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Control of an Arm-Hand Prosthesis by Mental Commands and Blinking

2020 , Varela Aldas, José , Castillo Salazar, David Ricardo , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Arias Flores, Hugo Patricio , Fierro-Saltos, W. , Rivera, R. , Hidalgo-Guijarro, J. , Yandún-Velasteguí, M.

Patients who lack upper and lower extremities have difficulties in carrying out their daily activities. The new technological advances have allowed the development of robotic applications to support people with disabilities, also, portable electroencephalographic (EEG) sensors are increasingly accessible and allow the development of new proposals which involve the mental control of electronic systems. This work presents the control by mental orders of an arm-hand prosthesis using low-cost devices, the objective is to command the arm using the user’s attention and blinking, where the components are a brain signal sensor, a prosthesis, an Arduino board, six servomotors, and a computer. The developed program in Matlab allows controlling the arm by means of an attention level y blinking. The results show the functioning of the system through experimental tests and a usability test is applied, finally, the conclusions establish adequate coordination in the movements of the prosthesis and the patient indicate satisfaction with the proposal. © Springer Nature Switzerland AG 2020.

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Diagnosis and Degree of Evolution in a Keratoconus-Type Corneal Ectasia from Image Processing

2023 , Otuna-Hernández D. , Espinoza-Castro L. , Yánez-Contreras P. , Villalba-Meneses F. , Cadena-Morejón C. , Guevara Maldonado, César Byron , Cruz-Varela J. , Tirado-Espín A. , Almeida-Galárraga D.

Keratoconus is a degenerative ocular pathology characterized by the thinning of the cornea, thus affecting many people around the world since this corneal ectasia causes a deformation of the corneal curvature that leads to astigmatism and, in more severe cases, to blindness. Treating physicians use non-invasive instruments, such is the case of Pentacam®, which takes images of the cornea, both the topography and the profile of the cornea, which allows them to diagnose, evaluate and treat this disease; this is known as morphological characterization of the cornea. On the other hand, Berlin/Ambrosio analysis helps in the identification and subsequent diagnosis since this analysis uses a mathematical model of linear progression, which identifies the different curves with the severity of the disease. Therefore, the aim of this study is to use the images provided by Pentacam®, Berlin/Ambrosio analysis, and vision parameters in a convolutional neural network to evaluate if this disparity could be used to help with the diagnosis of keratoconus and, consequently, generate a more precise and optimal method in the diagnosis of keratoconus. As a result, the processing and comparison of the images and the parameters allowed a 10% increase in the results of specificity and sensitivity of the mean and severe stages when combining tools (corneal profile and vision parameters) in the CNN reaching ranges of 90 to 95%. Furthermore, it is important to highlight that in the early-stage study, its improvement was around 20% in specificity, sensitivity, and accuracy. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Framework based on gestalt principles to design mobile interfaces for a better user experience

2020 , Ripalda D. , Guevara Maldonado, César Byron , Garrido A.

This paper presents the results of the user experience test comparing a real functional application and a high fidelity prototype that used a Framework to design graphic user interfaces on mobile devices. This Framework links Nielsen’s heuristics with the principles of perception of Gestalt, offering to developers and usability experts, references to generate and evaluate mockups and prototypes. The constructive and evaluative model of the Framework allows to recognize usability criteria in visual components of the interfaces, during the initial phases of a project that uses agile software development methodologies, reducing the “trial - error” regressions. The experiment allowed obtaining data about satisfaction measures and specific user attitudes regarding the interfaces developed. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

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The triple helix model linked to knowledge transfer and economic progress from universities [El modelo de la triple hélice vinculado a la transferencia de conocimiento y progreso económico desde las universidades]

2023 , Bonilla-Jurado, Diego , Guevara Maldonado, César Byron , Montero I.K.S. , Pazmiño S.J.I. , Zuta M.E.C.

