Now showing 1 - 10 of 34
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Framework based on gestalt principles to design mobile interfaces for a better user experience

2020 , Ripalda D. , Guevara Maldonado, César Byron , Garrido A.

This paper presents the results of the user experience test comparing a real functional application and a high fidelity prototype that used a Framework to design graphic user interfaces on mobile devices. This Framework links Nielsen’s heuristics with the principles of perception of Gestalt, offering to developers and usability experts, references to generate and evaluate mockups and prototypes. The constructive and evaluative model of the Framework allows to recognize usability criteria in visual components of the interfaces, during the initial phases of a project that uses agile software development methodologies, reducing the “trial - error” regressions. The experiment allowed obtaining data about satisfaction measures and specific user attitudes regarding the interfaces developed. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

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Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review

2020 , Fierro-Saltos W. , Sanz C. , Zangara A. , Guevara Maldonado, César Byron , Arias Flores, Hugo Patricio , Castillo Salazar, David Ricardo , Varela Aldas, José , Borja Galeas, Carlos , Rivera R. , Hidalgo-Guijarro J. , Yandún-Velasteguí M.

The concept of autonomous learning has been resignified in recent years as a result of the expansion of the different types of study. Online education in higher education institutions has become an effective option to increase and diversify opportunities for access and learning, however, high rates of dropout, reprisal and low averages still persist. academic performance. Recent research shows that the problem is accentuated because most students have difficulty self-regulating their own learning process autonomously. From this perspective, the purpose of the study was to examine and analyze, through a systematic review of the literature, on autonomous/self-regulated learning, theoretical models and determine which variables influence a learning process mediated by technology processes in the higher education. The findings indicate that: (1) autonomous learning is a synonym of self-regulation; (2) Pintrich’s self-regulatory model is the most used in digital contexts; and (3) the self-regulatory variables identified are wide and varied. © Springer Nature Switzerland AG 2020.

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Biomechanical Study of the Eye with Keratoconus-Type Corneal Ectasia Using a 3D Geometric Model

2023 , Sánchez-Real E. , Otuna-Hernández D., , Fajardo-Cabrera A. , Davies-Alcívar R. , Madrid-Pérez M. , Cadena-Morejón C. , Almeida-Galárraga D. , Guevara Maldonado, César Byron , Tirado-Espín A. , Villalba-Meneses F.

Keratoconus is an eye disease that distorts the shape of the cornea. This study aimed to analyze the effect of an increase in intraocular pressure applied to eyes with different severity of keratoconus disease using patient-specific models. Finite element models of the normal eye, eye with keratoconus, and eye with keratoglobus were constructed. The loading conditions considered the intraocular pressure increment as well as their physiological intraocular pressure. The analysis was performed with distinct materials for normal and keratoconic eyes. The finite element analysis revealed differences in the three models in terms of their deformation and maximum principal stress, and differences were observed in corneal curvature and thickness. These findings could enhance research in the biomechanical area, leading to more successful treatment options and a more individualized approach in the field of practical ophthalmology. Further investigation with larger sample sizes and more precise data on eye material would allow us to evaluate whether these disparities could inform the diagnosis of keratoconus. © 2023 by the authors.

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Auditory Skills in English Language Learning and the Use of Technological Devices as Strategies

2023 , Jurado D.B. , Guevara Maldonado, César Byron , Jordan A.J., , Castillo D.P.

This quasi-experimental study aimed to evaluate the impact of a discovery strategy on the English listening skills of 56 tenth grade students of the Glenn Doman Educational Unit. The participants were divided into an experimental group and a control group, with 28 students in each. The standardized PET B1 level English test was used as the evaluation instrument, which assesses four language skills: listening comprehension, reading comprehension, writing and speaking. The results indicated that, after two months of implementation of the discovery strategy in the experimental group, there was a significant improvement in listening skills, with an increase from 3% to 29% in the percentage of students with a very good level. While in the control group an improvement was also observed, although less pronounced. These findings suggest that the discovery strategy is effective in improving students' English listening skills. For future studies, it would be relevant to explore the long-term impact of this strategy on students' language skills, as well as its effectiveness in different educational and cultural contexts. © 2023, North American Business Press. All rights reserved.

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Development of Behavior Profile of Users with Visual Impairment

2020 , Guevara Maldonado, César Byron , Arias Flores, Hugo Patricio , Varela Aldas, José , Castillo Salazar, David Ricardo , Borja M. , Fierro-Saltos W. , Rivera R. , Hidalgo-Guijarro J. , Yandún-Velasteguí M.

The interaction of the user with visual impairment with assistive technologies, and in particular with screen readers, generates a group of actions and events during their navigation. These interactions are defined as behavioral patterns, which have a sequence that occurs at specific time slot. Understanding user behavior by analyzing their interaction with applications, in addition, details the characteristics, relationships, structures and functions of the sequence of actions in a specific application domain. The objective of this document is to find activity patterns from a set of commands used by the user, combining data mining and a Bayesian model. This model calculates the probability of the functions used with the screen reader and generates a behavior profile to improve the user experience. For this study, the screen reader JAWS version 2018, the Open Journal Systems platform version 3.0.1 and a computer with Windows 10 operating system were used. During the first phase, command history used by the user by interacting with the Open Journal Systems platform were collected. The result is that the accessibility of users with visual impairment to interact with the computer and its applications has been improved by applying this model. © Springer Nature Switzerland AG 2020.

