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Amaluisa Rendón, Paulina Magally
Tiktok as a Learning Tool for Elementary School Students
The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador
Classification Tools to Assess Critical Thinking in Automotive Engineering Students
ICT-Based Game: An Alternative to Promote Healthy Eating in Ecuadorian Children Using User-Centred Design
From Physical to Digital Storytelling. A Comparative Case in School Education