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Neuroeducation as a Pillar of Inclusion: The Application of Cognitive Science in Inclusive Pedagogy

2026 , Mantilla, Mónica , Alba Yépez-Moreno , Núñez-Naranjo, Aracelly Fernanda

Neuroeducation, as an emerging discipline, builds a bridge between advances in cognitive science and inclusive pedagogical practice. This study presents a critical review of recent literature aimed at analyzing how principles such as neuroplasticity, multisensory learning, Universal Design for Learning (UDL), and the integration of assistive technologies can optimize educational environments through an evidence-based neuroeducational approach. The study emphasizes the role of inclusive education in addressing educational diversity, highlighting the value of cognitive science in understanding individual learning profiles. Additionally, the roles of explainable artificial intelligence (XAI) and human-centered computing are examined as catalysts for personalizing instruction according to students’ cognitive and emotional profiles. A qualitative methodology with thematic analysis was adopted, focusing on identifying structural barriers and techno-pedagogical opportunities to promote inclusive digital education. The findings emphasize the need to redesign teacher training, incorporate cognitive differentiation strategies, and harness the potential of assistive technology and UDL frameworks to support inclusive learning. This study aligns with emerging research areas such as educational artificial intelligence, natural language processing, and personalized learning, thus contributing to the current debate on equity and educational transformation in hybrid and virtual learning environments.

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Narrative as a Key Element for Learning Through Videos

2023 , Salvador P. , Cobos, Miguel

This article explores the role of narrative in video-based learning and its impact on comprehension. The authors conducted a mixed research study, combining qualitative and quantitative analyses, to determine the influence of narrative on students' comprehension of educational videos. Several videos were selected and presented to students from different disciplines, and their comprehension and perception was assessed using questionnaires and observational techniques. The analysis focused on identifying narrative elements in the videos and assessing their presence and impact on students' comprehension. The results showed that videos with a stronger narrative structure had higher levels of comprehension among students. In addition, factors such as video length, content type, video type, and language also influenced comprehension. These results highlight the importance of incorporating narrative techniques, such as story arc and character development, into educational videos to improve learning outcomes. The study underscores the potential of videos as effective educational resources that stimulate critical thinking and provide a more dynamic and meaningful learning experience. © 2023 IEEE.

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Impact of the pandemic on school dropout: Multidimensional analysis

2023 , Núñez-Naranjo A.F. , Núñez Hernández, Corina , Escobar-Bernúdes D. , Berruz-Uca I.

This study, driven by the need to identify the reasons why primary and secondary school students drop out of their studies pre and post-pandemic, with both endogenous and exogenous causes. The main objective was to analyze the impact of the pandemic on student dropout. An interpretive paradigm with qualitative methods was employed, including qualitative content analysis, and a systematic literature review was conducted using various inclusion and exclusion criteria. The main results revealed that the abrupt shift from in-person to virtual education led to student dropout, as traditional teaching methods attempted to adapt to new technologies, and many teachers encountered technological barriers related to geographical location, economics, among others. In conclusion, student dropout is a global issue influenced by various factors and variables that have led to different models aimed at reducing or eradicating it. © 2023 IEEE.

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TIC for Fostering Critical Thinking and Learning Mathematics

2024 , Núñez-Naranjo, Aracelly Fernanda , Laura Concha-Hidalgo , Ocaña-Chiluisa, José

The purpose of the research was to design strategies that allow the development of critical thinking for the learning of mathematics in upper elementary school students. The same is of a quasi-experimental type that contemplates a methodology based on a quantitative approach, which allowed after the application of the proposal for four weeks, to analyze and explain the phenomenon under study through the application of objective tests of 10 items in a pretest and a posttest, applied to 156 tenth grade students of an educational unit in Ecuador, for the experiment were divided into two groups: 78 students in the control group and 78 students in the experimental group, which was subjected to an innovative proposal and traditional education. The post evaluation results of the scores obtained from the control group showed an overall average of 4.65 showing the lack of skills and cognitive tools to develop critical thinking. While, the experimental group reached an average of 7.63 after the implementation of the proposal, observing a significant improvement in their skills and qualities in the development of critical thinking, evolving positively with the criteria applied within the didactic guide. Finally, to test the hypothesis, the Anova statistical test was used, which concluded a direct relationship between the development of critical thinking and the learning of mathematics.

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Google Sites: An Effective and Accessible Solution to Improve the Teaching of Mathematics in Virtual Environments

2023 , Sosa I.A. , Coronel K.R. , Garófalo J.B.