The strategic actions that are being developed from the Ecuadorian universities, are heading towards the linking of innovative factors under an interrelated scheme known as Triple Helix, whose intention is framed in connecting entrepreneurship, using knowledge and society as a platform, generating a model sustainable development between university-state-business. The objective of this research is to show the relationship between university-company-state with entrepreneurial research through the triple helix functional model, with a view to innovative potentializing that serves as a boost to socioeconomic progress. The research approach is qualitative at a descriptive level, using a hermeneutical review focused on entrepreneurship studies, business and university alliances, government plans and the triple helix theory. The results indicate that scientific research based on the triple helix method should be strengthened, the main obstacles being lack of communication, business disinterest and distorted state policies. The Ecuadorian universities UEM, UTB and UEB must make concerted efforts so that the investigations are directed towards the true social needs of each area. The conclusions indicate that the links of the triple helix model lead to socioeconomic strengthening through the development of research and scientific projects, without neglecting technological advances. © Este es un artículo en acceso abierto.

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Classification of the Pathological Range of Motion in Low Back Pain Using Wearable Sensors and Machine Learning

2024 , Villalba-Meneses F. , Guevara Maldonado, César Byron , Lojan A.B. , Gualsaqui M.G. , Arias-Serrano I. , Velásquez-López P.A. , Almeida-Galárraga D. , Tirado-Espín A. , Marín J., Marín J.J.

Low back pain (LBP) is a highly common musculoskeletal condition and the leading cause of work absenteeism. This project aims to develop a medical test to help healthcare professionals decide on and assign physical treatment for patients with nonspecific LBP. The design uses machine learning (ML) models based on the classification of motion capture (MoCap) data obtained from the range of motion (ROM) exercises among healthy and clinically diagnosed patients with LBP from Imbabura–Ecuador. The following seven ML algorithms were tested for evaluation and comparison: logistic regression, decision tree, random forest, support vector machine (SVM), k-nearest neighbor (KNN), multilayer perceptron (MLP), and gradient boosting algorithms. All ML techniques obtained an accuracy above 80%, and three models (SVM, random forest, and MLP) obtained an accuracy of >90%. SVM was found to be the best-performing algorithm. This article aims to improve the applicability of inertial MoCap in healthcare by making use of precise spatiotemporal measurements with a data-driven treatment approach to improve the quality of life of people with chronic LBP. © 2024 by the authors.

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Biomechanical Study of the Eye with Keratoconus-Type Corneal Ectasia Using a 3D Geometric Model

2023 , Sánchez-Real E. , Otuna-Hernández D., , Fajardo-Cabrera A. , Davies-Alcívar R. , Madrid-Pérez M. , Cadena-Morejón C. , Almeida-Galárraga D. , Guevara Maldonado, César Byron , Tirado-Espín A. , Villalba-Meneses F.

Keratoconus is an eye disease that distorts the shape of the cornea. This study aimed to analyze the effect of an increase in intraocular pressure applied to eyes with different severity of keratoconus disease using patient-specific models. Finite element models of the normal eye, eye with keratoconus, and eye with keratoglobus were constructed. The loading conditions considered the intraocular pressure increment as well as their physiological intraocular pressure. The analysis was performed with distinct materials for normal and keratoconic eyes. The finite element analysis revealed differences in the three models in terms of their deformation and maximum principal stress, and differences were observed in corneal curvature and thickness. These findings could enhance research in the biomechanical area, leading to more successful treatment options and a more individualized approach in the field of practical ophthalmology. Further investigation with larger sample sizes and more precise data on eye material would allow us to evaluate whether these disparities could inform the diagnosis of keratoconus. © 2023 by the authors.

