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Water quality assessment of the cutuchi river basin (Ecuador): A review of technical documents

2021 , Zapata D. , Oleas Gallo, Nora Helena , Páez-Vacas, Mónica , Tobes, Ibon

The Cutuchi River Basin extends over the inter-Andean valley south of the Cotopaxi Volcano, in Ecuador. It flows through two provinces, Cotopaxi and Tungurahua, and its waters are extensively used to irrigate crops that provide food to the main cities in the country. Unfortunately, the basin receives untreated domestic and industrial discharges. The need for an environmental quality assessment of the river has been acknowledged over the years. The aim of this study is to gather information about water quality of the Cutuchi River through a historical bibliographic review. A total of 57 works published between 2007 and 2018 were found, including books, articles, thesis and project reports. Only 18 documents provided biological, physical, or chemical data linked to water quality. The data obtained through the literature review were compared with maximum thresholds from national and international regulations. Unfortunately, revised studies were scattered on time and randomly along the basin and did not provide robust information to evaluate the state of the water-system. Some contamination was detected significantly exceeding safety thresholds. More exhaustive studies along the basin are needed as a baseline to help the decision makers to design management plans and mitigate human impacts. © 2020 Institute of Physics Publishing. All rights reserved.

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The Communication Between Client-Developer in the Process of Requirements Elicitation for a Software Project

2021 , Alvarez S. , Duy K. , Zapata M. , Galarza J. , Martinez D. , Puco C.

Communication is a fundamental part of the requirements elicitation process for a software project, but the constant changes in the requirements make it difficult to complete a project successfully, and sometimes the customer’s expectations are not met. The problem of communication has different reasons, among them, the shortcomings in the process by which the requirements engineer contacts the customer and the customer does not always have a clear idea of what he really needs. In order to identify the reasons for the communication problems between the requirements engineer and the customer, we have carried out a survey with the participation of employees from two software development companies. The results show the comparison and contrast of the effectiveness of the traditional processes against the current processes in the same way, we can highlight the preference of the experts when choosing a method of elicitation against another one and the advantages and disadvantages that each one represents. We also get results about how to improve the processes that present the greatest number of problems. In addition, it is worth mentioning that results were also obtained regarding how professionals recognize when there is a problem between the developer and the client or vice versa and the possible solution that should be applied to avoid some kind of conflict in the medium or long term in the software’s development project. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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Emotional strategy in the classroom based on the application of new technologies: An initial contribution

2019 , Gomez H.F.A. , Arias S.A.T. , Lozada T.E.F. , Martínez C.C.E. , Robalino F. , Castillo D. , Luz M. Aguirre P.

The main purpose of a class is for students to generate positive emotions and to maintain them along the semester; in this way, students not only learn but also manage to retain learning in order to be applied in concrete and real facts. In this study we show a learning mechanism based on the inclusion of NTICS based on our EVA robot. The initial results showed that the level of attention in positive emotions was 100% of the class. During the course of 2 months it decrease due to the lack of updates in the technology operation introduced in the process. However, the results in the study time show a positive emotional level greater than 60% and a concentration level of 80%. All these based on speech and analysis of facial emotion. These results are primary in the inclusion of new technologies in the classroom, so we propose conclusions and recommendations that will improve our future research. © 2019, Springer Nature Singapore Pte Ltd.

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Gestalt framework in the design of interfaces for mobile devices: Theoretical approach [Framework Gestalt en el diseño de interfaces para dispositivos móviles: Planteamiento teórico]

2018 , Ripalda D. , Garido A. , Guevara C.

The present work supports a conceptual Framework that includes a constructive - evaluative model with visual references, metrics and usability tests, based on user experience parameters applied through Gestalt principles. We believe this framework may reduce errors in the prototype tests, during the development of Interfaces for mobile applications. © 2018 AISTI.

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Knowledge Cities: ICT and Urban Components

2021 , Cueva-Ortiz S. , Cruz Cárdenas, Jorge

Based on a shift in the production matrix from goods and services to knowledge and innovation, countries on at least three continents have invested in the construction of knowledge cities. However, to what extent are knowledge cities (KCs) linked to the information and communications technology (ICT) on which they are based? Are KCs a technological consequence, or a political ideology oriented towards the reinforcement of an economic system? To answer these questions, three global examples and the 22@Barcelona case study were examined using qualitative methods. The findings revealed how political agreements and the modification of urban plans impacted the cities. We observed existing relationships among ICT, KCs, and the business structure that was implemented, although the latter was not part of the KCs. This study presents a theoretical input for KCs and highlights the need for new urban and architectural spaces that respond to the innovative milieu of nascent societies. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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ICT as a Contribution to Ecuadorian Emerging Tourism in Regional Contexts, Balsapamba, San Miguel, Bolívar Province

2023 , Oleas-Orozco J.A. , Jara-Garzón P. , Castillo, L , Aguilar I.

