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  4. Escape rooms and breakouts: Novel educational strategies
 
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Escape rooms and breakouts: Novel educational strategies

Journal
Handbook of Research on the Influence and Effectiveness of Gamification in Education
Date Issued
2022
Author(s)
Jadán Guerrero, Janio
Centro de investigación en Mecatrónica y Sistemas Interactivos
Chacón-Castro, M.
Aimacaña-Espinosa, L.
Type
Book Chapter
DOI
10.4018/978-1-6684-4287-6.ch010
URL
https://cris.indoamerica.edu.ec/handle/123456789/8491
Abstract
The escape rooms and breakouts are immersive games in which the participants are locked in a room and must solve a series of puzzles to escape. In virtuality, these games have also aroused interest in the educational field as a learning tool to transform students from passive spectators to active participants. Immersive learning allows students to learn about a topic while practicing teamwork and communication. This chapter aims to explain how these tools work and describe the implementation process using digital educational resources available on the web. Some examples developed by the authors are mentioned, and the evaluation results concerning the students' motivation, satisfaction, and participation in a virtual environment are presented. © 2022, IGI Global. All rights reserved.
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Acquisition Date
Jun 6, 2024
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May 8, 2025
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