Now showing 1 - 10 of 19
No Thumbnail Available
Publication

360° Technology Applied to Touristic Marketing

2022 , Cóndor-Herrera, Omar , Ramos Galarza, Carlos

360° technology for images or videos allows the covering of a 360° vision angle in two axles (X and Y), and it can be seen on a screen in an interactive way. This means that we can see everything that is around the point where the picture or video was taken, up, down, in front, behind and the sides, which allows us to reproduce the stereoscopic human vision. In this article, the usage of this technology is proposed as a tool to enhance the touristic marketing area, giving the users an innovative expérience. © 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

No Thumbnail Available
Publication

E-learning and M-learning Benefits in the Learning Process

2021 , Cóndor-Herrera, Omar , Bolaños-Pasquel, Mónica , Ramos Galarza, Carlos

This paper elaborates around the perception that students have regarding the learning process based on technological means: e-learning and m-learning combined. The experiment’s sample consisted of 16 students between 9 and 12 years old (37.2% female and 62.5% male). The results showed that most students are in favor of using technology to improve their motivation to learn, which significantly improves their willingness to complete learning activities. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process

2021 , Cóndor-Herrera, Omar , Acosta-Rodas P. , Ramos Galarza, Carlos

This work presents a revision of possible applications of the augmented reality in the scholar context, such as the utilization of augmented reality to improve reading comprehension or its application in geometry learning and many others. At the same time, as a contribution to the research field, there is a proposal about the design and development of didactical resources that count with augmented reality objects, images, or illustrative graphs, as well as multimedia videos to improve the teaching-learning process of various academic topics. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Video Conferencing Platforms for Learning: Which is the Best Platform?

2022 , Cóndor-Herrera, Omar , Bolaños-Pasquel M. , Ramos Galarza, Carlos

Due to the COVID-19 pandemic, the education field was forced to develop virtual learning environments on videoconferencing platforms. The most used videoconferencing platforms are Microsoft Teams, Zoom, Google Meet, and WhatsApp. This article aims to identify the perceptions that teachers have when using these platforms to determine which platform is the most optimal for developing the activities. The study involved 33 male and female teachers working at the high school and university levels. They responded to a survey that evaluated various aspects of four videoconferencing platforms: Microsoft Teams, Zoom, Google Meet, and WhatsApp. The aspects evaluated were usability, platform design, benefits of the application for learning, and platform reliability. According to research results, survey participants said that, according to their perceptions, the best videoconferencing platform for the development of online classes is Zoom; WhatsApp, and Zoom are the easiest applications to learn to use; Google Meet is the most difficult to learn to use; and Zoom has the best interface design. The video conference platform that offers the best benefits for the teaching–learning process is Zoom. WhatsApp offers the least benefits in relation to the others. Based on the results, it can be stated that, according to the perceptions of the teachers surveyed, the platform that offers the best benefits in the areas evaluated is Zoom. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Cognitive Interventions Based on Technology: A Systematic Literature Review

2021 , Ramos Galarza, Carlos , Cóndor-Herrera, Omar , Arias Flores, Hugo Patricio , Jadán Guerrero, Janio , Bolaños-Pasquel M. , Cedillo P.

This article reports a systematic review of research done about the positive impact of cognitive treatment for people with some type of brain disorder through the use of inclusive technologies. The article collected 21 publications of high impact magazines uncovering that countries such as Spain, France, and Russia have a significant number of contributions on this topic. Inclusive technological innovations which are intended for work on brain functions such as attention, memory, verbal fluency, problem-solving and behavior regulation have been mainly developed in devices such as Tablets and Robots. The data discussed highlights the need to continue in this line of research to determine the effect of this type of intervention, as well as the future projection of developing new technological devices facilitating human brain functions. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

The impact of a technological intervention program on learning mathematical skills

