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ICT and Interactive Multimedia in Teaching 3D Sculpting Design
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ICT and Interactive Multimedia in Teaching 3D Sculpting Design
Journal
Lecture Notes in Networks and Systems
Date Issued
2022
Author(s)
Sánchez Sánchez R.P.
Flores Carrillo D.G.
Paredes Morales M.C.
Sánchez P.E.S.
Universidad Indoamérica
Type
Conference Paper
DOI
10.1007/978-3-030-94262-5_16
URL
https://cris.indoamerica.edu.ec/handle/123456789/8627
Abstract
This research has focused on how information and communication technologies and interactive multimedia have transformed the field of education through the application of interactive multimedia resources oriented to learning three-dimensional design and sculpting through the use of Z Brush. The methodology is based on three phases: Analytical, Creative, and Executive. A quantitative and qualitative approach is presented with the use of surveys and interviews as research techniques. The surveyed group were the students of the Graphic Design School at the Technological University Israel in Quito, Ecuador. The survey´s main goal was to determine the student´s knowledge of handling Z Brush to create an interactive educational product that could help students learn this software. Experts in 3D design and sculpting were interviewed in order to know the feasibility of this project. In addition, with the prototype of the product, a focus group was held with the students. Finally, it is concluded that student learning involves improving their learning pace by incorporating ICTs in the classroom, thereby developing new skills and competencies in the construction of knowledge, managing high results, educational quality and opening new possibilities in 3D sculpting learning and teaching. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Subjects
Interactive program; ...
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3
Acquisition Date
Apr 3, 2025
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