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  4. Gamification for psychomotor development: an experience with Genially in pre-school education
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Gamification for psychomotor development: an experience with Genially in pre-school education

Journal
2024 IEEE Eighth Ecuador Technical Chapters Meeting (ETCM)
Date Issued
2024
Author(s)
Núñez-Naranjo, Aracelly Fernanda  
Centro de Investigación de Ciencias Humanas y de la Educación  
Acuña Mayorga, José Miguel  
Facultad de Ciencias Sociales y Humanas  
Viviana Lourdes Martinez
Type
proceedings-article
DOI
10.1109/ETCM63562.2024.10746034
URL
https://cris.indoamerica.edu.ec/handle/123456789/9546
Abstract
Psychomotor skills in early childhood are notably affected due to the pandemic, which is why the objective of the research was to implement gamified strategies in Genially that seek to improve psychomotor development in early education, the research had a mixed and field approach, with a proposal in which 21 students participated for 4 weeks; before the application of the proposal and after it, tests were applied, where the results obtained fulfilled the expectations of improvement in the teaching process.
Subjects

early education

gamification

Genially

psychomotricity

strategies

Investigación Indoamérica

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