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Arias Flores, Hugo Patricio
Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review
Analyzing serious games and literacy
Providing Access to Educational TV for Children Using RFID Technology
Mathematical model of intrusion detection based on sequential execution of commands applying pagerank
Smart Signage with Augmented Reality: Inclusive Coworking
Adoption of Technological Products and Services in an Ecuadorian University for External Consumers
The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults
Web Accessibility and Inclusion in Online National Population Censuses: Insights from Ecuador
Gamified Proposal to Stimulate Reading in Primary School Students
Design Thinking, Game Thinking, and Democracy Thinking