Virtual reality (VR) is a technological tool with great potential to allow users to live exceptional experiences through an immersive environment. In terms of education, VR is an innovative tool that aims to improve teaching-learning methodologies through playful dynamics, which generates greater concentration and interest in learning in students. Its applications range from medical education to engineering, allowing it to simulate and practice in various environments without putting the physical integrity of the users or the devices being used at risk. In this study, an evaluation and comparison of two methods of teaching-learning basic electrical circuits are presented, the first is conventional training, and the second is VR training. For this, two groups have been considered for the sample, a control and an experimental one, to validate the efficiency of the developed system. A knowledge test was applied at the end of each training, where it was observed that the experimental group participants obtained 81.25% of correct questions. In comparison, the control group obtained 60.42%. Finally, the system’s usability was evaluated through the System Usability Scale (SUS) tool, obtaining an average of 75.4, which indicates that although there are several aspects to improve, the system is suitable for teaching basic electronics concepts.