Education aims to generate learning in students, however, there is a discrepancy between what is learned in class and its practicality in everyday life. A vision of schooling of learning continues to be maintained that seems to marginalize the knowledge that young people have acquired during the transition to the new academic normality, through the media and digital platforms. Google Sites is a platform that allows you to congregate a variety of functions such as: videos, calendars, presentations, text files, spreadsheets, among others. For this reason, the objective is to design a web page for the teaching of mathematics in children of sixth grade of Basic General Education. This research used a mixed-approach methodology by applying a survey to 35 students from the public basic education school of the Metropolitan District of Quito. 16 teachers from the same school and an interview with 2 specialists. Information was collected, qualitative and quantitative results were analyzed and interpreted for the measurement of variables. The findings reflected that Google Sites being a multifunctional platform allows to enable the process of teaching mathematics due to the use of videos, spreadsheets, gamification, online documents, dynamic tables. © 2023 IEEE.

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Science Fiction in Science Education: A Systemic Review

2025 , Londoño Proaño, Cristián , Perez Gavilanes, Veronica Maricela

This study reviews the use of science fiction as a pedagogical tool in science education, highlighting its role as a motivational, inspirational and instructive resource. Science fiction can facilitate the teaching of complex scientific concepts, encourage critical thinking, and enhance creativity in students. Through a systemic review of the literature in databases such as Scopus, Web of Science, ERIC, EBSCO, SciELO and Google Scholar. The findings are grouped into four categories: films, interdisciplinary approaches, narratives and audiovisual resources. The results show that science fiction increases students’ motivation, scientific understanding, and critical thinking, offering a holistic and contextualized learning experience

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Validation of a questionnaire on learning through ICT and its Effect on University Students’ Wellbeing During COVID-19

2022 , Monzón N.S. , Mesa M.L.C. , Paredes D.G.L. , Almeida R.R.

Covid-19 virus presence in most countries of the world has lead to an overuse of information and communication technologies (ICT) during training processes. This has made it possible to continue studies in different conditions than the ones experienced in 2019, now in compulsory social isolation and home study environments. This article aims to design and validate an instrument that allows measuring learning by information technologies and its effect on the welfare of university students who assist to online education. Authors began with a documentary analysis for the construction of the theoretical framework and then, the validity of the instrument is checked in a pilot sample of 1952 students. The result was an instrument with a Crombach’s alpha of 0.8. It is concluded that the instrument can be applied in studies related to similar problematic situations. © 2022, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.

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Qualitative and Quantitative Pathways in Educational Research: A Systematic Review

2024 , Mora Rosales, José , Zurita Álava, Susana , Yánez Rueda, Hugo , Becerra García, Eulalia

The present study aimed to know the qualitative and quantitative paths in educational research A methodology of a systematic review (RS) of literature of basic type was used, descriptive exploratory study of diverse publications with both qualitative and quantitative approaches, resulting from thorough and procedural research, in various databases of recognized quality such as Scopus, Google Scholar and Dialnet As results after the application of the PRISMA flowchart and the verification of the inclusion and exclusion criteria, 20 documents were analyzed in both English and Spanish, published between 2019 and 2023. As a conclusion, it was specified that the qualitative and quantitative paths in educational research are directed towards innovative, reflective, collaborative and critical thinking research. Likewise, educational researchers should be prepared in conceptual, procedural, attitudinal and functional terms to face the emerging challenges, as a consequence of the dynamic and changing situation of the needs and expectations of world society.

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Proposal for the Inclusion of Narrative in the Video Game Design Process

2023 , Cobos, Miguel , Salvador P.

Narrative is a literary genre that is developed in video games; it is presented as an element that narrates the events that take place while playing the game. When you decide to develop a video game, many things happen, from getting the idea, thinking about the story, defining the rules, designing the mechanics, programming, to name a few. At Indoamerica University, we have been developing video games for several years using the latest trends in graphic and video game design, as well as the necessary software. In this way, after analysing the products created, we noticed the absence of narrative in the design process. As a result, we wanted to incorporate this genre from the outset, so that it would be considered in the design of each of the elements that make up the game. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023.

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Application of Machine Learning for the Development of Logical-Mathematical Thinking in Basic Education Students

2025 , Diana, Peñuela , Castillo Salazar, David Ricardo , Cabrera López, Julio Rafael , Dario Castillo Salazar

The research involves upper basic education students in arguments related to Scratch software, focusing on teaching mathematics from the perspective of the theory that suggests learners construct their own knowledge through experience and reflection. Using Scratch and artificial intelligence processes to generate projects promotes active and meaningful learning. From this perspective, the goal is for students to develop logical-mathematical thinking, which is essential for analyzing, evaluating, and effectively applying information, thereby strengthening creativity and problem-solving skills centered on knowledge assessment. This approach allows for the application of theoretical and practical AI in educational software applications. The results indicate that mathematical competencies improve with the use of Scratch software. Additionally, the research identifies students’ skills and interest in the potential of AI technologies to enhance the understanding of computational mathematical concepts. The research concludes that the integration of the AI module in Scratch strengthens mathematical competencies in the field of education