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3D Printing for STEAM Education

Journal
Communications in Computer and Information Science
Date Issued
2022
Author(s)
Zapata-Rodríguez M.
Arias Flores, Hugo Patricio  
Centro de investigación en Mecatrónica y Sistemas Interactivos  
Alvarez-Tello, Jorge 
Type
Conference Paper
DOI
10.1007/978-3-031-19682-9_29
URL
https://cris.indoamerica.edu.ec/handle/123456789/8535
Abstract
3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the development of their skills. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Subjects

Business intelligence...

Investigación Indoamérica

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