2021 , Cóndor-Herrera, Omar , Ramos Galarza, Carlos

Learning mathematics is a challenge in the current educational context. This is demonstrated by a high percentage of students who both fail to develop these numerical-type skills and have a low academic performance. This research performs a quasi-experiment to develop mathematical skills and knowledge. The sample consisted of 54 students (20 female and 34 male) between 10 and 14 years old (Mage = 11.11, SD =.79) organized into two groups. First, an experimental group (N = 26) that received a technological intervention of learning virtual objects and second, a control group (N = 28). The results shown a statistical significant interaction between the experimental group and the post-test, which suggests that the intervention improves the skills to solve root exercises F(1, 52) = 10.41, p =.002, η2 =.17, with a significant main effect F(1, 52) = 1184.02, p = <.001, η2 =.96. The knowledge of root exercises problem-solving variable has no meaningful interaction with the intervention F(1, 52) = 2.14, p =.15, η2 =.04. Nevertheless, there was a direct effect between the pre- and post-test measurement differences and the intragroup factor F(1, 52) = 17.95, p = <.001, η2 =.26. The results are discussed about the benefit generated by the use of virtual learning objects in favor of developing mathematical skills and based on previously published studies. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.

No Thumbnail Available
Publication

Artificial Intelligence and Tomorrow’s Education

2021 , Cóndor-Herrera, Omar , Arias Flores, Hugo Patricio , Jadán Guerrero, Janio , Ramos Galarza, Carlos

Nowadays, there is a rapid technological progress around the world that has enabled realities long ago unimaginable. We live in a technological era that represents new possibilities and challenges for society, and for the educational models in each country [1]. Research on smart education, which has forced the educational community to rethink on new ways of learning and teaching has been developed globally. Due to the advent of artificial intelligence (AI), the educational model for both, teachers and students will change. Nevertheless, to transform educational systems, it is necessary to update and train students, educators, and administrators effectively [2]. This research aims to describe the possible applications of AI in education from: 1) the automation of administrative tasks; 2) collection and analysis of information [3] to create smart content; 3) the implementation of virtual assistants in the teaching-learning process; 4) the potential delivery of lectures by humanoid robots with AI. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Implementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience

2021 , Cóndor-Herrera, Omar , Ramos Galarza, Carlos , Acosta-Rodas P.

This article reports a research of a qualitative methodology that analyzed narratives of students aged between 10 and 14 years old, who received a learning technological program based on Virtual Learning Objects. As results, it was found that the program applied propitiate significant willingness, happiness, motivation, and innovation towards learning mathematics. There is discussed about the need of the implementation of this methodology in benefit of learning mathematics. © 2021, Springer Nature Switzerland AG.

No Thumbnail Available
Publication

Evaluation of Online Learning Platforms in Latin America

2022 , Ramos Galarza, Carlos , Cóndor-Herrera, Omar , Cruz Cárdenas, Jorge

Introduction: The use of online learning platforms has made a huge contribution to the online learning process. A key tool in this world is videoconferencing, which allows the efficient advancement of knowledge of a specific subject during synchronized timing. Objective: With this proposed context, the objective of this investigation is to determine which online video-conference platform has more benefits to be applied in Latin America. Method: A study was carried out with a quantitative method, transversal temporality, and a correlational and comparative process. There was a sample of 272 participants between 12 and 55 years old. Results and conclusion: It was found that the platform with the most benefits according to the analysis of gender, age, and profession is ZOOM. These results allow us to analyze the usefulness of this platform and its benefits in the learning process in Latin America. © 2022 by the authors. Licensee ESJ, Italy.

No Thumbnail Available
Publication

Using Virtual Reality in the Treatment of Social Anxiety Disorder: Technological Proposal

2021 , Ramos Galarza, Carlos , Acosta-Rodas P. , Moscoso-Salazar J. , Cóndor-Herrera, Omar , Cruz Cárdenas, Jorge

The treatments for anxiety that have proven efficacy are based on cognitive behavioral therapy, this time we will focus on systematic desensitization, which aims to expose the subject successively to the element that generates the maladaptive response, with this purpose a technological application is proposed for the treatment of this disorder from virtual reality. To accomplish this goal, an electronic helmet where different scenarios will be projected is going to be used. The person who is wearing it will face the distressing stimuli, allowing the treatment of his/her anxiety. With this application and device, it will be possible to safeguard the physical and psychic integrity of the subjects that demand this type of attention. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.