 93.46% accuracy for determining the entire route of how the disease spreads. Above all, the results of the algorithm proposed improved different computational aspects, such as time processing and detection of airports with a high rate of infection concentration, in comparison with other similar studies shown in the literature review. © 2023 Guevara et al.

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Accessibility assessment in mobile applications for android

2020 , Acosta-Vargas, P. , Salvador-Ullauri, L. , Jadán Guerrero, Janio , Guevara Maldonado, César Byron , Sanchez-Gordon, S. , Calle-Jimenez, T. , Lara Álvarez, Patricio , Medina, A. , Nunes, I.L.

At present, the lack of adequate methods to test whether a mobile application is accessible has become a major challenge for accessibility experts. This study was applied to ten mobile applications, the most popular according to PCMAG. We propose to use the Web Content Accessibility Guidelines 2.1 through manual review and automatic review with the Google Play Store Accessibility Scanner validator for the Android. The evaluation results of the mobile applications indicate that the applications are not accessible because they do not comply with the minimum required level proposed by WCAG 2.1. The research proposes suggestions to improve and raise awareness among the designers of mobile applications, in such a way that more inclusive mobile applications accessible to all types of users are built. © Springer Nature Switzerland AG 2020.

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Application to guide people with visual disability on internal buildings, using beacon bluetooth positioning systems

2020 , Lara Álvarez, Patricio , Jadán Guerrero, Janio , Guevara Maldonado, César Byron , Sanchez-Gordon, S. , Calle-Jimenez, T. , Salvador-Ullauri, L. , Acosta-Vargas, P. , Espinoza, W.I.

In the actuality there are many devices to help people with visual disability, at the level of mobile devices like Smart Phones, tablets, PCS, some of them increasing the size of the letter, or reading icons or maybe incorporating voice technology to read the text or to recognize the voice, these devices help to people with visual disability that they can interact and do things that people couldn’t do every day, helping their day by day, and above all do activities of interaction of man with machine. Additionally there are several applications that incorporate GPS navigation technology, for localization and geography location, one person can use navigation applications for be able to locate even using just the GPS module without the need to have internet connection, little by little this service has become very popular, it is include in autonomous cars, to be able to go to one place to another easily, just showing the destination the people are directed without the need to drive, however this system doesn’t work inside of the buildings or internal structures because the GPS signal could be lost and the navigation and obtaining the location is not accurate. The propose of this article is for the use of beacons with techniques based on the received signal strength indication (RSSI), also distance mediation techniques to calculate the exact position of the individual, solving the lost signal of GPS devices, this calculation is done using triangulation algorithms to get the localization, Additionally, it was used beacons, this devices are operate with Bluetooth technology 4.0, and by not having GPS location antenna this devices can be obtained a proximity value and distance to the beacon using UUID, and proximity, connecting to an Smart Phone device or a tablet to the connection through the Bluetooth, In addition an application was developed using Studio Android and a library called proximi.io this library is absolutely compatible with IOS and Android, this application connects to a database to determinate the position and identify the beacons, Additionally to identify the location of the individual through his Smart We use a triangulation algorithm to obtain data with greater precision it is necessary to use at least 3 beacons, to complete the study, were performed test in corridors of buildings and several places obtaining good results it could be verified that the triangulation algorithm with some improvement variants facilitates to obtain the location with greater effectiveness in general, for our purpose it was possible to determine that is feasible to use these devices in favor of people with visual disabilities, you can use many projects with beacons and applications in public places such as hospitals, airports, educational institutions, museums, shopping centers, etc.,. In short, the application is very broad and many benefits can be obtained. © Springer Nature Switzerland AG 2020.

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Editorial Design Based on User Experience Design

2020 , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Castillo Salazar, David Ricardo , Arias Flores, Hugo Patricio , Fierro-Saltos, W. , Rivera, R. , Yandún-Velasteguí, M. , Varela Aldas, José , Hidalgo-Guijarro J.

This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation. © Springer Nature Switzerland AG 2020.

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Preprocessing Information from a Data Network for the Detection of User Behavior Patterns

2020 , Hidalgo-Guijarro J. , Yandún-Velasteguí M. , Bolaños-Tobar D. , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Varela Aldas, José , Castillo Salazar, David Ricardo , Arias Flores, Hugo Patricio , Fierro-Saltos W. , Rivera R.

This study focuses on the preprocessing of information for the selection of the most significant characteristics of a network traffic database, recovered from an Ecuadorian institution, using a method of classifying optimal entities and attributes, with the In order to achieve a complete understanding of its real composition to be able to generate patterns and identification of trends of behavior in the network, both of patterns that deviate from normal traffic behavior (intrusive), as well as normal, to detect with high precision possible attacks. Network management tools were used as a multifunctional security server software, as well as pre-processing of data tools for the selection of attributes, as well as the elimination of noise from the instances of the database, It allowed to identify which ins- tances and attributes are correct and contribute with effective information in the study. Among them we have: Greedy Stepwise Algorithm (Algoritmo Voráz), K-Means Algorithm, Discrete Chi-square Attributes and the use of computational models as Evolutionary Neural Networks and Gene Algorithms. © Springer Nature Switzerland AG 2020.