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Development of an accessible video game to improve the understanding of the test of honey-alonso

2020 , Salvador-Ullauri, L. , Acosta-Vargas, P. , Jadán Guerrero, Janio , Guevara Maldonado, César Byron , Sanchez-Gordon, S. , Calle-Jimenez, T. , Lara Álvarez, Patricio

When evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alonso test consists of four groups of twenty questions each. Each group of questions allows identifying the level that an individual possesses on each one of the four learning styles. These styles are: active, reflective, theoretical and pragmatic. Answering a questionnaire of eighty questions is not an easy task from an andragogical point of view. This article proposes the creation of an educational video game designed with a script based on the questions of the Honey-Alonso test. The answers selected by the player are taken as a condition to determine the order of the next questions presented to the player. © Springer Nature Switzerland AG 2020.

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The triple helix model linked to knowledge transfer and economic progress from universities [El modelo de la triple hélice vinculado a la transferencia de conocimiento y progreso económico desde las universidades]

2023 , Bonilla-Jurado, Diego , Guevara Maldonado, César Byron , Montero I.K.S. , Pazmiño S.J.I. , Zuta M.E.C.

The strategic actions that are being developed from the Ecuadorian universities, are heading towards the linking of innovative factors under an interrelated scheme known as Triple Helix, whose intention is framed in connecting entrepreneurship, using knowledge and society as a platform, generating a model sustainable development between university-state-business. The objective of this research is to show the relationship between university-company-state with entrepreneurial research through the triple helix functional model, with a view to innovative potentializing that serves as a boost to socioeconomic progress. The research approach is qualitative at a descriptive level, using a hermeneutical review focused on entrepreneurship studies, business and university alliances, government plans and the triple helix theory. The results indicate that scientific research based on the triple helix method should be strengthened, the main obstacles being lack of communication, business disinterest and distorted state policies. The Ecuadorian universities UEM, UTB and UEB must make concerted efforts so that the investigations are directed towards the true social needs of each area. The conclusions indicate that the links of the triple helix model lead to socioeconomic strengthening through the development of research and scientific projects, without neglecting technological advances. © Este es un artículo en acceso abierto.

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Emotion classification using EEG headset signals and Random Forests [Clasificación de emociones utilizando señales de auriculares EEG y Random Forests]

2023 , Vasquez R. , Carrion-Jumbo J. , Riofrio-Luzcando D. , Guevara Maldonado, César Byron

Emotions are one of the important components of the human being, thus they are a valuable part of daily activities such as interaction with people, decision making and learning. For this reason, it is important to detect, recognize and understand emotions using computational systems to improve communication between people and machines, which would facilitate the ability of computers to understand the communication between humans. This study proposes the creation of a model that allows the classification of people's emotions based on their EEG signals, for which the brain-computer interface EMOTIV EPOC was used. This allowed the collection of electroencephalographic information from 50 people, all of whom were shown audiovisual resources that helped to provoke the desired mood. The information obtained was stored in a database for the generation of the model and the corresponding classification analysis. Random Forest model was created for emotion prediction (happiness, sadness and relaxation), based on the signals of any person. The results obtained were 97.21% accurate for happiness, 76% for relaxation and 76% for sadness. Finally, the model was used to generate a real-time emotion prediction algorithm; it captures the person's EEG signals, executes the generated algorithm and displays the result on the screen with the help of images representative of each emotion. © 2023 ITMA.

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Editorial design of interactive picture book with mobile application based on uxd user experience design

2020 , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Amagua M.

This research presents an interactive human-computer learning system model applying adaptive editorial design. The proposal aims to generate an interactive picture book and a mobile application based on user experience design (UxD). The results will be obtained using UX metrics and will have the particularity of working with the technique of participatory design and reticular deconstruction. This book includes its presentation as an audiobook and an editorial composition with pop-ups and pages to paint. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

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COVID-19 spread algorithm in the international airport network-DetArpds

2023 , Guevara Maldonado, César Byron , Coronel D. , Maldonado B.E.S. , Flores J.E.S.

Due to COVID-19, the spread of diseases through air transport has become an important issue for public health in countries globally. Moreover, mass transportation (such as air travel) was a fundamental reason why infections spread to all countries within weeks. In the last 2 years in this research area, many studies have applied machine learning methods to predict the spread of COVID-19 in different environments with optimal results. These studies have implemented algorithms, methods, techniques, and other statistical models to analyze the information in accuracy form. Accordingly, this study focuses on analyzing the spread of COVID-19 in the international airport network. Initially, we conducted a review of the technical literature on algorithms, techniques, and theorems for generating routes between two points, comprising an analysis of 80 scientific papers that were published in indexed journals between 2017 and 2021. Subsequently, we analyzed the international airport database and information on the spread of COVID-19 from 2020 to 2022 to develop an algorithm for determining airport routes and the prevention of disease spread (DetARPDS). The main objective of this computational algorithm is to generate the routes taken by people infected with COVID-19 who transited the international airport network. The DetARPDS algorithm uses graph theory to map the international airport network using geographic allocations to position each terminal (vertex), while the distance between terminals was calculated with the Euclidian distance. Additionally, the proposed algorithm employs the Dijkstra algorithm to generate route simulations from a starting point to a destination air terminal. The generated routes are then compared with chronological contagion information to determine whether they meet the temporality in the spread of the virus. Finally, the obtained results are presented achieving a high probability of 93.46% accuracy for determining the entire route of how the disease spreads. Above all, the results of the algorithm proposed improved different computational aspects, such as time processing and detection of airports with a high rate of infection concentration, in comparison with other similar studies shown in the literature review. © 2023 Guevara et al.