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Arias Flores, Hugo Patricio
Applying Usability Engineering in Educational Video Games. Case Study: Learning English for Spanish-Speaking Children Aged 6 to 8 Years
Kiteracy-PiFo: Technological Tool for Teaching the Rules of Grapheme-Phoneme Correspondence
Artificial Intelligence and Tomorrow’s Education
Communication Support for Older Adults Through Pictograms
Optimizing Agriculture with LoRaWAN and HCI: A Smart Approach to Sustainable Farming
Analysis of the Spread and Evolution of COVID-19 Mutations in Ecuador Using Open Data
Detection of Student Behavior Profiles Applying Neural Networks and Decision Trees
Artificial Intelligence and Assistive Technologies: A Systematic Review of Educational Applications for Disabilities
Development of a Model for the Construction of Corporate Manuals with QR Codes
Promoting Water Culture Through Augmented Reality and Gamified Experiences