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Emotion classification using EEG headset signals and Random Forests [Clasificación de emociones utilizando señales de auriculares EEG y Random Forests]

2023 , Vasquez R. , Carrion-Jumbo J. , Riofrio-Luzcando D. , Guevara Maldonado, César Byron

Emotions are one of the important components of the human being, thus they are a valuable part of daily activities such as interaction with people, decision making and learning. For this reason, it is important to detect, recognize and understand emotions using computational systems to improve communication between people and machines, which would facilitate the ability of computers to understand the communication between humans. This study proposes the creation of a model that allows the classification of people's emotions based on their EEG signals, for which the brain-computer interface EMOTIV EPOC was used. This allowed the collection of electroencephalographic information from 50 people, all of whom were shown audiovisual resources that helped to provoke the desired mood. The information obtained was stored in a database for the generation of the model and the corresponding classification analysis. Random Forest model was created for emotion prediction (happiness, sadness and relaxation), based on the signals of any person. The results obtained were 97.21% accurate for happiness, 76% for relaxation and 76% for sadness. Finally, the model was used to generate a real-time emotion prediction algorithm; it captures the person's EEG signals, executes the generated algorithm and displays the result on the screen with the help of images representative of each emotion. © 2023 ITMA.

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Framework based on gestalt principles to design mobile interfaces for a better user experience

2020 , Ripalda D. , Guevara Maldonado, César Byron , Garrido A.

This paper presents the results of the user experience test comparing a real functional application and a high fidelity prototype that used a Framework to design graphic user interfaces on mobile devices. This Framework links Nielsen’s heuristics with the principles of perception of Gestalt, offering to developers and usability experts, references to generate and evaluate mockups and prototypes. The constructive and evaluative model of the Framework allows to recognize usability criteria in visual components of the interfaces, during the initial phases of a project that uses agile software development methodologies, reducing the “trial - error” regressions. The experiment allowed obtaining data about satisfaction measures and specific user attitudes regarding the interfaces developed. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

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BackMov: Individualized Motion Capture-Based Test to Assess Low Back Pain Mobility Recovery after Treatment

2024 , Villalba-Meneses F. , Guevara Maldonado, César Byron , Velásquez-López P.A. , Arias-Serrano I. , Guerrero-Ligña S.A. , Valencia-Cevallos C.M. , Almeida-Galárraga D. , Cadena-Morejón C. , Marín J., Marín J.J.

Low back pain (LBP) is a common issue that negatively affects a person’s quality of life and imposes substantial healthcare expenses. In this study, we introduce the (Back-pain Movement) BackMov test, using inertial motion capture (MoCap) to assess lumbar movement changes in LBP patients. The test includes flexion–extension, rotation, and lateralization movements focused on the lumbar spine. To validate its reproducibility, we conducted a test-retest involving 37 healthy volunteers, yielding results to build a minimal detectable change (MDC) graph map that would allow us to see if changes in certain variables of LBP patients are significant in relation to their recovery. Subsequently, we evaluated its applicability by having 30 LBP patients perform the movement’s test before and after treatment (15 received deep oscillation therapy; 15 underwent conventional therapy) and compared the outcomes with a specialist’s evaluations. The test-retest results demonstrated high reproducibility, especially in variables such as range of motion, flexion and extension ranges, as well as velocities of lumbar movements, which stand as the more important variables that are correlated with LBP disability, thus changes in them may be important for patient recovery. Among the 30 patients, the specialist’s evaluations were confirmed using a low-back-specific Short Form (SF)-36 Physical Functioning scale, and agreement was observed, in which all patients improved their well-being after both treatments. The results from the specialist analysis coincided with changes exceeding MDC values in the expected variables. In conclusion, the BackMov test offers sensitive variables for tracking mobility recovery from LBP, enabling objective assessments of improvement. This test has the potential to enhance decision-making and personalized patient monitoring in LBP management. © 2024 by the authors.

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Biomechanical Study of the Eye with Keratoconus-Type Corneal Ectasia Using a 3D Geometric Model

2023 , Sánchez-Real E. , Otuna-Hernández D., , Fajardo-Cabrera A. , Davies-Alcívar R. , Madrid-Pérez M. , Cadena-Morejón C. , Almeida-Galárraga D. , Guevara Maldonado, César Byron , Tirado-Espín A. , Villalba-Meneses F.

Keratoconus is an eye disease that distorts the shape of the cornea. This study aimed to analyze the effect of an increase in intraocular pressure applied to eyes with different severity of keratoconus disease using patient-specific models. Finite element models of the normal eye, eye with keratoconus, and eye with keratoglobus were constructed. The loading conditions considered the intraocular pressure increment as well as their physiological intraocular pressure. The analysis was performed with distinct materials for normal and keratoconic eyes. The finite element analysis revealed differences in the three models in terms of their deformation and maximum principal stress, and differences were observed in corneal curvature and thickness. These findings could enhance research in the biomechanical area, leading to more successful treatment options and a more individualized approach in the field of practical ophthalmology. Further investigation with larger sample sizes and more precise data on eye material would allow us to evaluate whether these disparities could inform the diagnosis of keratoconus. © 2023 by the authors.