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Jadán Guerrero, Janio
Gamification in Inclusive Education for Children with Disabilities: Global Trends and Approaches - A Bibliometric Review
Application to guide people with visual disability on internal buildings, using beacon bluetooth positioning systems
Fuzzy model for back posture correction during the walk
Teaching stem competencies through an educational mobile robot
Development of an accessible video game to improve the understanding of the test of honey-alonso
Accessibility assessment in mobile applications for android
Improving usability with think aloud and focus group methods. A case study: an intelligent police patrolling system (i-PAT)
3D Object Reconstruction Using Concatenated Matrices with MS Kinect: A Contribution to Interiors Architecture
Implementation of controls for insertion of accessible images in open online editors based on WCAG guidelines. Case studies: Tinymce and summernote
Building hybrid interfaces to increase interaction with young children and children with special needs