Tourism currently constitutes a financial income for developing countries. However, the tourism management depends of public and private administration. In Ecuador, geographical conditions, nature, biodiversity, culture, and more have great potential as tourist attractions. The state administration prioritizes natural places, heritage sites and cultural representations located in main cities. Therefore, new and emerging regional initiatives have difficulties in dissemination and communication. In this scenario, ICTs constitute an alternative and economic way to spread new and potential tourist destinations. This research analyzes the ICT usefulness, such as mobile devices applications or APP, within an emerging tourist destination such as the Balsapamba parish, of Bolívar province. The study was carried out in two stages, an exploratory stage with a mixed approach (qualitative and quantitative), to know the communication status and tourist attractions diffusion. Also, it was inquired about ICT tourists’ habits. The info allows to produce an APP with tourist content. The second stage consisted of APP testing and verifying its usefulness and contents relevance. The results showed an effectiveness greater than 90%, relevance of content greater than 85% and technological usability satisfaction tool equal to 100%. The great versatility of ICT in the tourism field can be inferred for new destinations dissemination, not been considered by public administrations. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Control of an Arm-Hand Prosthesis by Mental Commands and Blinking

2020 , Varela Aldas, José , Castillo Salazar, David Ricardo , Borja Galeas, Carlos , Guevara Maldonado, César Byron , Arias Flores, Hugo Patricio , Fierro-Saltos, W. , Rivera, R. , Hidalgo-Guijarro, J. , Yandún-Velasteguí, M.

Patients who lack upper and lower extremities have difficulties in carrying out their daily activities. The new technological advances have allowed the development of robotic applications to support people with disabilities, also, portable electroencephalographic (EEG) sensors are increasingly accessible and allow the development of new proposals which involve the mental control of electronic systems. This work presents the control by mental orders of an arm-hand prosthesis using low-cost devices, the objective is to command the arm using the user’s attention and blinking, where the components are a brain signal sensor, a prosthesis, an Arduino board, six servomotors, and a computer. The developed program in Matlab allows controlling the arm by means of an attention level y blinking. The results show the functioning of the system through experimental tests and a usability test is applied, finally, the conclusions establish adequate coordination in the movements of the prosthesis and the patient indicate satisfaction with the proposal. © Springer Nature Switzerland AG 2020.

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Virtual Environment for the Mashing and Boiling Process in Craft Beer Production

2023 , Pogo S.I. , Granizo J. , Andaluz V.H. , Varela Aldas, José

Process automation allows to increase production and improve the quality of craft products. This paper presents the implementation of closed-loop control algorithms for a mashing and brewing plant of craft beer. The proposed control scheme is implemented through the HIL technique, for which a virtual environment that simulates the behavior of the industrial process and a control card where the control algorithms are implemented are considered. To represent the behavior of the plant level and temperature processes, the mathematical model of each process is obtained, this model is used for the design of the control algo-rhythms, and the plant is modeled in 3D and incorporated into the graphics engine also has effects of realism together with been 3D in order to increase the level of realism to the process. For user interaction with the environment, an HMI type mantle center is incorporated to visualize and control the process manually, semi-automatically, and automatically, in order to test the control algorithms safely and avoid the risk of instrumentation damage or loss of real materials. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Constructivist Didactics in the Teaching-Learning Process

2022 , Núñez-Naranjo, Aracelly Fernanda

This paper reflects on the applicability of didactics in the constructivist approach, derived from different ideologies and worldviews associated with the teaching-learning process, based on the analysis of the tradition of educational practices in the classroom, as well as the characteristics adopted by teachers in the applicability of the curriculum, within the comprehensive training. The methodology was based on the systemic bibliographic review and in which the performance responds to the questions what, how and when to teach. The results show that there are different didactic strategies aimed at constructivism. Reference is also made to constructivist didactics as an organized and complex activity, in which the learner constructs their own learning, through interest, previous learning and transformations. It is concluded that the evolution of education has undergone significant transformations, where the passivity of the learner assumes a role in innovation and creativity. © 2022 IEEE.

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Building an Escape Room to Raise Awareness of Bullying and Cyberbullying

2022 , Jadán Guerrero, Janio , Chacón-Castro M. , Illescas L. , Chacón J.

Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.