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Building hybrid interfaces to increase interaction with young children and children with special needs

2020 , Jadán Guerrero, Janio , Guevara Maldonado, César Byron , Lara Álvarez, Patricio , Sanchez-Gordon, S. , Calle-Jimenez, T. , Salvador-Ullauri, L. , Acosta-Vargas, P. , Bonilla-Jurado, Diego

Young children as well as children with special educational needs learn from their environment with social, emotional and physical stimuli. In this context, educational resources and teaching strategies play a main role for them in order to understand the new information. This paper describes the experience of building hybrid interfaces that combine technology with traditional educational resources. A total of 60 teachers divided in two groups completed some tasks which consisted of generating new educative resources with tecnology. Through Design Thinking methodology, teachers designed three hybrid interfaces: 1. Interactive books, combining traditional fairy tales books with mobile devices, where QR codes and NFC tags give life to the stories; 2. Educational Board Games, where augmented reality markers give an extra information to the players; 3. Tangible educational resources, which integrate Makey-Makey device and Scratch with fruit, clay, aluminum foil or water to build laboratory. © Springer Nature Switzerland AG 2020.

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Emotion classification using EEG headset signals and Random Forests [Clasificación de emociones utilizando señales de auriculares EEG y Random Forests]

2023 , Vasquez R. , Carrion-Jumbo J. , Riofrio-Luzcando D. , Guevara Maldonado, César Byron

Emotions are one of the important components of the human being, thus they are a valuable part of daily activities such as interaction with people, decision making and learning. For this reason, it is important to detect, recognize and understand emotions using computational systems to improve communication between people and machines, which would facilitate the ability of computers to understand the communication between humans. This study proposes the creation of a model that allows the classification of people's emotions based on their EEG signals, for which the brain-computer interface EMOTIV EPOC was used. This allowed the collection of electroencephalographic information from 50 people, all of whom were shown audiovisual resources that helped to provoke the desired mood. The information obtained was stored in a database for the generation of the model and the corresponding classification analysis. Random Forest model was created for emotion prediction (happiness, sadness and relaxation), based on the signals of any person. The results obtained were 97.21% accurate for happiness, 76% for relaxation and 76% for sadness. Finally, the model was used to generate a real-time emotion prediction algorithm; it captures the person's EEG signals, executes the generated algorithm and displays the result on the screen with the help of images representative of each emotion. © 2023 ITMA.

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Development of an accessible video game to improve the understanding of the test of honey-alonso

2020 , Salvador-Ullauri, L. , Acosta-Vargas, P. , Jadán Guerrero, Janio , Guevara Maldonado, César Byron , Sanchez-Gordon, S. , Calle-Jimenez, T. , Lara Álvarez, Patricio

When evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alonso test consists of four groups of twenty questions each. Each group of questions allows identifying the level that an individual possesses on each one of the four learning styles. These styles are: active, reflective, theoretical and pragmatic. Answering a questionnaire of eighty questions is not an easy task from an andragogical point of view. This article proposes the creation of an educational video game designed with a script based on the questions of the Honey-Alonso test. The answers selected by the player are taken as a condition to determine the order of the next questions presented to the player. © Springer Nature Switzerland AG 2020.

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Analysis and design of an internal Top-Down network applying international standards [Análisis y diseño de una red interna Top-Down aplicando estándares internacionales]

2023 , Almeida A. , Suarez B. , Guevara Maldonado, César Byron , Coronel D. , Hidalgo J.

Telecommunications networks have become something essential within public or private companies, since they contribute to technological development. A network infrastructure with adequate cabling structured together with rules and standards enables the integration of multiple technologies and services. Currently, most institutions in Latin American countries do not apply norms, standards or good practices in their design, due to lack of knowledge or to save resources, without understanding that this generates an unreliable and unstable network infrastructure. Consequently, this study focuses on the design, architecture and administration of the network of a public institution in the city of Tulcán-Ecuador. The main objective of this proposal was the design of a network infrastructure that facilitates the administration of the network at a logical and physical level, taking into account the requirements and facilities of the institution. This network proposal applied the Top-Down Network Design By Cisco methodology to design a centralized, stable, flexible, and secure network. In addition, different international network design and management standards and regulations (ANSI/TIA/EIA/ISO) were used to generate a high-quality network. © 2023 ITMA.