Now showing 1 - 3 of 3
No Thumbnail Available
Publication

Gamification in Inclusive Education for Children with Disabilities: Global Trends and Approaches - A Bibliometric Review

2023 , Jadán Guerrero, Janio , Avilés-Castillo, Fátima , Buele, Jorge , Palacios-Navarro G.

Given the growing attention to the intersection between technology and education, gamification has emerged as a strategy with great benefits. This bibliometric review addresses gamification’s current and future relevance in the educational field, focusing on its use as a pedagogical strategy to improve the learning and engagement of children with disabilities. Sixty-six studies published between 2001 and 2023 were analyzed, evaluating the most influential articles, main keywords, prominent authors, collaborating institutions, and funding sources. The literature suggests that gamification offers inclusive and personalized learning opportunities covering various disabilities. Methodologies and approaches to implement gamification were identified, including game elements, user-centered design techniques, and emerging technologies such as virtual reality, artificial intelligence, and educational robotics. However, challenges and areas for improvement were also found, such as the need for more long-term empirical evidence and the importance of considering individual differences and specific needs when designing gamification strategies. The review highlights the importance of strengthening collaborative networks between researchers and education professionals to disseminate best practices and promote more effective gamification approaches adapted to the needs of children with disabilities. Collaboration between educators, game developers, researchers, and parents are crucial to ensure that gamification efforts are inclusive and meet the diverse needs of students. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

3D Object Reconstruction Using Concatenated Matrices with MS Kinect: A Contribution to Interiors Architecture

2020 , Buele, Jorge , Varela Aldas, José , Castellanos E.X. , Jadán Guerrero, Janio , Barberán J.

Interior architecture is part of the individual, social and business life of the human being; it allows structuring the spaces to inhabit, study or work. This document presents the design and implementation of a system that allows the three-dimensional reconstruction of objects with a reduced economic investment. The image acquisition process and treatment of the information with mathematical support that it entails are described. The system involves an MS Kinect as a tool to create a radar that operates with the structured light principle to capture objects at a distance of less than 2 meters. The development of the scripts is done in the MATLAB software and in the same way the graphical interface that is presented to the user. As part of the initial tests of this prototype, the digitization of geometric shape structures has been performed with an accuracy of over 98%. This validates its efficient operation, which serves as the basis for the development of modeling in interior architecture for future work. © 2020, Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Teaching stem competencies through an educational mobile robot

2020 , Varela Aldas, José , Buele, Jorge , Jadán Guerrero, Janio , Andaluz V.H.

The STEM (Science-Technology-Engineering-Mathematics) competences have taken the classroom of new generations, due to the need to instill interest in technical sciences and promote the careers of the future. In underdeveloped countries, free access to technology is limited by the scarcity of economic resources, for this it is required low-cost tools that facilitate better multidisciplinary learning. This work presents the implementation of an educational mobile robot to teach STEM competencies; the physical structure has been designed using 3D modeling and printing in PLA. The electronic system presented in this work is based on the Arduino embedded card that connects distance, weight, temperature and color sensors, two DC motors, and an LCD screen. In addition, the mobile robot has Bluetooth communication to connect it to external devices. The interaction with the user (student) is done through a mobile application and an HMI that is displayed on a personal computer. The robot’s features allow the measurement of physical variables, conversion of magnitudes, analysis of the operation of sensors and actuators, and the use of control interfaces. Experimental performance tests are carried out by individuals with an average age of 12 years (K-12), who are subjected to a learning test before and after applying this proposal. Finally, usability tests are carried out on teachers to validate the system developed. © Springer Nature Switzerland AG 2020.