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Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process

2021 , Cóndor-Herrera, Omar , Acosta-Rodas P. , Ramos Galarza, Carlos

This work presents a revision of possible applications of the augmented reality in the scholar context, such as the utilization of augmented reality to improve reading comprehension or its application in geometry learning and many others. At the same time, as a contribution to the research field, there is a proposal about the design and development of didactical resources that count with augmented reality objects, images, or illustrative graphs, as well as multimedia videos to improve the teaching-learning process of various academic topics. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Implementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience

2021 , Cóndor-Herrera, Omar , Ramos Galarza, Carlos , Acosta-Rodas P.

This article reports a research of a qualitative methodology that analyzed narratives of students aged between 10 and 14 years old, who received a learning technological program based on Virtual Learning Objects. As results, it was found that the program applied propitiate significant willingness, happiness, motivation, and innovation towards learning mathematics. There is discussed about the need of the implementation of this methodology in benefit of learning mathematics. © 2021, Springer Nature Switzerland AG.

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Using Virtual Reality in the Treatment of Social Anxiety Disorder: Technological Proposal

2021 , Ramos Galarza, Carlos , Acosta-Rodas P. , Moscoso-Salazar J. , Cóndor-Herrera, Omar , Cruz Cárdenas, Jorge

The treatments for anxiety that have proven efficacy are based on cognitive behavioral therapy, this time we will focus on systematic desensitization, which aims to expose the subject successively to the element that generates the maladaptive response, with this purpose a technological application is proposed for the treatment of this disorder from virtual reality. To accomplish this goal, an electronic helmet where different scenarios will be projected is going to be used. The person who is wearing it will face the distressing stimuli, allowing the treatment of his/her anxiety. With this application and device, it will be possible to safeguard the physical and psychic integrity of the subjects that demand this type of attention. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.