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Arias Flores, Hugo Patricio
Applying Usability Engineering in Educational Video Games. Case Study: Learning English for Spanish-Speaking Children Aged 6 to 8 Years
Kiteracy-PiFo: Technological Tool for Teaching the Rules of Grapheme-Phoneme Correspondence
Providing Access to Educational TV for Children Using RFID Technology
Technology in Favor of Disability: Prevalence Study in Ecuador
Optimizing Agriculture with LoRaWAN and HCI: A Smart Approach to Sustainable Farming
Analysis of the Spread and Evolution of COVID-19 Mutations in Ecuador Using Open Data
Technological Project Management Proposal for Designing a Social Robot
Artificial Intelligence and Assistive Technologies: A Systematic Review of Educational Applications for Disabilities
Analysis of the Level of Accessibility of Scientific Online Conferences for Blind Participants
Long-Distance Relationships: Use of Technology Advances in Communication, Idealization and Satisfaction