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  4. Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture
 
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Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture

Journal
Lecture Notes in Computer Science
Entertainment Computing – ICEC 2025
ISSN
0302-9743
1611-3349
Date Issued
2025
Author(s)
Valencia-Aragón, Kevin
Centro de investigación en Mecatrónica y Sistemas Interactivos
Arias Flores, Hugo Patricio
Centro de Investigación de Ciencias Humanas y de la Educación
Zapata, Mireya
Centro de investigación en Mecatrónica y Sistemas Interactivos
Luis Aguirre-Morales
Facultad de Ciencias de la Educación
Sandra Sanchez-Gordon
Type
book-chapter
DOI
10.1007/978-3-032-02555-5_25
URL
https://cris.indoamerica.edu.ec/handle/123456789/9832
Abstract
This study explores the implementation of an educational Escape Room as a pedagogical strategy to teach tangible cultural heritage to students in Ecuador. This Escape Room was designed using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) and integrated into the basic education curriculum for Ecuadorian schools. The primary objective was to enhance students’ engagement and understanding of Ecuador’s cultural heritage through an interactive and gamified learning experience. The Escape Room was structured around five missions, each focusing on different aspects of the cultural heritage of five parishes in Ecuador. Students were required to solve puzzles, answer questions, and complete challenges to progress through the game. The results of the implementation, evaluated through observation and student feedback, indicated a high level of student engagement, improved problem-solving skills, and a deeper appreciation for Ecuador’s cultural heritage. The study concludes that Escape Rooms can be an effective tool for teaching cultural heritage, fostering teamwork, creativity, and critical thinking among students. This innovative approach not only makes learning more dynamic and enjoyable but also aligns with modern educational trends that emphasize active and experiential learning.
Subjects
  • ADDIE model

  • Educational escape ro...

  • Gamification

  • Immersive learning

  • Problem-solving skill...

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